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Messages - Swollow

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Off Topic / Re: Happy 18th Gamecube
« on: September 14, 2019, 10:41:11 PM »

Add-Ons / Re: [Weapon Pack] SWeps Melee v1.21
« on: August 31, 2019, 03:02:48 PM »
So you know that code Badspot put into the bots that causes them to run away like little punks when they are unarmed and they detect an enemy? They do that when holding these weapons. If the Minigame starts and they're holding one of these, they turn right around and book it like I'm One Punch Man or something. Even if I'm not armed. :l Zombies won't even use them. Even if they're holding onr of these weapons, they'll still do their default slap. Probably because they don't think they're armed. Is there something I can tweak in the code to get them to realize they're armed with these wapons? Especially when they're holding a giant, one-hit-kill sword and quite literally have nothing to be afraid of but ctrl+z?
they were never intended to be used with bots but when i get home ill see if i can add some code to make them work for you

why not use a fast projectile for something so close range?
not sure what you mean by this

Modification Help / Re: Preferred placeholder kill CI?
« on: August 19, 2019, 10:11:49 PM »

Off Topic / Re: Types of Blockland Forumers
« on: August 13, 2019, 03:32:45 PM »
i love hte nunmber 27

General Discussion / Re: Thoughts on Shop Systems?
« on: August 13, 2019, 03:27:24 PM »
shop system for cosmetics: always good in every context

but now to get tricky, shop systems that affect gameplay:

round based gamemodes that can't be dragged out forever (ie capture based gamemodes like CTF or capture point)
this is the biggest failure point I've seen done in blockland over and over
 +Tiered weapons
  ->points MUST reset at the end of each round or after a set of rounds
  ->purchases MUST reset at the end of each round or after a set of rounds
If you use a tiered weapon system and points do not reset or the game can last forever you've just made the game fun for only the people who have joined 3 hours ago and have all the best weapons versuses a bunch of a new players with the worst weapons
In general anytime you have tiered purchases, everything needs to reset at some point to set everyone back to the same level

the only acceptable way to maintain purchases between rounds is if you are purchasing equal tiered classes/weapons, thus you are rewarding your players for playing for longer by allowing them to play in different ways, and giving them clear secondary and long term goals to work towards that are separate from the actual gameplay, I don't think I've ever seen this actually implemented in blockland but I've seen it implemented in free to play games

is it a perfect option?
it has its caveats and downsides compared to doing it the normal way but you have to work within the current known limitations

but you should never outright say something isn't possible

I've done this with the my helicopter minigun, you control it without being mounted to it, also allows you to limit what angles it can aim at (along the yaw axis, not pitch)

Off Topic / Re: Put album covers in pixel stitch
« on: August 06, 2019, 01:46:36 AM »

Off Topic / Re: Blender 2.80 is out
« on: July 31, 2019, 02:45:44 AM »
2.74 for life

Off Topic / Re: profile pictures that you'd never forget
« on: July 25, 2019, 01:39:27 PM »
this has been my avatar for about 6 years now, the day i change my avatar my brand will be lost and chaos will ensure


heres some that i can think of immediately right now, and did not see posted yet, there are so many more but will take too long...

Add-Ons / Re: [Weapon Pack] SWeps v2.0.2 + MORE
« on: July 25, 2019, 11:31:52 AM »
How do I execute prefs? never done it
step 1: open up the console
if you are hosting on the same client you are playing on press the grave accent/tilde key (`/~) which on a standard US keyboard is to the left of the 1
step 2: copy and paste one of the prefs into the console entry, then add an equals sign after it followed by true/false and then a semi colon, this is shown below, you can also substitute 1 or 0 for true and false respectively

step 3: slam that enter key

once you set a variable like this it will immediately take effect, and as long as you close blockland by pressing the quit button they should persist for next time

several years back the source code for 1.4 was leaked somewhere i believe zeblote gave this to me
there are some very small differences between this version and the blockland version, not including the stuff that badspot added/changed

Suggestions & Requests / Re: Hat-Mod Request
« on: July 24, 2019, 02:38:35 AM »
oh forget yea baby thats good

Suggestions & Requests / Re: Hat-Mod Request
« on: July 23, 2019, 11:53:55 PM »
here ya go

Suggestions & Requests / Re: Hat-Mod Request
« on: July 23, 2019, 11:38:47 PM »
whatthe forget si that

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