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Add-Ons / Re: [Weapon Pack] SWeps v2.0.1 + MORE
« on: April 22, 2019, 11:58:27 PM »
ok youre unbanned
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I messed around with the revolver for 30 minutes trying to figure out how to make it spin, and I couldn't figure it out.make sure all your swep addons are up to date, i occasionally push out very minor updates without noting them, other than that it might be another stuffty addon, but I don't test my addons with other peoples addons
I've noticed that if I don't pull out the revolver with a special animation, it just dry fires and I'm stuck not being able to shoot until I pull it out with the special draw animation(s) again.
is this intended, or is something broken on my end?
also this pack is sick, nice job as always
How about this onethats the FROG vehicle by Azerath
does it not work like it used to or did i do a dumbit works differently, the previous version of sweps thats been floating around was actually updated to the release download by mistake so that was an incomplete copy
what happened to revolver spinning?its still there
I love the Ext. pack, really adds more of the same quality stuff.hey lordician, great to see you, its been a while
Thanks for the explanation too on the last page, really shows how much thought went into designing the pack.
Overall, great pack!
tell me the Easter eggsthere are 5-7 secret weapon animations (depending on what you classify as) and 2 usable easter eggs
just cause we can use more content doesnt mean we’ll get it. i could really use a few hundred hours to decompress and work on stuff thats been building up but the laws of space time refuse to let me pause timeid say a bit more than a few hundred hours is about how much time was put into this pack LOL
Are there any planned updates as of right now?
well either way it should
theres a grand total of 5 custom sweps one of which doesn't work I think we could use the extra contentSince you did understand my message, let me really spell it out for you
does this pack mess with fov in any way?not under normal circumstances
what happened to those cool vehicles in the mad max battle royale thingthey aren't part of the weapon pack...
So glad you did this. You’re truly one of the greatest people we’ve ever had for this game.
This makes me moist.
HAIL MARY
hecking nice
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHthank you, if it werent for the constant support I would never bother to release anything
i feel like shooting legs should have some sort of strategic value rather than just being 0.75 damage. maybe a temporary slowdown debuff that stacks to a certain point?legs having lower damage discourages leg aiming which is a trend i noticed evolve from blockland combat because of the crouching hit box and uniform damage of weapons meaning with most blockland weapons you have absolutely no reason not to aim for the legs since your bullets will then hit them whether or not they are crouching, the combat flow that evolves from this weapon pack encourages the use of strategic crouching to avoid damage in the right scenarios, you are rewarded heavily for shooting players higher up on the body, crouching poses a significant risk since it will increase the damage you recieve by ~110% but will decrease your hitbox
Pref | Type | Default | Description |
$Pref::Swol_ReserveAmmo | bool | true | Turns on reserve ammo, requiring you to pick up ammo |
$Pref::Swol_NoAmmo | bool | false | Guns do not need to reload at all |
$Pref::Swol_NoBulletWhiz | bool | false | Disable bullet fly by sound effects |
$Pref::Swol_BulletWhizOutOfMinigame | bool | false | Allow bullet fly by effects to happen outside of minigames |
$Pref::Swol_SWepsBlood | bool | true | Enables the blood effects in the gun pack |
$Pref::Swol_SWepsRicochetsDamage | bool | false | Allows bullet ricochets (on revolver and lever rifle) to deal 33% damage[/td |
$Pref::Swol_SWepsPrefLeverRifleScope | bool | false | puts a scope on the model of the lever rifle (not useable but looks nice) (requires restart) |
$Pref::Swol_SWeplovetraAmmoBoxes | bool | false | adds additional ammo datablocks for model variety (mostly adds closed ammo box variants and heavy crate) |
$Pref::Swol_SWepsDisableAmmoBoxDB | bool | false | disables the ammo box items (only use if you dont plan on using reserve ammo and want less clutter in item menu) (requires restart) |