Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Swollow

Pages: 1 ... 180 181 182 183 184 [185] 186 187 188 189 190 ... 617
2762
Off Topic / Re: What is the best Blockland update?
« on: December 30, 2015, 12:46:46 PM »
v9 thank you for this beautiful addon system

2763
Modification Help / Re: Changing model texture in Blockland
« on: December 30, 2015, 12:40:01 PM »
save/create a png file in the root directory of the model
name the file whatever you want your texture to be named
this is your texture file, you may need to find an image to use off google images or create it

in a 3d modelling software on the model assign the meshes you want to have that texture to a material under the same name as the png file (excluding the ".png") part

if you did everything correctly your model should have those texture parts

2764
General Discussion / Re: Alt Rules?
« on: December 30, 2015, 12:33:58 PM »
its fine just don't use alt forum accounts to "sock puppet" and I wouldn't recommend using multiple forum accounts at the same time, but as far as in-game goes no one will notice if you play under different alts

2765
Help / Re: blockland not playing music
« on: December 30, 2015, 12:31:55 PM »

did you follow every single one of my steps?

2766
Suggestions & Requests / Re: Anyone have the old Scope Addon
« on: December 30, 2015, 12:25:33 PM »

2767
Gallery / Re: Cube Scaping (wip)
« on: December 30, 2015, 01:58:08 AM »
holy motherforget that is amazing

2768
Help / Re: blockland not playing music
« on: December 29, 2015, 01:52:51 PM »
Open the options menu
Go to the Audio tab

Make sure "Play Music" is checked on
Verify that your volume sliders are not at 0 or very low

Go to the Network tab

Check on "Download Music"


If that doesn't work, verify that your blockland sound is up on the windows volume mixer,
go down to the speaker icon in your system tray

Click "Open Volume Mixer"

Verify that the "blockland" column is not at 0

2769
Gallery / Re: Harvest Creepy Santa Nutcracker.
« on: December 29, 2015, 12:52:10 PM »
Why not just leave the mouth open and place a 'onplayertouch' sequence to the tongue so that the mouth would close and kill the player on it's own?
So make it an automatic nutcracker. The video would've been a lot more amusing had Cone just climbed in and it crushed him. It sounds to me like you were just too lazy lol
it takes the fun out of it if you can't manually crush your victims in between blunt nutcracker teeth

2770
Off Topic / Re: Have you ever been banned?
« on: December 29, 2015, 12:50:26 PM »
never banana'd

2771
Suggestions & Requests / Re: Wrench Command
« on: December 29, 2015, 12:46:35 PM »
/useHammer(admin only) is default.
Don't know about /useWrench.
/usePrintGun was either removed or made admin only. I think it might have been removed.
useWrench never existed and usePrintGun was indeed removed

2772
Off Topic / Re: Race to which mountain
« on: December 28, 2015, 11:11:57 PM »

2773
Off Topic / Race to which mountain
« on: December 28, 2015, 11:09:57 PM »


this is my comedy gold of the year

2774
Modification Help / Re: Round weapon spread?
« on: December 28, 2015, 07:55:55 PM »
getRandom(a,b) gets a random integer between a and b (inclusive)

getRandom() gets a random decimal between 0 and 1 (inclusive?)

so in your "randomPointInCircle" function you should do the randoms like this

%angle = getRandom()*(2*$PI);
%magnitude = getRandom()*%radius;


also i initialled cooked something up like scout did but its rotation didn't work at all angles, I'm sure thats what ipquarx needs the help with the most

Pages: 1 ... 180 181 182 183 184 [185] 186 187 188 189 190 ... 617