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Messages - Swollow

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2806
Modification Help / [Support function] Shift BLB
« on: December 25, 2015, 02:31:58 PM »
Code: [Select]
function shiftBlb(%file,%shift)
{
%fname = getSubStr(%file,0,strlen(%file)-4);
%ext = getSubStr(%file,strlen(%file)-3,strlen(%file));
if(%ext !$= "blb")
return warn("File is not a brick");
%xS = getWord(%shift,0);
%yS = getWord(%shift,1);
%zS = getWord(%shift,2);
%fr = new fileObject();
%fw = new fileObject();

%fr.openForRead(%file);
%fw.openForWrite(%fname @ "_shift." @ %ext);
%nextPos = -1;
while(!%fr.isEOF())
{
if(%nextPos == 4)
%nextPos = -1;
%line = %fr.readLine();
if(%nextPos > -1)
{
%pos = %line;
%x = getWord(%pos,0);
%y = getWord(%pos,1);
%z = getWord(%pos,2);
%x += %xS;
%y += %yS;
%z += %zS;
%str = %x SPC %y SPC %z;
%fw.writeLine(%str);
%nextPos++;
continue;
}
%fw.writeLine(%line);
if(%line $= "POSITION:")
%nextPos = 0;
}

%fr.close();
%fr.delete();

%fw.close();
%fw.delete();
}
this shifts the quads on the brick by a factor of shift without affecting the collision box and outputs it to filename_shift.blb
this is very useful for repositioning bricks you are working on in-game

2807
Add-Ons / [Brick] Bottle (Swollow + Uxie)
« on: December 25, 2015, 01:53:32 PM »
Bottle
Model by Uxie
Version 1


Includes upright and sideways bottles
Brown part is colorable
Uxie made the base model and I spent the better half of yesterday trying to position and color the faces properly

Merry Christmas~

Download
Swololol.com
9.76kb


2808
Drama / Re: Pokemon, 38451 - Speedhacks and bullstuff
« on: December 24, 2015, 08:24:03 PM »
just to make everything clear metario didn't actually make a speedhack, he used cheat engine to increase the client sided cap on movement
so this is theoretically something anyone could do not something that he created and distributed

2809
Modification Help / Re: Change players aim server-sided
« on: December 24, 2015, 08:18:36 PM »
you can rotate the players view to the right and left but not up and down
Code: [Select]
%amount = 0.3;
%player.setTransform(getWords(%player.getTransform,0,5) SPC getWord(%player.getTransform(),6)+%amount);

this is what the bf3 pack did

the ai thing could work for up and down though

2810
Well the easiest solution was to just extend the time of the emitter on the sequence that fires the double shot, and truth be told it looks just fine so that problem's solved.
Now I have another - ejecting shells. Is there a function for ejecting shells? What else could I do? I'm trying to avoid using lots of sequences, so basically stateEject[] is my last resort.
this is your best resort, you can create an explosion that has debris but its a lot harder to control

I would recommend just making 2 fire sequences, it's not a big deal

2811
you can't create emitters on their own those are created on the client side, you can create emitter nodes but it is not recommended for weapons, you should use the weapon state emitter

2812

selling out the votes I see

2813
Btw since I'm not in the running anymore I'd like to formally admit to rigging the stuff out of several of the polls :D
Ur welcome XR

2815
Add-Ons / [Server] Fall Sound Fx
« on: December 22, 2015, 02:17:43 PM »
Fall Sound Fx
Version 1

Plays one of three randomized thumping sounds whenever you fall onto or slam into a solid object forcefully enough to cause damage

Download
Swololol.com
75.9kb

2816
Suggestions & Requests / Re: Fall damage SFX
« on: December 22, 2015, 01:57:29 PM »

2817
Suggestions & Requests / Re: Talking animation on hotkey?
« on: December 22, 2015, 12:13:36 PM »
There seems to be a bug with that mod, if I hold down the keybind with an item equipped, I will lower the item like if I was equipped with nothing.
this is because I/conan set the animation to slot 1 which is used for arm animations, thanks for catching that I moved it up to slot 3 which is typically used just for the talk animation

file is updated redownload it

2818
Modification Help / Re: Round weapon spread?
« on: December 22, 2015, 12:03:06 PM »
-stuff-

2819
Suggestions & Requests / Re: Talking animation on hotkey?
« on: December 22, 2015, 10:53:55 AM »

2820
Modification Help / Re: ID Logger (Logs players and name history)
« on: December 22, 2015, 10:33:35 AM »
Active projects go in General Discussion.
Discuss Blockland and Torque Engine modification, scripting, modeling, etc

I don't think something like this belongs in General Discussion where the majority of people who hang out in GD aren't advance users and don't need things like this, GD is a safe place for projects that are aimed towards a more useable audience

This seems like a valid place to post this especially if you want suggestion and advice on your code

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