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Add-Ons / [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16)
« on: January 08, 2017, 03:53:38 PM »
SWeps
Version 1.3
Arekan gave me some sounds I love you so much thank you babe
The rest of the sounds were probably ripped by me from fallout 4
It's finally here
Features
8 Firearms
3 Melee Weapons
About 120 sounds
Like 40 models
Ammo system
Animation on all firearms
Blood effects
So much love and care
Custom icons + CI
Lots of polish
Variable damage system
Ammo Dropping
Firearms have damage modifiers
1.35x damage for headshot
1.1x damage for upper body shots
1x damage for lower body shots
0.8x damage for leg shots
Shotguns and flare gun do not have these damage modifiers, and instead deal flat damage
Revolver and Sniper have extreme headshot bonuses that will blow peoples heads off in a gory explosion and insta kill
Melee weapons instead have a damage modifier based on range when hitting people, but its a very slight modifier
Ammo
(Top from left to right) Medium Rounds, .357 Rounds, .308 Rounds
(Bottom from left to right) Shotgun Shells, Heavy Rounds, Small Rounds
Type /dropAmmo or /ammo to bring up an ammo inventory then use your drop tool key will allow you to chuck ammo out
Prefs or options or whatever
Examples of what to put in console:
$Pref::Swol_ReserveAmmo = 1;
$Pref::SwolAmmo_MaxAmmo["308"] = 5;
$Pref::SwolAmmo_SpawnAmmo["9mm"] = 50;
Ammotype names for variables
"flare"
"40mmGrenades"
"9mm"
"556"
"357"
"308"
"shotgun_shells"
"heavy"
Also sniper has additional things like lens flares at long ranges if you have selectiveGhosting.dll injected into blockland
Pistol
The classic, don't go out into the wasteland without it
12 shot mag, 20 damage per shot, medium fire rate
Small Rounds
SMG
A box that spits out bullets
Accuarcy decreases slightly with continual fire
36 shot mag, 14 damage per shot, highest rate of fire
Small Rounds
Revolver
A handheld tank (made of glass), high risk reward
Bullets blow peoples heads off for instant kill
6 shots, 35 damage per shot (insta kill headshot), low fire rate, instakill headshots
.357 Rounds
DB Shotgun
A hunter's left arm
Does not get damage bonus based on body part hits, only good at close range
holds 2 shells at a time, 12 damage per bullet, 30 shots per trigger pull, super wide cone
Shotgun Shells
Combat Shotgun
Home invaders beware
Does not get damage bonus based on body part hits, good at close-mid range
holds up to 8 shells at a time, 14 damage per bullet, 14 shots per trigger pull, medium cone
Shotgun Shells
Assault Rifle
<insert columbine meme>
Accuarcy decreases slightly with continual fire
20 shot mag, 25 damage per shot, high rate of fire
Medium Rounds
LMG
The fatherforgeter of all conventional firearms
Accuarcy decreases with continual fire, very loud and spooky
75 shot mag, 40 damage per shot, medium - high rate of fire
Heavy Rounds
Sniper
An assassin's hands know nothing better
Right click to scope, bullets will blow heads off for insta kill
Bullets make a loud thunderous crack that can be heard from very far away, bullets also making whizzing noises when shot past people
5 shot clip, 50 damage per shot (insta kill headshot), very low rate of fire
.308 Rounds
Baseball Bat
THWAP
40 damage per hit, good swing recovery, medium knockback
Machete
Now this is a knife
100 damage per hit, very poor swing recovery, no knockback
Tire Iron
We can do this the easy way or the hard way
55 damage per hit, average swing recovery, high knockback
Updater
Client_SFUpdater.zip
Download
Swololol.com
6.83mb
Extension Add-Ons
[SWep Mod] Silenced Pistol
[SWep Mod] Flare Gun
[SWep Mod] AK47
[SWep Mod] Grenade Launcher
Thanks to arekan for spectacular sound design+ripping on many of the weapons
and thanks to everyone who showers me in love, its the only thing that keeps me going
Version 1.3
Arekan gave me some sounds I love you so much thank you babe
The rest of the sounds were probably ripped by me from fallout 4
