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Messages - lordician

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7816
Creativity / Re: The new and improved 3D model topic!
« on: March 20, 2010, 06:53:24 PM »
I just took the bat from some folder I had in the Add-Ons directory :o
My guess is the scout pack add-on.

7817
Add-Ons / Re: Heedicalking's Modern War (APC 2)
« on: March 20, 2010, 06:44:59 PM »
-snip-
Any chance you will make that into a vehicle?

7818
Add-Ons / Re: Heed Medieval V2 [NEW!]
« on: March 20, 2010, 06:42:34 PM »
What.
You first say it is going to be released the next day, the next day you say you still have to make something.

O_O

7819
Add-Ons / Re: Heed Medieval V2 [NEW!]
« on: March 20, 2010, 09:25:18 AM »
Ugh release it already heed.
Like he is always online and allready had the time to put on the last fixes.

7820
Games / Re: .kkrieger - The 95 KB FPS
« on: March 20, 2010, 08:32:46 AM »
From the main website, the graphics look quite cool for a beta. :O

7821
Modification Help / Re: The Bug Mods
« on: March 20, 2010, 08:26:38 AM »
Was at the beta server...

Lordician goes crazy with power and tries to kill me!
Oh No! Now he's going for Army Unit!




Fixed and: >=D

Also, to the ones asking why i am in the team:
I folowed this thread from the very beginning, almost got page 100 in the old thread and now i am helping to build the enviroment around the base if ArmyUnit likes it.
Oh and i am a good Beta tester i guess. I always PM-ed him back with some results. Serious business.

Hope he saved the build before it crashed. :O

EDIT2: Change back Laser cutter to orange. D:

7822
Modification Help / Re: ZOMG Mario Kart 64 maps!
« on: March 20, 2010, 08:24:18 AM »
I guess that is Choco Mountain.

7823
Add-Ons / Re: Heed Medieval V2 [NEW!]
« on: March 19, 2010, 08:34:36 PM »
V3 will be out tomorrow. It will have the ballista and trebuchet along with updated CIs, catapult, and battering ram. The dirk will have more damage and a slightly longer range. The mace will be able to break small bricks. The longsword will be mounted on your back when it is not in use. The arbalest's animations looks better and I reduced the sound datablock usage. I have moved the siege tower to a new folder call Heed_Medieval_Vehicles. This way you can choose to enable weapons separately from the vehicles.
Cool.

7824
Modification Help / Re: The Bug Mods
« on: March 19, 2010, 08:33:38 PM »
I didn't have the time to work on the rest of the ground around your base.
But it's cool.

7825
Modification Help / Re: The Bug Mods
« on: March 19, 2010, 06:28:16 PM »
Server is up.

please come this time. :x
Yay, i'll join if i can see it. :3

7826
Modification Help / Re: The Bug Mods
« on: March 19, 2010, 05:16:32 PM »
Armyunit, you mod has a "bug."  :cookieMonster:
Original pun is original. ;3

7827
Modification Help / Re: The Bug Mods
« on: March 18, 2010, 06:17:29 PM »
I would rather use one of the TANKS THAT NEED TO BE WORKED ON. We do need some land vehicles.
Ride armor is land right? :P

7828
Modification Help / Re: The Bug Mods
« on: March 18, 2010, 03:44:06 PM »
guess
CALL IN THE RIDE ARMOR! >=D

7829
General Discussion / Re: I finally got Blockland
« on: March 18, 2010, 03:41:26 PM »
To reply on the odd use of random pictures that people add to their posts.

You silly Horizon.

7830
Gallery / Re: Demo Build: Gas Station
« on: March 18, 2010, 03:39:39 PM »
I like the way the car wash looks like. :O

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