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Messages - Swollow

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136
Modification Help / Re: Swollow's Final Content Dump
« on: October 30, 2018, 03:48:31 PM »
all i really wanted was the suicide revolver :(
its in the code for simon says

137
Modification Help / Re: Can't get a light to mount to the right hand.
« on: October 23, 2018, 02:37:23 PM »
If the image mounts in the right hand, and the light data i posted above is in that image's datablock, then the light should also be in that hand

Maybe all of that other stuff you have that tries to mount the light isn't functioning properly, try this?
image lights are broken that's why its not utilized in this, the light is attached to the player, they are only visible to host because they aren't transferred over network properly

Also, there's no reason for this item to require Weapon_Gun if it uses nothing from it
thats completely wrong since the image uses emitters from the gun

Also also, i fixed the numbers in the image states, the [#]'s, which are important for ordering what comes when and what group of states a state belongs to
doesn't matter that a state number is missing, although it does look sloppy, originally there was another image state for that one and I just removed it


your best course of action to getting a light attached to the players right hand is to create a bot with no model, mount it to the right hand and then mount the light to the bot, this seems ridiculous but this is the best way to achieve what you want

138
General Discussion / Re: I got 2048 hours in blockland on steam
« on: October 07, 2018, 06:52:28 AM »
dirty casuals


all 40k+ of my hours are off steam

139
Off Topic / Re: I wanted to tell you guys a secret
« on: October 05, 2018, 02:14:53 AM »
uh

140
Modification Help / Re: [Guide] custom hud icons.
« on: October 04, 2018, 07:07:43 PM »
new file system, you can no longer

141
Modification Help / Re: [Guide] custom hud icons.
« on: October 04, 2018, 07:03:21 PM »
you can't make clients download images without download textures off either way

142
Modification Help / Re: [Guide] custom hud icons.
« on: October 04, 2018, 03:19:28 AM »
theres a way to just directly put the textures into the file manifest without any roundabout bullstuff but I forgot where I put the code for it

143
Off Topic / Re: Forumers you like
« on: October 01, 2018, 02:14:49 AM »
pecon

144
Modification Help / Re: Initial Explosions and Final Explosions
« on: September 22, 2018, 10:57:49 AM »
I knew there had to be an easier way to accomplish this. Thank you very much.

Edit: Oh and no console error messages by the way
wait does this actually work, i tried to do this and the code switches to "vehicleExplosionProjectile" if its unset

145
Modification Help / Re: Initial Explosions and Final Explosions
« on: September 21, 2018, 04:10:55 PM »
I didn't bother reading your post since mostly everything you say is dumb as forget, my bad

146
Modification Help / Re: Initial Explosions and Final Explosions
« on: September 21, 2018, 03:51:33 PM »
first off
Won't that spam errors every time it explodes
no

I took a look at the source code and the variable will default to something else if you do this
you haven't quite explained what you want very well so I'm just going to assume

the easiest solution that doesnt require you to rewrite vehicle functions would be to just create a projectile that does nothing like so


Code: [Select]
datablock projectileData(emptyProjectile)
{
     lifeTime = 0;
};

then set whatever variable you want to this emptyProjectile and it will create this projectile momentarily (which has no model or explosion)

this is the simplest solution that will work in mostly every circumstance


Edit:
Special thanks to "thegoodperry" for coming up with this idea first

147
Modification Help / Re: Swollow's Final Content Dump
« on: September 21, 2018, 03:21:12 PM »
omg im not leaving i just havent been making any mods for a while

148
Modification Help / Re: Initial Explosions and Final Explosions
« on: September 21, 2018, 04:39:56 AM »
just do this

Code: [Select]
initialExplosionProjectile = "";
this will override the parent and set it to a non existent object so it won't create it
but if you just comment it out it will continue to inherent from the parent

149
Modification Help / Re: Swollow's Final Content Dump
« on: September 19, 2018, 05:25:12 AM »
tfw OP quotes your question but doesn't answer it
tfw you dont read my post because it literally contains the answer

what about the colorset?

Code: [Select]
229 0 0 255
229 229 0 255
0 127 63 255
51 0 204 255
229 229 229 255
191 191 191 255
127 127 127 255
51 51 51 255
100 50 0 255
DIV: Standard

230 87 20 255
191 46 123 255
99 0 30 255
34 69 69 255
0 36 85 255
27 117 196 255
255 255 255 255
20 20 20 255
255 255 255 64
DIV: Bold

236 131 173 255
255 154 108 255
255 224 156 255
244 224 200 255
200 235 125 255
138 178 141 255
143 237 245 255
178 169 231 255
224 143 244 255
DIV: Soft

170 0 0 178
255 127 0 178
252 244 0 178
0 120 49 178
0 51 163 178
152 41 100 178
140 178 255 178
216 216 216 178
25 25 25 178
DIV: Transparent

122 0 3 255
142 102 51 255
166 117 96 255
180 180 141 255
204 178 142 255
255 195 130 255
255 244 178 255
119 187 117 255
39 110 74 255
DIV: Desert Mix


150
Modification Help / Re: Swollow's Final Content Dump
« on: September 18, 2018, 04:08:24 PM »
thanks so much for making content for this game!
thanks swollow
i love you
Sad these’ll be your last contributions to the game. Great stuff though, easily one of the best modders we’ve had.
have to agree with blockhead31735. good luck on your future projects
you're
thanks I love you all and have always enjoyed creating content for this game and the wonderful community here, your appreciation and love is what always kept me going



how do I name the nuke when I zip it

like weapon_nuke or something?
gosh darnit sweps doesn't work
most of them should work fairly well, some of the one use weapons like grenades and stuff need some code from mad max to work though

nbm im dumb

btw, does the nuke have a delay? i've pressed the button and i don't hear a siren or anything
I'm not really in the mood to help everyone assemble the addons that I didn't have the motivation myself to assemble but I will tell you that
ogg files don't work inside zips just make a folder called Weapon_Nuke but don't zip it and add a description

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