Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Swollow

Pages: 1 ... 188 189 190 191 192 [193] 194 195 196 197 198 ... 617
2881
Creativity / Re: Ascii Art
« on: December 08, 2015, 06:32:50 PM »
 

  /,                               ,\
 / |              _._              | \
|   “,     . = “       " = .     ,”   |
 \    ‘.=’                   ‘=.’    /
  ", .’                         ‘. ,”
   ,‘  ,.-=’’=-._     _.-=’’=-.,  ‘,
   |  /   ,====, \   /  ,====,  \  |
  ,"  \ ,"     ",  V  ,"     ", /  ",
  |    ;:       :; ; ;:       :;    |
  ",   |[       ]| | |[       ]|   ,”
   |    :\,   ,/:  |  :\,   ,/:    |
    ",    "=-”     |    "-=”      ,”
     ‘|  \_.__//   |:  \\__._/  |’
     |’   -"--   _/;\_ --”-     ‘|
     |‘-,        \.|./        ,-’|
      \| \,        +        ,/ |/
       [|,,‘-=-, ,‘V’, ,-=-’,,|]
         \.| | | ||_|| | | |./
          "=| |\/=’ ‘=\/| |="
             \|’=-._.-=‘|/

~Swollow <3

2882
Add-Ons / Re: Industrial Sounds & Ambience
« on: December 08, 2015, 06:23:00 PM »
you can't direct link media fire links, this results in an error for people trying to download it and forces them to wait 5 seconds before they can download the file

2883
Add-Ons / Re: [BRICK] Medieval Bricks
« on: December 08, 2015, 09:52:07 AM »
this is good quality

2884
Add-Ons / Re: [BRICK] Classic LEGO 2x4 Brick
« on: December 08, 2015, 09:50:59 AM »
Making a single topic for all your bricks seems more useful at this point. Many single topics will just get buried
no each of these brick packs are significantly different, its fine that they release them individually

2885
Add-Ons / Re: [Server] Disable Snowballs v2
« on: December 08, 2015, 12:57:51 AM »
All of these mods are great, but I'm puzzled as to why you don't just make a megathread.

There's no point for me to make a megathread and heres why:
     Add-on creation has died down and is currently very sparse, I am not ruining the add-on board with small mods.
     I am infact one of the few people actually submitting addons at this current time

Megathreads suck ass and only fit very specific situations
1.
    People looking for mods that fit their needs are not going to search through a megathread for their addon
    Using search features is a nightmare to try to find stuff in a megathread
    A larger audience is grabbed when they can clearly see what they are looking for
    New releases become hidden, less people notice that addons are released all crammed into a giant topic
2.
    Input on addons becomes gimped, people are no longer talking about the same thing they are talking about a jumbled mess of addons
    People are going to end up asking the same god damn questions over and over because they aren't willing to read through 80 pages of posts about multiple addons


What Megathreads do work for:
A very specific arrangement of things that will be increasingly useful; content that synergises together or are very similar ie: speedkart maps, weapon packs like tier tactical and here is why: they are very specific and when searching for something or stumbling upon such content said user usually wants all the content or just a portion of the content, allowing for them to cherry pick the similar content they want, say they may want all of the basic tier tactical packs but not the melee pack because they want a gun oriented death match, or someone wants to pick and choose what speedkart maps they want on their server, this is a great and wonderful time to use a megathread because people will then be able to choose the content they want to use for a specific purpose

however when it comes to several random dissimilar mods that were all created for different purposes making a mega thread MAKES NO SENSE

Aw man, I missed grabbing snowballs form a white guy's face.
Wait what
Unfortunately this never actually happened due to the way that the code is written, I believe Jefferson Block is mistaken

2886
Gallery / Re: Castle Shadowgate (WIP)
« on: December 07, 2015, 06:29:46 PM »
you better have music bricks in each room pumping out those 8bit tunes

2887
Then why is it coded like that

I was really talking about brick limits, you can have only so many bricks before the game becomes unplayable.
Just thought of something too, we could use a complex gamemode to load large areas of a map like borderlands
it isn't my boomstick is one shot reload

2888
Gallery / Re: Toy Store 2.0
« on: December 07, 2015, 04:21:39 PM »
i finished the bedroom set


the bed is too small

2889
bitch i never intended for the boomstick to have two shots you fire both barrels at once or go home

2890
Add-Ons / Re: [Server] No Tumble Respawn
« on: December 06, 2015, 09:27:23 PM »
I thought it was funnier it forces respawn so I can say I died in a skiing accident.
its a ruddy garbage glitch

2891
Add-Ons / Re: [Server] Seconday Melee v4.0.3
« on: December 06, 2015, 05:20:20 PM »
How would I find it?

VulcanItem

Chainsaw is called bowItem for some reason???
thats just a dumb mistake where the developer didn't set the item variable on the image properly, chainsaw has already been accounted for

and although I have no idea what the vulcan is even for I added it

2892
Add-Ons / Re: [Server] Seconday Melee v4
« on: December 06, 2015, 05:03:57 PM »
There's a vulcan, and the T+T chainsaw. If you use the chainsaw while trying to melee, it just has a weird effect of have 1 frame doing the melee animation, then reverting back to the brick plant animation.
get me the datablock name of the vulcan I don't know what its from

2893
Add-Ons / Re: [Server] Seconday Melee v4
« on: December 06, 2015, 04:36:32 PM »
Version 4
+Fixed meleeing people through walls
+Prevented melee while in vehicles/exiting vehicles
+Added weapon whitelist and allowed for support for making weapons non meleeable
Syringe
Sniper Carbine
C4
Boxing Gloves
Flak Cannon
TF2 Flamethrower


Version 4.0.2
+Added weapons to the whitelist
Old School Rifle
Chainsaw


Version 4.0.3
+Added 'Weapon_DefaultExtendedPreRele ase.zip' to the whitelist
AK47
MP7
PKM
Mossberg 500
RPG 7
Z008

+Added 'Vulcan' to the whitelist
Vulcan

if someone could come up with some other weapons that have iron sights/have a secondary fire/just shouldn't be meleeable post them here

2894
Add-Ons / Re: [Server] Seconday Melee v3
« on: December 06, 2015, 04:23:41 PM »
Pressing the drop button stops the Secondary Melee item from working correctly.
I can not replicate this issue, it must be some addon conflicting
can you make the item able to be dropped?
no its supposed to be stuck in the player's inventory, you can't drop your hands
Is there a good chance to also make the mod compatible with some T+T weapons and tools? For example, the Sniper Carbine, and the healing syringe, which they use the right click to perform an action.
I will add some checks for popular weapons

2895
Add-Ons / Re: [Server] Disable Snowballs v2
« on: December 06, 2015, 03:27:48 PM »
Fixed a bug that broke clicking

Pages: 1 ... 188 189 190 191 192 [193] 194 195 196 197 198 ... 617