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the future is now

Add-Ons / Re: Blockland Glass 4.2
« on: February 20, 2019, 06:46:24 PM »
conan is kinda a twink

Add-Ons / Re: Spartan224's custom SWeps
« on: February 20, 2019, 03:29:57 AM »
ya i think i accidentally pushed out like an update at some point fixing a bug without realizing i released the other stuff, never made a new topic
which is funny since now like 5 of the things in the topic arent even in the pack anymore

but theres some other cooler stuff in it instead

Add-Ons / Re: Brick_Vore
« on: February 17, 2019, 08:37:07 PM »
i actually love this

Hi i made some slight bug fixes for my forum overhaul, old topic is dead so repost, thought I'd share the fixes, also theres a few new features in the code you can enable by changing some variables
normally i would have just done a quick edit on the original topic but new smf has proper protections in place to prevent you from doing that

Original Topic

requires like tampermonkey or greasermonkey or whatever to install, must install BOTH files

Off Topic / Re: God damn, show off your post count rank
« on: February 17, 2019, 05:36:55 AM »
surprised im 130th place even though I mostly just lurk around

Modification Help / Re: SQL
« on: February 03, 2019, 02:53:23 AM »
huh never seen BLSql.dll thats actually really cool, worth looking into
unfortunately i think you can only use it if sql is running on the same server as the blockland install

so setting up an apache server with php and then sending GET/POST requests to the server through PHP and then accessing the SQL through the PHP layer would probably be the best way to go,
be very careful how you setup the php so you dont allow random outsiders to access your sql in a way you wouldn't want to

Modification Help / Re: SQL
« on: February 03, 2019, 02:46:00 AM »
i would setup like apache and communicate through php or something

Add-Ons / Re: Gag Mute
« on: January 26, 2019, 09:24:43 PM »

while the game is running

just create datablocks as you please, will crash everyone else if there is other people on the server

if you just rename the dts to something else it will load in mid game also

Modification Help / Re: Melee knockback?
« on: January 13, 2019, 04:22:39 AM »
i never experienced any issues without the lack of the 2 arguments so i didnt notice
I've updated the file but with 4000 downloads of the main file and multiple hacked variants of my mod floating around expect a lot of users to still have the bugged version, also I didn't update the file in my large addon dump because im lazy

can't be assed to figure out if this is the true culprit of all your issues but i added the two arguments into my code

consider just manually adding some code onto your projectile collision that applies the vertical impulse because im sure many many other addons break this functionality since I've very rarely seen anyone utilize or care about vertical impulse

anyway regarding the actual topic, it just sounds like your collision boxes are convex which is wrong and produces glitches as described


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