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April Fools 2016 / blf simulator
« on: April 01, 2016, 01:43:21 PM »
guess who I am

Off Topic / My gameboy collection increased
« on: March 29, 2016, 01:03:24 AM »
I was at sakuracon this weekend and purchased a few gameboy games for only about $40

they join the rankings

and there are a few games that I couldn't find that I also own, theyre somewhere in my house

Nintendo E-Reader
Game Boy Color
Game Boy Advanced SP

Castlevania Curse of The Moon
Donkey Kong Country
Dr Mario & Puzzle League
F-Zero Maximum Velocity
Golden Sun
Golden Sun The Lost Age
Lego Bionicle
Lego Knights Kingdom
Lego Star Wars
Lego Star Wars II
Lord of the Rings
Metroid Fusion
Metroid Zero Mission
Mario Party
Mario & Luigi Superstar Saga
Pacman Collection
Prince of Persia Sands of Time
Rayman Advanced
Sonic Advance
Sonic 2 Advance
Super Mario Bros
Super Mario Bros Advanced
Super Mario Bros 3
Super Mario Land
Super Mario Pinball
Super Mario World
Tomb Raider
Tomb Raider Curse of the Sword
Tomb Raider The Prophecy
Yoshi's Island
Zelda Oracle of Ages
Zelda Oracle of Seasons
Zelda Link's Awakening
Zelda Link to the Past
Zelda Minish Cap

also while were at it; who wants to challenge my metroid fusion speed run

Off Topic / Which US state do you live in (if you live in US)
« on: March 16, 2016, 07:37:09 PM »
Which one
I live in washington

Off Topic / WXT v1: VOTING Anonymous Image board (no longer beta)
« on: March 06, 2016, 02:23:12 PM »
We are now at a full version
Anonymous image board created by me

to vote you must have at least 3 posts and have an account for longer than 10 minutes

new update


Off Topic / WXT [Unreleased, progress topic] v0.3 progress 3/5/16
« on: March 03, 2016, 03:19:21 PM »
v0.3 3/5/2016

You can now comment on posts

A new button has been added at the top that shows all the comments sorted by most recent first

also added admin buttons to ban users/delete posts

Update Log v0.2 3/4/2016

Front Page

this is where the cancer happens, you can upload images or text files, and they are given a random name and blastered onto the front page, as you can see it's currently very lonely in here

Settings Page

The settings page allowing you to change your "name key" which are the last 4 letters on your identity
last 4 letters start out as "ANON" but can be set to any 4 letter capital combination, the only name that can be owned by multiple users is the string "ANON"
for most users the first 4 digits is a unique string to your account excluding admins who appear as "ADMN" however in the settings pane you can see my unique 4 digits

everything under the IP Session is unchangable
and session is virtually useless as you have no place to input it, its mostly just for informational purposes
however the "Trip Key" or "Session Trip" are the relevant parts

setting your Trip Key ensures that even if your ip changes you will still be using the same account regardless of your IP
its a good idea to copy this down somewhere as it is only saved as a cookie in your browser, however your 4 digit name key is stored on your account

TL;DR: you can set the last 4 digits of your name, copying the Trip Session to the Trip Key locks your account in place regardless of ip changes

Profile Page

this is currently what page you go to when clicking on someone's name, it shows how many posts theyve made, their online status, when they were last active and when their last post was, additionally I will be adding a list of their posts beneath the bottom black line

progress is good

Off Topic / -Claimed- Who wants a 15% off SuperHot coupon?
« on: February 29, 2016, 07:55:59 PM »
-claimed by rally-

Modification Help / How do i rotate a godamn angle vector (FIXED)
« on: February 24, 2016, 12:16:59 PM »
how do i take something like the player's muzzle vector and rotate it to the left/right or up/down by a constant x degrees and not have it forget up at different player rotations

Code: [Select]
function gunImage::onFire(%db,%pl,%slot)
%up = %pl.getUpVector();
%muzVec = %pl.getMuzzleVector(%slot);
%forward = %pl.getForwardVector();
%muzPoint = %pl.getMuzzlePoint(%slot);

%rightVec = vectorCross(%forward,%up);
%upHack = %pl.getUpVectorHack();

%proj_or[0] = 0.2 SPC %rightVec;
%proj_or[1] = -0.2 SPC %rightVec;
%proj_or[2] = 0.2 SPC %upHack;
%proj_or[3] = -0.2 SPC %upHack;

