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Messages - Swollow

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181
Suggestions & Requests / Re: Hat-Mod Request
« on: July 23, 2019, 11:38:47 PM »
whatthe forget si that

182
SB_Utils
version

Hi i am swollow am very sick rightnow

here is mayber best saver machine written for lbockland

type /rollback to see a list of saves you can roll back to
type /rollback # to rollback to a particular time listed in the rollback list
type /forceAutoSave to forcefully do a save
type /stopAutoSave stops auto saving... do the /forceAutoSave to start it again

basically... it save things and if you accidently delete something or decide you don't want it you can do a save rollback which will remove anything that is different in the current build compared to the save file, this includes everything all properties color emitters events etc etc etc if it doesn't match the save file, that brick will go away and it will then be replaced by the different property know brick in the save file, obviously if a brick currently on the server is not in the save file being rolled back to.. that one will be delete also


if you want to change the auto save speed change this variable at the top of the file saver.cs ($swol_autoSaveDelay) and variable $swol_autoSaveMax is how many backup saves are kept


there is like functionality to save as a special save file that is much more compact, can compress the brick ui and print ui table, and compress positional data and stuff, some coder either figure it out and post it or wait for me not to be sick

i want to release this now or i feel like i will never end up releasing it

save speeds are optimized for my, ssd might kill on hdd idk lol

thank you to all my supports and my haters get forget

Download it
swolkolol.com 13kb

183
Off Topic / Re: post breakcore songs
« on: July 23, 2019, 02:26:38 AM »
Noisa - Pleasure Model
Rawtekk - Harbour
Clark - Ted
Venetian Snares - Szerencsetlen
Enduse - State of Process

184
Off Topic / Re: post breakcore songs
« on: July 22, 2019, 10:33:33 AM »
any igorrr song
any ruby my dear song

Huoratron - Autocannibalism
Venetian Snares - Hajnal
Vampillia - Ice Fist
Machine Girl - Out by 16 (ACIDPUNKMIX)
100 gecs - gecgecgec

hmu

185
Gallery / Re: Desert Warehouse [Pandemic]
« on: July 21, 2019, 02:08:15 PM »
gorgeous

186
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.21
« on: July 20, 2019, 04:18:45 AM »
v1.21

added onMeleeHit event
fixed melee weapons not giving points for killing bots



My question is that will you make that new event also work with SMelee that you mentioned?
no i don't bother to support my past addons unless I am interested in them for some reason

I also found two more bugs with vehicles. An AIplayer vehicle (if that's what it's called) spews blood when I hit it.
ill fix this later
Physics vehicles also don't seem to register any hits.
ill fix this later

187
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.2
« on: July 19, 2019, 11:19:14 AM »
swollow remember when u said u were gonna leave
ive never said that, I do frequently take breaks from blockland but I never quit

I love the custom animations this weapon pack has, I'm having a lot of fun with it. I found some issues that I hope you'll fix though. I tested this with default add-ons enabled.

The weapons don't work with onProjectilehit.
Zombies after a disarmed state won't raise their arms again.
After killing a bot, I don't get points for killing with a melee weapon.

they aren't projectiles so they would not trigger onProjectileHit, however when I get home I will add a onMeleeHit event
i can look into the zombie raising arms, not really a bug just an addon conflict, and for killing bots not giving points I will look into it

Thank you so much! I always try to put a lot of effort and care into my content, I appreciate it

i donot like it
sry

are you gonna be doing anything like the breakable chair weapon you made a few years back (unless it wasn't even you and I'm handicapped
yes that was me and I already did that, theres an entire pack, no need to do it again!

https://forum.blockland.us/index.php?topic=297623.0

188
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.1
« on: July 18, 2019, 05:26:03 PM »
oh haha thats another thing i forgot to do, basically i made this addon pack for a gamemode specifically tailored around it, stopped playing blockland for a month and then came back and was like oh i should release this and forgot about all this stuff

1.2 has proper damage checks
also fixed a minor bug with hands getting switched to hooks when switching between fists and other melee weapons

thanks for telling me! surprised that there was a tdm server with these addons and 20+ players at a time and no one said anything

189
Add-Ons / Re: [Weapon Pack] SWeps Melee v1.1
« on: July 18, 2019, 01:09:02 PM »
hey everyone!
quick little update, realized that the way the this addon handled avatars it would only update for the player's selected avatar, so if you had some sort of gamemode that forced avatar parts it would instead be trying to use the player's custom avatar parts for colors and nodes, the 1.1 update will fix that
nothing else has been changed

