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Messages - Swollow

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Modification Help / Re: SQL
« on: February 03, 2019, 02:53:23 AM »
huh never seen BLSql.dll thats actually really cool, worth looking into
unfortunately i think you can only use it if sql is running on the same server as the blockland install

so setting up an apache server with php and then sending GET/POST requests to the server through PHP and then accessing the SQL through the PHP layer would probably be the best way to go,
be very careful how you setup the php so you dont allow random outsiders to access your sql in a way you wouldn't want to

Modification Help / Re: SQL
« on: February 03, 2019, 02:46:00 AM »
i would setup like apache and communicate through php or something

Add-Ons / Re: Gag Mute
« on: January 26, 2019, 09:24:43 PM »

while the game is running

just create datablocks as you please, will crash everyone else if there is other people on the server

if you just rename the dts to something else it will load in mid game also

Modification Help / Re: Melee knockback?
« on: January 13, 2019, 04:22:39 AM »
i never experienced any issues without the lack of the 2 arguments so i didnt notice
I've updated the file but with 4000 downloads of the main file and multiple hacked variants of my mod floating around expect a lot of users to still have the bugged version, also I didn't update the file in my large addon dump because im lazy

can't be assed to figure out if this is the true culprit of all your issues but i added the two arguments into my code

consider just manually adding some code onto your projectile collision that applies the vertical impulse because im sure many many other addons break this functionality since I've very rarely seen anyone utilize or care about vertical impulse

anyway regarding the actual topic, it just sounds like your collision boxes are convex which is wrong and produces glitches as described


Off Topic / Re: [news?] Market meltdown overshadowed by other news?
« on: December 26, 2018, 12:46:25 PM »
best time to buy shares

Code: [Select]
datablock PlayerData(doomPlayer : playerStandardArmor)
uiName = "Doom Player";
minLookAngle = 0;
maxLookAngle = 0;
canJet = false;

easiest code of my life

Suggestions & Requests / Re: [SCRIPT] Auto-Kick Multi-Clients
« on: December 11, 2018, 05:05:34 AM »
why don't you instead kick the most recent person that joined, what if someone crashes, and then tries to reconnect only to get kicked?
plus it would be funny to punish someone for trying to multi client if their original client lost whatever progress or position they were in

Suggestions & Requests / Re: Romaine Lettuce Weapon
« on: December 07, 2018, 07:28:12 AM »

I voted the OG over the contributor last time, so now i'm voting for the contributor over the OG (sorry, Trog)
i know im new around here,,,,, not as OG as troktor,,,, thanjks for aklt the support

ironically swollow stopped contributing
i will contribute a new addon for my people
Swallow seems like a good man i'm voting for him
yee brotha
fuk my bad
it's been a hot minute since ive looked at the forum ok
gender is a farce

added more stuff check OP

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