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Topics - Swollow

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376
Suggestions & Requests / Realistic Vehicles
« on: June 29, 2011, 10:52:25 AM »
Vehicles That don't get destroyed with 2 shots from a sniper rifle. Is it possible to check if a weapon has an explosion that does damage? You could make it so that normal weapons that don't have explosions that do damage only did something like 2 damage to the vehicles and the explosive weapons did there normal damage. I kind of doubt somebody would bother to make this, so does anyone support this or is it possible to check for if an explosion has damage?

377
Suggestions & Requests / Event attract Zapt zombies
« on: June 04, 2011, 12:23:34 PM »
Could someone make an event that attracts zombies to a specified area?
Like onactivate>self>setzapttarget

Similar to the set zombie target that was released a while ago for left for block.

Edit: Also it would be ok to be onactivate>player>setzapttarget
You could like do the same thing as what happens when a boomer pukes on a survivor except their screen wouldn't flash and you wouldn't be able to see bile emitting off of the player

378
Modification Help / Need help with color of messageall now...
« on: April 25, 2011, 09:59:03 PM »
ok i always have the problem where i can't seem to get the color thing right and it make it so the addons doesn't work
messageall('',"\c3SPC %client.getPlayerName() @ ":" "\c2SPC %message");
What am i doing wrong here

379
Suggestions & Requests / SetZaptzombiesTarget
« on: April 04, 2011, 10:22:47 AM »
We should have an event to attract zapt zombies to a brick or maybe the surrounding players near the brick? Kinda like that old one made by trigun for rotondo's zombie mod? It could be an event that sent a relay to cause the zombies to search for survivors in the area? You could make car alarms and explosions attract zombies then and make it more realistic.

380
Modification Help / Check when player connects?
« on: December 04, 2010, 08:58:53 AM »
Mr.jacksaunt gave me a script called client greet
I was trying to fine tune it to make it work for my needs but I ran into a problem If somebody types "connected" or "<stuff here> connected"
It activates the script is there any way you can check for connection of a player?
I'm not all that good a scripting so I need some help.
Code: [Select]
package niceToGreetYou
{
function newChatHud_addLine(%text)
{
//Called when any line of text is added to the chat box
Parent::newChatHud_addLine(%text);
//This will turn the "Destiny connected." into "Destiny"
%nameToGreet = strReplace(%text," connected.","");
//If the %nameToGreet variable is different to the original line greet them,
//otherwise it's something else
if(%nameToGreet !$= %text)
{
//Send a chat message saying hi to the player who joined (%nameToGreet)
commandtoserver('messagesent',"Hey, " @ %nameToGreet);
}
}
};
activatePackage(niceToGreetYou);

381
Modification Help / Welcome script
« on: November 29, 2010, 05:37:22 PM »
I'm starting to script and I was wondering if anyone would let me have a welcome script to look at some of the code.
Edit: By welcome script I mean a script that says something like "hi" when someone connects

382
Help / Medicine cabinet?!
« on: October 02, 2010, 08:30:29 AM »
When zapt 2 came out I lost my medicine cabinet and can't find a link anyone have one?

383
Help / invisible gui backgrounds?
« on: June 29, 2010, 04:48:48 PM »
after i downloaded v16 all the gui backgrounds were invisible i redownloaded blockland and deleted all my addons and its still brocken is this a v16 glitch?

384
Help / bot event help
« on: February 23, 2010, 07:55:01 AM »
well I made a bot that attacks players but it has errors like it stops attacking
can you help me?
you need event saver :/
http://www.mediafire.com/?y1kymgomnnx
don't forget to atctivate the brick and spawn a bot

385
Off Topic / clever bot
« on: January 13, 2010, 07:37:36 PM »
speak to a very smart ai

http://www.cleverbot.com/

its pretty funny

386
Creativity / greetings from the desert
« on: November 20, 2009, 08:03:29 AM »
an image I created while I was bored

tell me ideas for different maps you would like to see with a build or something

387
Help / minigame crash
« on: October 02, 2009, 08:08:59 AM »
well I'm ticked off every time i start a minigame blockland shuts down
What should i do?

388
Mapping Help / maps wont appear after saved
« on: August 31, 2009, 07:51:18 PM »
ok I just started making maps, I changed snowland into a desert and stuff.
then i saved it called sandy_dunes.mis(i think it was mis or watever it was)
but it wouldnt appear so then i tryed overrighting snowland which still didnt work so plz help its probaly some stupid simple thing....

389
Help / those cool commands (wont show up!)
« on: March 09, 2009, 09:44:41 AM »
on some servers ive gone to you can type:

/dogme
/horseme
/skeleme
/resizeme 5 2 1 3 (any compination)
/explode head
/cloakme
and theres thousands more but i cant make them work on my server how do you make it work ?
i wish i knew how :(

390
Suggestions & Requests / hover tank
« on: January 21, 2009, 09:14:36 PM »
Could you make something like a tank except it floats instead of drives?
(like the hover board)
It might sound dum but i could find a lot of uses in it.



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