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Messages - lordician

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9661
Modification Help / Re: I need someone to make scripts for models
« on: November 04, 2009, 01:26:56 PM »
Learn to use Edit button?

9662
Suggestions & Requests / Re: Dinosaur Ai Zombie Pack
« on: November 04, 2009, 01:12:50 PM »
hao2do?

edit: found it :D

ok
Looks quite good actually.

9663
-Play with/against zombies.
-Build little stuff.
-Think what to do when i have full version.
-Testing stuff.

9664
Off Topic / Re: [/-IronCookie's Blockland LOTTO-\] - 20 more ELIMINATED!
« on: November 04, 2009, 01:09:35 PM »
Still in this. :D

9665
Modification Help / Re: Player Mods Discussion
« on: November 04, 2009, 02:37:28 AM »
Yes it is.
It would be done the same way as the health pack.
*facepalms*
Forgot about that one. :D

9666
Maps / Re: Techno-Urban Version 2 // Customizable Death Match
« on: November 04, 2009, 02:35:48 AM »

My gawd. you are a rightouesly skilled Dm-er. Playing on your server was a lot of fun though
ONTOPIC: It looks good but I cant think of much to do with it.
Drive around it in a horse... YEAH THAT'S RIGHT!
Probably, since this is:
Quote from: Topic name
Techno-Urban Version 2 // Customizable Death Match
You can DM in it...

9667
Add-Ons / Re: Heedicalking's Modern War(Update)
« on: November 04, 2009, 02:27:01 AM »
That is a seperate script but I might release it.
Like this?
Code: [Select]
function MiniJetvehicle::onImpact(%this,%obj,%data)
{
%speed = vectorLen(%obj.getVelocity());
if(%speed > %obj.dataBlock.minMiniJetSpeed)

%trans = %obj.getTransform();

%p = new Projectile()
{
dataBlock = jeepFinalExplosionProjectile;
initialVelocity  = "0 0 0";
initialPosition  = %trans;
sourceObject     = %obj;
sourceSlot       = 0;
client           = %obj.client;
};
MissionCleanup.add(%p);
         if(%obj.destroyed)
            return;
         %obj.setDamageLevel(%this.maxDamage);
         %obj.destroyed = 1;
         %obj.schedule(10,"finalExplosion");
         if(isObject(%obj.spawnBrick.client.minigame))
            %respawn = %obj.spawnBrick.client.minigame.vehicleReSpawnTime;
         %obj.spawnBrick.schedule(%respawn,"spawnVehicle");


}
I used this code to edit  the planes i had.
The code is from StratoFortress's planes though. :P

9668
Gallery / Re: Block Bastion - BL-TF2 (Last Updated Oct. 25th)
« on: November 04, 2009, 02:21:26 AM »
Yep, I'm going to switch them to Imageshack, these are probably the main pictures sapping my bandwidth, along with my TF2 face/decal pictures.
Spy sappin' your bandwith?
OSHT!

9669
General Discussion / Re: Mini-nuke finally died
« on: November 04, 2009, 02:19:57 AM »
Though, mine still works..
UNedited. D:

9670
Off Topic / Re: [/-IronCookie's Blockland LOTTO-\] - 20 more ELIMINATED!
« on: November 04, 2009, 02:18:49 AM »
Didn't even know it started 'till i checked the topic...
Good luck everyone!

9671
Maps / Re: Hell Underworld - By Jaden (link updated)
« on: November 03, 2009, 07:02:51 AM »
HOW DID you make THAT!?
COOL! water nuke! blast away armies with h2o  :cookieMonster:
Derail much?

9672
Modification Help / Re: Player Mods Discussion
« on: November 03, 2009, 07:00:10 AM »
Maybe, the drain playertype should become slower if it haves lower health.
The lower your HP, the lower your speed.

9673
Add-Ons / Re: EMP Rifle
« on: November 03, 2009, 06:57:13 AM »
I have a bit of schoolwork to do. I may get to work on it tommorow. Or maybe this weekend. Or maybe sometime in between.
Or after that, or after that, or after that. ;P

9674
Off Topic / Re: King of the Hill
« on: November 03, 2009, 06:07:15 AM »
I claim the claimer...
Then i build up the hill ,that was destroyed, with blocks.
As i builded it, i am the owner of it, thus the king of the hill.

9675
Forum Games / Re: Gif Adventures 2.0
« on: November 03, 2009, 05:39:50 AM »

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