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Messages - Swollow

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Add-Ons / Re: [Weapon Pack] SWeps Melee v1.21
« on: July 20, 2019, 04:18:45 AM »

added onMeleeHit event
fixed melee weapons not giving points for killing bots

My question is that will you make that new event also work with SMelee that you mentioned?
no i don't bother to support my past addons unless I am interested in them for some reason

I also found two more bugs with vehicles. An AIplayer vehicle (if that's what it's called) spews blood when I hit it.
ill fix this later
Physics vehicles also don't seem to register any hits.
ill fix this later

Add-Ons / Re: [Weapon Pack] SWeps Melee v1.2
« on: July 19, 2019, 11:19:14 AM »
swollow remember when u said u were gonna leave
ive never said that, I do frequently take breaks from blockland but I never quit

I love the custom animations this weapon pack has, I'm having a lot of fun with it. I found some issues that I hope you'll fix though. I tested this with default add-ons enabled.

The weapons don't work with onProjectilehit.
Zombies after a disarmed state won't raise their arms again.
After killing a bot, I don't get points for killing with a melee weapon.

they aren't projectiles so they would not trigger onProjectileHit, however when I get home I will add a onMeleeHit event
i can look into the zombie raising arms, not really a bug just an addon conflict, and for killing bots not giving points I will look into it

Thank you so much! I always try to put a lot of effort and care into my content, I appreciate it

i donot like it

are you gonna be doing anything like the breakable chair weapon you made a few years back (unless it wasn't even you and I'm retarded
yes that was me and I already did that, theres an entire pack, no need to do it again!

Add-Ons / Re: [Weapon Pack] SWeps Melee v1.1
« on: July 18, 2019, 05:26:03 PM »
oh haha thats another thing i forgot to do, basically i made this addon pack for a gamemode specifically tailored around it, stopped playing blockland for a month and then came back and was like oh i should release this and forgot about all this stuff

1.2 has proper damage checks
also fixed a minor bug with hands getting switched to hooks when switching between fists and other melee weapons

thanks for telling me! surprised that there was a tdm server with these addons and 20+ players at a time and no one said anything

Add-Ons / Re: [Weapon Pack] SWeps Melee v1.1
« on: July 18, 2019, 01:09:02 PM »
hey everyone!
quick little update, realized that the way the this addon handled avatars it would only update for the player's selected avatar, so if you had some sort of gamemode that forced avatar parts it would instead be trying to use the player's custom avatar parts for colors and nodes, the 1.1 update will fix that
nothing else has been changed

General Discussion / Re: whats the best vanilla gamemode
« on: July 17, 2019, 06:09:34 PM »

Add-Ons / Re: [Weapon Pack] SWeps Melee
« on: July 17, 2019, 05:24:32 PM »
how is a cleaver blunt
oops it is sharp, just wrote it wrong in topic

Still can't spawn them. Trying to spawn with them doesn't actually equip any kind of an item.
redownload, im like 99% sure i fixed it

Add-Ons / Re: [Weapon Pack] SWeps Melee
« on: July 17, 2019, 03:41:53 PM »
redownload i had to fix something

Add-Ons / [Weapon Pack] SWeps Melee v1.21
« on: July 17, 2019, 11:51:21 AM »
SWeps Melee
Version 1.2

1.21   07/20/2019    added onMeleeHit event, fixed melee weapons not giving points for killing bots
1.207/18/2019    Fixed damage checks, fixed update with updating hands and the fists item
1.107/18/2019    Fixed hands not updating properly for forced avatars

Here is a complete revamp of the melee weapons that were part of SWeps a while back
They now have swing animations and different mechanics and a ton of sounds
Also I havent played blockland in a while and there may be bugs that i have to fix, but I'm fairly certain mostly everything is functioning pretty well

Where the melee weapons hit will be accurate to the animation of the swing
Blunt weapons will put the victim into a disarmed state for a period of time, signified by yellow stars
disarmed opponents can move but they will be unable to use their weapon for that period of time

Sharp weapons typically do more damage but do not disarm

One handed weapons can parry by right clicking, if your opponent hits you within a short duration of you parrying it will put them into a stunned state
stunned opponents have red stars over their head, cannot move, and cannot attack, their current horizontal velocity is also dropped
If you fail a parry you will be unable to attack or parry again for 1.5 seconds