It's finally here
Features
8 Firearms
3 Melee Weapons
About 120 sounds
Like 40 models
Ammo system
Animation on all firearms
Blood effects
So much love and care
Custom icons + CI
Lots of polish
Variable damage system
Ammo Dropping
Firearms have damage modifiers
1.35x damage for headshot
1.1x damage for upper body shots
1x damage for lower body shots
0.8x damage for leg shots
Shotguns and flare gun do not have these damage modifiers, and instead deal flat damage
Revolver and Sniper have extreme headshot bonuses that will blow peoples heads off in a gory explosion and insta kill
Melee weapons instead have a damage modifier based on range when hitting people, but its a very slight modifier
Ammo
(Top from left to right) Medium Rounds, .357 Rounds, .308 Rounds
(Bottom from left to right) Shotgun Shells, Heavy Rounds, Small Rounds
Type /dropAmmo or /ammo to bring up an ammo inventory then use your drop tool key will allow you to chuck ammo out
Prefs or options or whatever
$Pref::Swol_NoAmmo Makes it so guns don't need to reload and have bottomless ammo $Pref::Swol_ReserveAmmo Makes it so you do not have bottomless reserve ammo and must pickup ammo for more reloads $Pref::SwolAmmo_MaxAmmo["ammonamehere"] Sets the max ammo of an ammo type $Pref::SwolAmmo_SpawnAmmo["ammonamehere"] Sets how much ammo you spawn with for an ammo type $Pref::Swol_SAmmo_ScopeZoomWhen scoping makes it so sniper zooms you in a bit $Pref::Swol_SWepsBloodUse weapon blood effects? |
$Pref::Swol_ReserveAmmo = 1;
$Pref::SwolAmmo_MaxAmmo["308"] = 5;
$Pref::SwolAmmo_SpawnAmmo["9mm"] = 50;
Ammotype names for variables
"flare"
"40mmGrenades"
"9mm"
"556"
"357"
"308"
"shotgun_shells"
"heavy"
Also sniper has additional things like lens flares at long ranges if you have selectiveGhosting.dll injected into blockland
Pistol
The classic, don't go out into the wasteland without it
12 shot mag, 20 damage per shot, medium fire rate
Small Rounds
SMG
A box that spits out bullets
Accuarcy decreases slightly with continual fire
36 shot mag, 14 damage per shot, highest rate of fire
Small Rounds
Revolver
A handheld tank (made of glass), high risk reward
Bullets blow peoples heads off for instant kill
6 shots, 35 damage per shot (insta kill headshot), low fire rate, instakill headshots
.357 Rounds
DB Shotgun
A hunter's left arm
Does not get damage bonus based on body part hits, only good at close range
holds 2 shells at a time, 12 damage per bullet, 30 shots per trigger pull, super wide cone
Shotgun Shells
Combat Shotgun
Home invaders beware
Does not get damage bonus based on body part hits, good at close-mid range
holds up to 8 shells at a time, 14 damage per bullet, 14 shots per trigger pull, medium cone
Shotgun Shells
Assault Rifle
<insert columbine meme>
Accuarcy decreases slightly with continual fire
20 shot mag, 25 damage per shot, high rate of fire
Medium Rounds
LMG
The fatherforgeter of all conventional firearms
Accuarcy decreases with continual fire, very loud and spooky
75 shot mag, 40 damage per shot, medium - high rate of fire
Heavy Rounds
Sniper
An assassin's hands know nothing better
Right click to scope, bullets will blow heads off for insta kill
Bullets make a loud thunderous crack that can be heard from very far away, bullets also making whizzing noises when shot past people
5 shot clip, 50 damage per shot (insta kill headshot), very low rate of fire
.308 Rounds
Baseball Bat
THWAP
40 damage per hit, good swing recovery, medium knockback
Machete
Now this is a knife
100 damage per hit, very poor swing recovery, no knockback
Tire Iron
We can do this the easy way or the hard way
55 damage per hit, average swing recovery, high knockback
Updater
Client_SFUpdater.zip
Download
Swololol.com
6.83mb
Extension Add-Ons
[SWep Mod] Silenced Pistol
[SWep Mod] Flare Gun
[SWep Mod] AK47
[SWep Mod] Grenade Launcher
Thanks to arekan for spectacular sound design+ripping on many of the weapons
and thanks to everyone who showers me in love, its the only thing that keeps me going