%ang = getWord(%proj_or[%i],0);
%axis = getWords(%proj_or[%i],1,3);
%vec = vectorAngleRotate(%muzVec,%axis,%ang);
%p = new (%db.projectileType)()
dataBlock = %db.projectile;
initialVelocity = vectorScale(%vec,60);
initialPosition = %muzPoint;
sourceObject = %pl;
sourceSlot = %slot;
client = %pl.client;
function vectorAngleRotate(%vec,%axis,%ang)
%x = getWord(%vec,0);
%y = getWord(%vec,1);
%z = getWord(%vec,2);
%u = getWord(%axis,0);
%v = getWord(%axis,1);
%w = getWord(%axis,2);
%cos = mCos(%ang);
%sin = mSin(%ang);
return %u*(%u*%x+%v*%y+%w*%z)*(1-%cos)+%x*%cos+(%v*%z-%w*%y)*%sin SPC %u*(%u*%x+%v*%y+%w*%z)*(1-%cos)+%y*%cos+(%w*%x-%u*%z)*%sin SPC %u*(%u*%x+%v*%y+%w*%z)*(1-%cos)+%z*%cos+(%u*%y-%v*%x)*%sin;
function player::getUpVectorHack(%pl)
%muz = %pl.getMuzzleVector(0);
%forward = %pl.getForwardVector();
%up = %pl.getUpVector();
return vectorAngleRotate(%muz,vectorCross(%forward,%up),$PI/2);
heres a vector rotate function which amade did all the work for
input the base vector, the upwards orientation, and the angle

getUpVectorHack is a vector that actually represents the players eye point rotated 90 degrees upwards

the code for the gun fires 4 projectiles all rotated 0.2 radians to the left/right and up/down

Add-Ons / [Script] Admin Camera Missiles
« on: February 19, 2016, 04:18:08 PM »
Admin Camera Missiles
Version 1

While in admin camera you can shoot missiles to blow up armless civilians
Clicking while in admin orb will fire two missiles

PrefDefault    Description
$Pref::SwolCamMissile_Level2Admin Level Required
$Pref::SwolCamMissile_ProjectilerocketLauncherProjectileProjectile Type
$Pref::SwolCamMissile_Speed75Projectile speed
$Pref::SwolCamMissile_FireRate1200Delay between fires in MS
$Pref::SwolCamMissile_DamageOutOfMin i     0Allows missiles/projectiles to damage out of minigame
$Pref::SwolCamMissile_MissileScale1Size of projectiles
$Pref::SwolCamMissile_MissileArray"0 1 -0.4" TAB "0 -1 -0.4"   Specifies the offset and amount of missiles to fire
$Pref::SwolCamMissile_Trigger0The trigger num to activate
Only change prefs if you know what you are doing

1.63 kb

Off Topic / I challenge you to a metroid fusion speed run
« on: February 01, 2016, 12:26:50 PM »

any% 1:18 no TAS no saves

Add-Ons / (Deprecated) [Weapon] Chair
« on: February 01, 2016, 12:26:47 AM »

/!\ This addon is deprecated /!\
An updated version of the chair will be released in a melee package in the future
If you cannot wait for me to release my melee package download this in the meantime,
however keep in mind there may be bugs in this add-on and a better version will be released later



Off Topic / Dr Steve Bagley looks like the Adoring Fan from Oblivion
« on: January 20, 2016, 07:07:39 PM »

am I the only one who sees a strong resemblance

Music / [Abridged Album] El Huervo Rust B/W Ghost
« on: January 15, 2016, 06:03:46 PM »
El Huervo
Rust B/W Ghost

One of my fave groups

Rust [01]

Rust (Version II) [05]

Rust (Triobelisk Remix) [07]

Ghost [02]

Ghost (Itaru Remix) [04]

Full Pack

Off Topic / What song is this/what is this from [Found]
« on: January 14, 2016, 07:46:05 PM »
does anyone recognize this/know what its from?

Keith Mansfield - Funky Fanfare

Add-Ons / [Server] Lock Edit-level
« on: January 14, 2016, 04:34:22 PM »
Lock Edit-level
Version 1

Look at a brick and type /lockLevel this will lock any modifying to that z level
once your level is locked you can no longer hammer/wand/admin wand/wrench/paint any brick that is not on your locked level
type /unLockLevel or look away from any bricks and type /lockLevel to unlock your edit level


Add-Ons / [Brick] Wine (v2)
« on: January 12, 2016, 12:58:18 PM »
Version 2

I remade the wine bricks because the old one sucked
Use door events to swap in between filled and empty


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