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Messages - lordician

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841
proof lego inc can defeat bugs better than MAS
the only reason dinos became extinct is because humanity to too weak for them, unlike me. They are the rust that must be stripped away, like those who appose Lego inc. I will make way for the new generation - get out of my way or be crushed.
Not gonna lie, that picture is pretty legit.
Very spot on for your cause too, it is amazing. :P

842
What, really?
I don't think the style is too far off myself actually, but alright.
However i am not 100% sure what i think about some of the particles though. (brute shot and gravity hammer)
Also, the gravity hammer could use a bit less loud of a sound.
It is fun however to hit things with it. :P

843
It may just be a command if I decide to use the light key for something, but otherwise it'll just be the light key, yeah.
Command is not as fast and useful as a key press, but then again, you could add a keybind for it.
But then it would be only easily accessible for people with the mod, even when you also leave the command in.
Just my view on it however. :)
Also, it looks nice so far.

844
Well, yeah, it'll be a playertype vehicle, so the player will simply sit inside. That was to be expected. However, for people outside, it won't matter, because the windshield will be opaque, not see-through.

Also, with a neat coding trick, I'm going to make the right click usable for secondary weapons by making the client's control object the mech itself.
I assume you either get out by pressing the light key or by holding right click or something then?

845
Modification Help / Re: Checking whether a player is airborne
« on: September 19, 2014, 04:08:46 PM »
Just check if the class is a brick and check %brick.isColliding. I will add to the code.
Yeah i know how,  just wanted to make you aware of it. :)

846
Add-Ons / Re: Slayer | Team Captains preview
« on: September 19, 2014, 06:45:54 AM »
Couldn't you do something like
OnActivate>Self>CheckPlayerTeam>[Team number/Name] [Event numbers]
OnPlayerTeamFailure>Client>CenterPrint>You are not on team X
OnPlayerTeamSuccess>Self>CheckPlayerIsCaptain>[Event numbers]
OnPlayerIsCaptain>Client>CenterPrint>You are captain of team X
OnPlayerNotCaptain>Client>CenterPrint>You are not captain of team X

Of course I'm bad at naming events but this is one basic idea if you want to condense it
That could work actually but it would make eventing a tiny bit less easy to use, but it could be an interesting solution.

847
Modification Help / Re: Checking whether a player is airborne
« on: September 19, 2014, 06:42:38 AM »
Here is one i made that uses a box container. (from sonic like)

Code: [Select]
function Player::groundCheck(%this)
{
%mask = $TypeMasks::FxBrickObjectType | $TypeMasks::StaticObjectType | $TypeMasks::VehicleObjectType;

initContainerBoxSearch(vectorAdd(%this.getPosition(),"0 0 -0.3"),"1 1 0.5",%mask);
%object = containerSearchNext();
if(isObject(%object) && %object != SunLight.getId() && %object != %this.getId())
return 1;
return 0;
}

The reason the sun's ID is in there because for some verry odd bug, it would come up in the %mask variable. Remove if you need to verify.
Ah useful.
The last ground check i did was very basic (one raycast from position to -0.1 on the z-axis) and it sometimes didn't detect it. :/
I will be sure to check this code out.
Though i do see that you do not check the bricks if they are collidable.

848
Games / Re: Warframe Megathread - Update 14.5 is out!
« on: September 19, 2014, 06:28:37 AM »
I feel bad when I kill Sprag, she's crazy and might not realize what she is doing :(
Even worse when you first kill her sister...
"Wake up. Wake up."

849
Wow what, why does the demo only have 30 uses?
I just downloaded it and i used 1 to check if it really was 30.
So rude. :C
Oh well, should be enough.
Also, how much i would love to change my buttons around a bit.
Press x to jump, really?

850
Games / Re: Team Fortress 2 Megatopic + Trade: RIP DEMOMAN
« on: September 18, 2014, 01:39:55 PM »
A set with an effect.
It is happening again? :O
Though not as useful/normal, it still is something.

851
Add-Ons / Re: Slayer | Team Captains preview
« on: September 17, 2014, 12:56:14 PM »
Hmm. You could try a tabbed setup for the bottom half, one for standard players, one for captains. Would open up room for separate uniforms for captains, and the space for the team specific settings can be used for captain-specific settings like the selection process in that tab.

Also, any chance we'll be seeing "Default" as an option in the team settings any time soon, as an option to use the minigame's main settings? So you could have two teams and set all their gear and their playertypes to "default," and then you just change the settings in the general panel to apply it to both teams.
Wasn't the sync there to sync it with the default stuff?

852
Gallery / Re: [BUILD] Brownstones
« on: September 17, 2014, 08:11:36 AM »
Very stylish, i like it.

853
Gallery / Re: Norse Mythology Build
« on: September 17, 2014, 08:09:24 AM »
I think my scroll wheel broke as well as my eyes.
That is a lot of pictures, a lot of pretty pictures.
The transition between the areas is sometimes a bit odd as noted before by others, but overall, i like it a lot.
Hell of a build, default too, that is even more amazing.
Good job sir.
Also, thanks for the download. :D

854
Add-Ons / Re: Slayer | Team Captains preview
« on: September 17, 2014, 07:01:30 AM »
The Team GUI looks a bit cramped like that indeed.
Perhaps you can move the team captain part downwards (as you said it was now scrollable) and add some more options for team captains (as suggested) to the left of it, including the option to put team captains on or off for that team?
As long as the most important options are at least slightly visual when you enter the GUI, it should be fine, captains in team is a nice addition, but it is less important then the other things IMO.

855
what if it only happens when you don't have a pegleg?
It would be a bit silly to just leave out those.
I already spoke to Filipe about the possibility, he said the same and it makes sense.

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