Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Swollow

Pages: 1 ... 173 174 175 176 177 [178] 179 180 181 182 183 ... 617
2656
Add-Ons / Re: [Brick] Boombox v1.2
« on: January 14, 2016, 01:30:20 AM »
Dammit Swollow, stop making good mods.
ok
This looks loving amazing
thanks <3
I like the Boombox, but why does it have to be 2 separate add-ons for the item and brick?

You should consider making it to where if you right clicked with the boombox in-hand then it would place the brick where your aimed. That would be cool, and then we could have 2 nice little add-ons in the same package :D
nah I think they both serve unique purposes and should be kept separate

2657
General Discussion / Re: The Return of The 1000digit IDs
« on: January 14, 2016, 01:26:53 AM »
whenever I see someone over 10k i irrationally think wow a noob

2658
Off Topic / Re: I forgeted up, sorta
« on: January 13, 2016, 12:06:40 AM »
nudes are gross

2659
Add-Ons / Re: [Brick] Boombox v1.2
« on: January 12, 2016, 10:24:58 PM »
heh... forget

fixed

2660
General Discussion / Re: Redconer's 4th Year of Blockland!
« on: January 12, 2016, 04:46:25 PM »
you aint a veteran

2661
Add-Ons / [Brick] Wine (v2)
« on: January 12, 2016, 01:58:18 PM »
Wine
Version 2


I remade the wine bricks because the old one sucked
Use door events to swap in between filled and empty

Download
Swololol.com
18.9kb

2662
General Discussion / Re: Do you have legs or a dress?
« on: January 12, 2016, 10:15:10 AM »
Legs/Pegs
dress aint anything special

2663
Off Topic / Re: facebook seems to think i'm a furry
« on: January 11, 2016, 02:31:13 PM »
facebook recommended a meme page to me and I just deleted my entire facebook and never got back on

2664
General Discussion / Re: Achoo's Challenge (UPDOOTS IN PROGRESS)
« on: January 10, 2016, 10:03:31 PM »
has no one commented on how godamn cool the intro looks

2665
Modification Help / Re: Prevent arm from going up
« on: January 10, 2016, 09:58:06 PM »
Although, the launcher will overwrite your modifications so either set it to read-only or avoid the launcher and use a batch file.
don't do this, just create a copy of the gun datablocks that you are going to change and apply the change and include the new functions

2666
Modification Help / Re: Is it possible to make a random animation script?
« on: January 10, 2016, 09:53:52 PM »
its possible but not practical

here is a concept of how to choose one of 4 random reload animations
Code: [Select]
	stateName[0] = "Ready";

...

stateName[5] = "ReloadCheck1A";
stateScript[5] = "ReloadCheck1";
stateTimeoutValue[5] = 0.01;
stateTransitionOnTimeout[5] = "ReloadCheck1B";

stateName[6] = "ReloadCheck1B";
stateTransitionOnNoAmmo[6] = "ReloadCheck2A";
stateTransitionOnAmmo[6] = "Reload1";

stateName[7] = "Relaod1";
stateSequence[7] = "Reload1";
stateTimeoutValue[7] = 0.3;
stateTransitionOnTimeout[7] = "Done";

stateName[8] = "ReloadCheck2A";
stateScript[8] = "ReloadCheck2";
stateTimeoutValue[8] = 0.01;
stateTransitionOnTimeout[8] = "ReloadCheck2B";

stateName[9] = "ReloadCheck2B";
stateTransitionOnNoAmmo[9] = "ReloadCheck3A";
stateTransitionOnAmmo[9] = "Reload2";

stateName[10] = "Relaod2";
stateSequence[10] = "Reload2";
stateTimeoutValue[10] = 0.3;
stateTransitionOnTimeout[10] = "Done";

stateName[11] = "ReloadCheck3A";
stateScript[11] = "ReloadCheck3";
stateTimeoutValue[11] = 0.01;
stateTransitionOnTimeout[11] = "ReloadCheck3B";

stateName[12] = "ReloadCheck3B";
stateTransitionOnNoAmmo[12] = "Reload4";
stateTransitionOnAmmo[12] = "Reload3";

stateName[13] = "Relaod3";
stateSequence[13] = "Reload3";
stateTimeoutValue[13] = 0.3;
stateTransitionOnTimeout[13] = "Done";

stateName[14] = "Relaod4";
stateSequence[14] = "Reload4";
stateTimeoutValue[14] = 0.3;
stateTransitionOnTimeout[14] = "Done";

stateName[15] = "Done";

...
};
function reloadGun::onReloadCheck1(%db,%pl,%slot)
{
%pl.reloadAnim = getRandom(1,4);
if(%pl.reloadAnim == 1)
%pl.setImageAmmo(0,1);
else
%pl.setImageAmmo(0,0);
}
function reloadGun::onReloadCheck2(%db,%pl,%slot)
{
if(%pl.reloadAnim == 2)
%pl.setImageAmmo(0,1);
else
%pl.setImageAmmo(0,0);
}
function reloadGun::onReloadCheck3(%db,%pl,%slot)
{
if(%pl.reloadAnim == 3)
%pl.setImageAmmo(0,1);
else
%pl.setImageAmmo(0,0);
}

+Start at ReloadCheck1A
+call the stateScript ReloadCheck1
  -chooses a random number
  -if the number is 1 set image ammo to loaded
  -if the number is not 1 set image ammo to not loaded
+the next state happens after a 0.01 second delay
  -if the imageAmmo is loaded go to that reload animation
  -if not go to the next reload check
etc.

2667
Off Topic / Re: A new frontier for waifu creation
« on: January 09, 2016, 11:30:08 PM »
good to know uploadius wasn't actually illegal for me to host

2668
Add-Ons / Re: [Item] Boombox Item
« on: January 09, 2016, 09:16:26 PM »
Seriously Swollow you must not have a life if you make all this stuff in the span of a few weeks
Please don't stop making things though they're lovely
I only get to see my intimate on weekends cause college and all my friends are anti-social

also im a coding/modelling machine when motivated

2669
General Discussion / Re: How "possible" is first-person spectating?
« on: January 09, 2016, 09:11:30 PM »
Honestly I wouldn't mind having the camera just shoved in the player's face. Is that possible?
it would be really choppy

2670
Add-Ons / Re: [Item] Boombox Item
« on: January 09, 2016, 08:55:59 PM »
A simple but epic little item. Nice job Swollow

It would be cool if we could change the color of the boom box depending on our selected paint or the color of the brick the item is spawned on
would require multiple boomboxes as you can only change colors per datablock, not worth the datablock expenditure



your add-ons have boomed in popularity!
forget you lego lad im going to kill myself
qft

Pages: 1 ... 173 174 175 176 177 [178] 179 180 181 182 183 ... 617