190
General Discussion / Re: whats the best vanilla gamemode
« on: July 17, 2019, 06:09:34 PM »
njc

191
Add-Ons / Re: [Weapon Pack] SWeps Melee
« on: July 17, 2019, 05:24:32 PM »
how is a cleaver blunt
oops it is sharp, just wrote it wrong in topic

Still can't spawn them. Trying to spawn with them doesn't actually equip any kind of an item.
redownload, im like 99% sure i fixed it

192
Add-Ons / Re: [Weapon Pack] SWeps Melee
« on: July 17, 2019, 03:41:53 PM »
redownload i had to fix something

193
Add-Ons / [Weapon Pack] SWeps Melee v1.21
« on: July 17, 2019, 11:51:21 AM »
SWeps Melee
Version 1.2


Updates
1.21   07/20/2019    added onMeleeHit event, fixed melee weapons not giving points for killing bots
1.207/18/2019    Fixed damage checks, fixed update with updating hands and the fists item
1.107/18/2019    Fixed hands not updating properly for forced avatars

Here is a complete revamp of the melee weapons that were part of SWeps a while back
They now have swing animations and different mechanics and a ton of sounds
Also I havent played blockland in a while and there may be bugs that i have to fix, but I'm fairly certain mostly everything is functioning pretty well

Where the melee weapons hit will be accurate to the animation of the swing
Blunt weapons will put the victim into a disarmed state for a period of time, signified by yellow stars
disarmed opponents can move but they will be unable to use their weapon for that period of time

Sharp weapons typically do more damage but do not disarm

One handed weapons can parry by right clicking, if your opponent hits you within a short duration of you parrying it will put them into a stunned state
stunned opponents have red stars over their head, cannot move, and cannot attack, their current horizontal velocity is also dropped
If you fail a parry you will be unable to attack or parry again for 1.5 seconds

One handed weapons swing horizontally across, with a very brief windup

Two handed weapons have two swing patterns; overhead and thrust
Two handed weapons do very high damage but have a significant windup time
Left clicking with a Two handed weapon will start its windup animation, however by holding down left click, you can delay the swing by up to 0.7 seconds, this can allow you to trick out parrys fromOne handed weapons

Baseball Bat
Blunt
Medium cooldown
Medium range
45 DMG





Machete
Sharp
Slow cooldown
Medium range
90 DMG





Frying Pan
Blunt
Fast cooldown
Short range
40 DMG





Pipe Wrench
Blunt
Fast cooldown
Short range
35 DMG





Meat Cleaver
Sharp
Very fast cooldown
Very short range
50 DMG





Sledgehammer
Blunt
Two handed overhead
Extremely slow cooldown
High range
150 DMG





Hockey Stick
Blunt
Two handed overhead
Very slow cooldown
High range
90 DMG





Shovel
Blunt
Two handed thrust
Very slow cooldown
High range
90 DMG





Pitchfork
Sharp
Two handed thrust
Extremely slow cooldown
High range
150 DMG





Fists

Extremely fast cooldown
Extremely short range
20 Dmg
Right click to kick for 30 DMG
If you combo two punches and then a kick, the kick will do double damage
You cannot parry fists


There are two other weapons in the pack not listed here, they are easter egg weapons, and are not balanced, if you don't know what they are, you'll just have to download to find out (;



There is a pref to modify all the damage values of these weapons they are balanced in terms of damage for melee on melee combat
$Pref::Swol_Melee_DamageMod
All the damage will be multiplied by this factor, if you plan on adding these weapons into say a death match with guns you might want to set it to a value of like 1.5 (put this in console $Pref::Swol_Melee_DamageMod = 1.5;)
To revert this pref set it to 1 or "" (put this in console $Pref::Swol_Melee_DamageMod = 1;)
If you quit blockland normally this pref should save

This pack does NOT require SWeps, but will work with it


Anyways thanks for coming to my ted talk


Download SWeps_Melee

Swololol.com
1.9mb

194
Off Topic / Re: Tier List Weekly Megathread | Best Controller
« on: June 29, 2019, 10:40:46 AM »
you are banned from posting in this thread ever again
o fck

195
Off Topic / Re: whats your favorite font?
« on: June 29, 2019, 06:07:24 AM »
hobo std
avoid getting these at all costs

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