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121
Off Topic / Re: is it opossible to beat RTB mid bot in topics?
« on: February 16, 2020, 09:14:40 PM »
if someone hacked the account and then used a still existing bug in smf they could edit all the rtb bot's posts to be offensive and get all the posts or account deleted

although im pretty sure this version of smf doesn't decrement post count even after post deletion

122
Off Topic / Re: [NEWS] BRICKADIA DEAD big loving RIP MY DUEDZ
« on: February 16, 2020, 09:13:06 PM »
whats brickadia

123
Off Topic / Re: favorite forum signatures
« on: February 16, 2020, 09:12:03 PM »
any signature that is over 30k pixels tall

124
Off Topic / Re: daily vitamin check
« on: February 16, 2020, 09:11:24 PM »
this post was made by scurvy gang

125
Off Topic / Re: daily vitamin check
« on: February 16, 2020, 09:11:03 PM »
vitamins are a conspiracy

126
Add-Ons / Re: Parachute Pack
« on: January 13, 2020, 10:05:07 PM »
lovey

127
Off Topic / Re: the 2 party system doesn't work [change my mind]
« on: January 10, 2020, 10:19:26 PM »
pretty sure this is literally the only time I've ever agreed with something lord tony has said
when you have two parties with completely opposite views always switching off leadership no progress is made
plus two candidates means that the real people who pull the strings only need to vet two candidates

128
Off Topic / Re: your height
« on: January 10, 2020, 10:10:32 PM »
5 7

129
General Discussion / Re: blockland dead forever
« on: January 10, 2020, 10:08:32 PM »
reminds me of the buildable vehicles mod. i forget the name of the creator...
truce

130
General Discussion / Re: So many roleplay gamemodes.
« on: December 26, 2019, 11:30:35 PM »
i dont like any of these gamemodes but why do you have a problem with them? if they weren't there its not like there would be something different to take its place, its a place where people enjoy that type of thing so they come there to enjoy it, if they weren't there enjoying it they wouldn't be having a good experience in a different place where they would rather be doing something else that they enjoyed. They are the life of the game, they are playing the game and enjoying it. Your logic seems extremely flawed and if anything; you are the people ruining/killing the game, why don't you try doing something in your life that you enjoy instead of existing in a place you hate just so that you can stuff on the people who want to be there doing what they enjoy?

131
Suggestions & Requests / Re: [SCRIPT] Randomized Sounds on Spawn/Death/Kill
« on: December 23, 2019, 09:44:47 PM »
i guess just need to make sure you run that code after the original addon executes
either with naming or with a schedule?
blockland's default datablocks should exist before any addons are executed?

132
Off Topic / Re: I HAVENT POSTED IN AN ENTIRE WEEK
« on: December 16, 2019, 09:41:32 PM »
bro dont fall back into bad habits

133
Suggestions & Requests / Re: [SCRIPT] Randomized Sounds on Spawn/Death/Kill
« on: December 16, 2019, 12:32:53 AM »
youd just do something like spawnExplosionSound.fileName = "pathToNewSound"; in the addon, it would execute before the datablocks are sent to anyone effectively changing them before anyone received them with the original sound filenames

134
Off Topic / Re: memes
« on: December 15, 2019, 11:42:33 PM »
use [tt][/tt]

135
Suggestions & Requests / Re: [SCRIPT] Randomized Sounds on Spawn/Death/Kill
« on: December 15, 2019, 07:32:50 PM »
the easiest way is to change the sound filename references of the default death poof and spawn poof sound effects to a very short completely silent sound before the game finishes loading, then simply package removeBody and createPlayer and add your sound things to it

the default sounds will still 'play' but they will be a completely silent sound

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