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Off Topic / Re: are you a summer or winter mofo?
« on: August 19, 2018, 03:48:54 PM »
i loving love winter and fall

Is it possible for you to put the code in a pastebin and post that link? the css download will not work for me
try opening it in an incognito/private browsing window

Off Topic / Re: RIP Emulators and ROMs
« on: August 11, 2018, 03:53:39 AM »
its legal to have as many copies of the game for personal use if you also own the original content
its legal to use an emulator with a system bios if you own the system
romhacking a game you have previously purchased from nintendo is legal and falls under fair use, distributing a patch file that is intended to be used in conjunction with the rom file is also legal and falls under fair use

Off Topic / Re: what the forget are these avatar settings
« on: July 24, 2018, 03:23:36 AM »
actually laughed out loud

easy mode create a text file with the file extension .reg
paste this into there and save, run it and accept all the scary message boxes

Code: [Select]
Windows Registry Editor Version 5.00

@="\"C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe\" %1"

hit windows key+r
type regedit
hit enter
confirm the uac prompt
navigate to this folder (you can paste it into the top bar and hit enter): HKEY_CLASSES_ROOT\http\shell\open\command
on the right pane right click the thing that say (Default)
click modify
if you are using chrome and have chrome installed to the default location paste this in, if you are using a different browser or have chrome installed elsewhere, figure it out
"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" %1
if blockland is running, restart it

vous gagnez

Modification Help / Re: Which program should i use for modeling
« on: July 23, 2018, 04:45:20 AM »
if you put in an hour or two and learn blender instead of sketchup you will be far far far better off, as far as I'm concerned sketchup shouldn't be used for modelling at all its for real world engineering design like building interiors/exteriors and landscaping

why don't you just add the registry entries its searching for?

Modification Help / Re: Support_SaveImageSlot
« on: July 22, 2018, 04:21:10 AM »
If you don't want the mounting sound, then just use a different class. Armor is the only one that will play that sound.
never considered this approach always just redefined the mount function for them :o

I do find it odd that I apparently just used 'class' for my code yet you're supposed to use 'className' but it seems to have the same effect?
if you set the field "class" on a player object it will just be a tagged field, however the lack of you defining 'className' (a member field) is effectively preventing any armor:: hooks

i get the feeling that no one has made any changes to the mod injector so i dont understand why people are reuploading that one for people to download, if you want to install one of these I'd say only download the css inject with the knowledge that it will become outdated because instead of layering their mod on top of mine they are just overwriting it

i believe this already exists

by default it does 5 damage every 500ms to vehicles in water and you can adjust the tick rate with $DrowningVehicles::Rate
the dev seems to have forgotten to prefix the variable with $Pref:: though so if you do not have a preference manger the variable will be reset on server restart
however it should be super easy to manually change if needed, on line 11 of server.cs change $DrowningVehicles::Rate = 500; to whatever number you want it at

Off Topic / Re: Beard or no beard?
« on: July 19, 2018, 01:15:15 AM »

yes, only the mod inject was updated hurriedly because of an exploit within it, next time the css inject is updated they will both be back to the same version

there seems to be some sort of issue where tampermonkey cache's the result, so eventually it will auto update when the cache expires but for now please click the links in the topic to update your script

stupid caching bullstuff, refresh and click the link in main top now

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