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Messages - Swollow

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1
Drama / Re: forget off with your big avatars
« on: Yesterday at 04:49:29 AM »
its an exploit i discovered and had electrk and pecon weaponize cause i dont know jack stuff of how to write js to create a proper quick edit window

we reported it to badspot but idk if he can even fix it so im not sharing the exploit.
its a really easy fix, the function just checks the wrong variable

3
Off Topic / Re: pride month 5 thread
« on: October 06, 2019, 08:46:13 PM »
shut up cigarette

4
Creativity / Re: Pixel Art
« on: October 06, 2019, 07:06:53 PM »

5
Off Topic / Re: pride month 5 thread
« on: October 06, 2019, 02:55:05 PM »

6
Add-Ons / Re: Wrench Ghost Bricks
« on: October 06, 2019, 02:52:05 PM »
make the printer open the brick menu on wrench bricks. remove support for case. printer wrenched.

7
Off Topic / Re: pride month 5 thread
« on: October 06, 2019, 07:24:05 AM »

8
Gallery / Re: Just some random screenshots Part 2
« on: October 06, 2019, 07:16:32 AM »
cool (:

i miss the old fashion ramp pillows

9
Add-Ons / Re: Wrench Ghost Bricks
« on: October 06, 2019, 07:02:42 AM »
- Printer now works on your ghost brick.

hahahah you have become trapped by your addon name you mere fool, the seemingly self describing addon now leaves out IMPORTANT features INDICATIVE to the SUCCESS of using it

you are choices: now to change your addon name and completely alienate your entire userbase of the 8 people who have downloaded the addon
or
COMPLETELY misinform the new userbase

which side of the fence will you FALL to

10
Add-Ons / Re: Wrench Ghost Bricks
« on: October 05, 2019, 12:49:26 AM »
Does this mean that if you change something about your ghost brick every brick you place will have that attribute as well?
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Did you read the second sentence of the main post?

11
Add-Ons / Re: Wrench Ghost Bricks
« on: October 04, 2019, 11:34:10 AM »
why not move all the raycasting static shapes out of bounds and then only when someone wrenches put them in the right place to do the raycast check?

12
Off Topic / Re: shirts or pants
« on: October 04, 2019, 12:40:16 AM »
big shirt makes pants obsolete

13
Off Topic / Re: Happy 18th Gamecube
« on: September 14, 2019, 10:41:11 PM »

14
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.21
« on: August 31, 2019, 03:02:48 PM »
So you know that code Badspot put into the bots that causes them to run away like little punks when they are unarmed and they detect an enemy? They do that when holding these weapons. If the Minigame starts and they're holding one of these, they turn right around and book it like I'm One Punch Man or something. Even if I'm not armed. :l Zombies won't even use them. Even if they're holding onr of these weapons, they'll still do their default slap. Probably because they don't think they're armed. Is there something I can tweak in the code to get them to realize they're armed with these wapons? Especially when they're holding a giant, one-hit-kill sword and quite literally have nothing to be afraid of but ctrl+z?
they were never intended to be used with bots but when i get home ill see if i can add some code to make them work for you

why not use a fast projectile for something so close range?
not sure what you mean by this

15
Modification Help / Re: Preferred placeholder kill CI?
« on: August 19, 2019, 10:11:49 PM »
NEVER SETTLE FOR GENERIC CI

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