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Messages - Jsk2003

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121
Has anyone tried playing the client without internet yet? I mean disconnecting from the internet then opening the program.
It allows you to play. If you login with the Username and Password blank, it will ask if you want to play offline, choose so and you can choose what world. I didn't go any further than that.

122
Games / Re: Haven & Hearth
« on: June 30, 2010, 01:19:13 PM »

123
Wait for the downloadable version tomorrow lil.
:)
Quote
Offline client tech test

I’ve only got an executable jar file so far.

Proper installers for Windows and MacOS are coming tomorrow, but I’d appreciate some feedback from techy people who understand what an executable jar file is.

If you’d just like to try the new applet launcher, go here.

If you know what a jar file is and want to give feedback, download this.

Does it work? Does it load/save to the same location as the infdev client? Does it allocate enough ram (512-1024 mb) on Mac and Linux?

[edit:]
Memory usage creepling up then suddenly dropping down is normal with java because of how the garbage collector works. And since I gave this jar a rather massive maximum heap space, it’ll accumulate quite a lot of garbage before collecting it. The final version will probably be capped at either 128 or 256 mb ram.

124
Yes.
I switched to firefox, failure aswell.
Turn your fog all the way up, if it's still extremely slow, there's a big problem with your computer.

125
Games / Re: Garry's mod Trouble in terrorist town
« on: June 29, 2010, 02:37:39 PM »
I hate this gamemode.. Because I don't have CS:S and everything is Purple and Black.. D=
Dude, CSS was around $7 a few days ago. Why didn't you get it?

126
So, how do we make stairs?
It's going to be in the upcoming Client version. It's not out yet.

127
Games / Re: Good mods to get for Gmod?
« on: June 28, 2010, 02:04:27 PM »
I have a site full of great mods for you to get. Just download as much as you want:


Link!

You don't need people to tell you good mods, all you need is garrysmod.org and internet.

It's full of mods, not all of them are great.

128
Games / Re: Good mods to get for Gmod?
« on: June 28, 2010, 01:54:02 PM »
cant use wiremod or PHX because it forgets up GMOD
forgets up YOUR gmod, yes. Mine? No. The general population of players? No.

129
is the website down or is it just me?

Quote
The web site is having some problems, and will probably be down for a few hours

I’ve been working on some downloaded client stuff where it auto updates and such (it’s basically just the applet wrapped in a nicer shell), and made some changes to the web server. And it seems like I broke something.

Unfortunately, I can’t fix it until I get back home in several hours.

I’ll keep you posted.

130
Games / Re: Good mods to get for Gmod?
« on: June 28, 2010, 01:09:54 PM »
The part that says "ESSENTIAL"
Those mods are extremely useful. PHX is essential if you want to play on most sandbox servers.
And I stated the others' reasons.
PHX is on mostly all servers.
Smartsnap is like a must for building with precision.
Smart Constraint is great for making sure your contraptions are stable and it the best for it.
Stacker is just great for making stairs/ramps or just to make sure things are set distance apart.

131
Games / Re: Garry's mod Trouble in terrorist town
« on: June 27, 2010, 11:12:51 PM »
Client side glitch I guess, you could ask MrCookie if I was really detective, he was the last guy I killed.
You can look at the scoreboard and see that you're a traitor because all the traitors have a team bonus of 9 and so do you.

132
Games / Re: Good mods to get for Gmod?
« on: June 27, 2010, 11:10:43 PM »
No.
What part are you disagreeing with?

PHX is on mostly all servers.
Smartsnap is like a must for building with precision.
Smart Constraint is great for making sure your contraptions are stable and it the best for it.
Stacker is just great for making stairs/ramps or just to make sure things are set distance apart.


Wtf.

SNV is handicap :C It says "ERROR" and a bunch of numbers
Odd, doesn't do that for me. You can just go here to a guide for wiremod if that's what you were wanting to use it for though.
http://www.wiremod.com/forum/technical-support/4-wiremod-svn-guide.html

133
Games / Re: Haven & Hearth
« on: June 27, 2010, 11:08:17 PM »
does the mapper work again? or anyone have a link to an updated one?
i've been waiting in this thread when someone shouts out that the mapper works and I start playing again and mapping stuff. That's really the only thing I've been doing in the game lately.

134
Games / Re: Good mods to get for Gmod?
« on: June 27, 2010, 12:28:37 PM »
Major Mods
PHX (SVN Version has much more things, see below)
Wire (SVN Version is the only way to get it, see below)
SmartSnap (Helps building very much)
Smart Constraint (So you can weld/nocollide multiple things easily)
Stacker (To copy things easily)

SVN is an easy way to download your favorite mods and get updates!
All you need to do is download this.
Then, extract it, and start up "Gmod Auto Updater.exe".
On the lower box, browse for your addons directory.
Then checkmark the things you want and press Update.
If you want to add any more mods, first find the svn and then add it into the mods.ini
Make sure to update the "Total Mods" at the top of it, and to have the correct numbering of the mods inside it.
Let's have a Steam Username list.
Reply with your steam username and I will try to add it to the list quickly!


Everything but wire is ESSENTIAL.

135
Games / Re: Garry's mod Trouble in terrorist town
« on: June 26, 2010, 02:53:56 AM »
I try my hardest not to RDM anyone.

When I see someone kill another I usually question them.
It usually goes like this if they don't immediately try to kill me after I am like "WO WTF"

"HEY <PERSON>, WHAT DID YOU DO THAT FOR.. NO DON'T EVEN DARE LOOK AT ME. LOOK DOWN ON THE GROUND, AND EXPLAIN YOURSELF MISSY..."

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