One handed weapons swing horizontally across, with a very brief windup

Two handed weapons have two swing patterns; overhead and thrust
Two handed weapons do very high damage but have a significant windup time
Left clicking with a Two handed weapon will start its windup animation, however by holding down left click, you can delay the swing by up to 0.7 seconds, this can allow you to trick out parrys fromOne handed weapons

Baseball Bat
Medium cooldown
Medium range
45 DMG

Slow cooldown
Medium range
90 DMG

Frying Pan
Fast cooldown
Short range
40 DMG

Pipe Wrench
Fast cooldown
Short range
35 DMG

Meat Cleaver
Very fast cooldown
Very short range
50 DMG

Two handed overhead
Extremely slow cooldown
High range
150 DMG

Hockey Stick
Two handed overhead
Very slow cooldown
High range
90 DMG

Two handed thrust
Very slow cooldown
High range
90 DMG

Two handed thrust
Extremely slow cooldown
High range
150 DMG


Extremely fast cooldown
Extremely short range
20 Dmg
Right click to kick for 30 DMG
If you combo two punches and then a kick, the kick will do double damage
You cannot parry fists

There are two other weapons in the pack not listed here, they are easter egg weapons, and are not balanced, if you don't know what they are, you'll just have to download to find out (;

There is a pref to modify all the damage values of these weapons they are balanced in terms of damage for melee on melee combat
All the damage will be multiplied by this factor, if you plan on adding these weapons into say a death match with guns you might want to set it to a value of like 1.5 (put this in console $Pref::Swol_Melee_DamageMod = 1.5;)
To revert this pref set it to 1 or "" (put this in console $Pref::Swol_Melee_DamageMod = 1;)
If you quit blockland normally this pref should save

This pack does NOT require SWeps, but will work with it

Anyways thanks for coming to my ted talk

Download SWeps_Melee

Off Topic / Re: Tier List Weekly Megathread | Best Controller
« on: June 29, 2019, 10:40:46 AM »
you are banned from posting in this thread ever again
o fck

Off Topic / Re: whats your favorite font?
« on: June 29, 2019, 06:07:24 AM »
hobo std
avoid getting these at all costs

Off Topic / Re: Tier List Weekly Megathread | Best Controller
« on: June 29, 2019, 05:44:25 AM »
rated by how well they would fit into your ass

Off Topic / Re: ive loving had it with jojo bizarre adventure
« on: June 29, 2019, 04:40:30 AM »
one my favorite parts in jojo is where they go to disneyland and the escaped prison convict, who tore apart his ex girlfriend and the guy she cheated on him literally piece by piece, is mad because mickey mouse is not at disneyland due to licensing issues, just then he sees a tail of a creature flee around a corner and he goes to investigate to discover the stand Bohemian Rhapsody which is a stand that rips the soul of any on lookers into a fictional character of their deepest fantasies this stand summons Spider-Man, Peter Pan, Astro Boy, Snoopy, E.T., Vincet van Gogh, the Big Bad Wolf, and Mickey Mouse, although he is still unseen due to licensing issues, just alluded to, Mother Goat from the fairy tale 'The Wolf and the Seven Young Goats' is continually stabbing into the prison convicts body with a pair of scissors each time striking it releases a baby goat from his body, one of the other main characters named Weather Report forces Vincet Van Gogh to create a fictional character named 'Putback' which puts back every fictional character into their respect stories freeing out heroes 7 chapters later

Add-Ons / Re: [Item] Antlers
« on: June 28, 2019, 04:09:49 PM »
does it go in the hatmod archive?
i dont know how hat mod works but this is a standalone item that has gameplay function

Add-Ons / [Item] Antlers
« on: June 27, 2019, 11:43:56 PM »
Version 1

Run in a direction and aim your antlers at those loving hunters to kill them

Once you pickup/spawn with the antlers you lose the ability to use items and they will equip on your head
Running continually in a direction will ramp up your speed to 180%
Once your speed is ramped up a whitish trail will be at your feet and you are now ready to ram some forgeters

Recommended to use with some stupid minigame mod that forces avatars


Add-Ons / Re: [Weapon Pack] SWeps v2.0.2 + MORE
« on: June 27, 2019, 12:55:38 AM »
im planning on making some medieval weapon skins if i get unlazy and spear would definitely be one of the weapons

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