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Messages - Swollow

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2911
Off Topic / Re: Super steam Fallout 4 and others giveaway! gone POSTAL!
« on: December 02, 2015, 09:51:56 AM »
can we enter again for fallout 4 or is it if you won one of the stuffty games you're out?
also just because uncrowded is terrible I don't want my copy of it so just give it to some random person

2912
Clan Discussion / Re: The Sacred Order of The Harvest.
« on: December 02, 2015, 03:12:37 AM »
reap the harvest

2913
Off Topic / Re: Expand dong images thread
« on: December 01, 2015, 07:24:39 PM »
'

2914
Off Topic / Re: Expand dong images thread
« on: December 01, 2015, 04:35:22 PM »

2915
Off Topic / Re: Expand dong images thread
« on: December 01, 2015, 04:26:30 PM »

2916
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 01, 2015, 04:06:32 PM »
I would expect a 20 year old going to college know what context "since" an "sense" go with. But regardless, welcome back.
maybe hes going to college for a math degree

2917
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 01, 2015, 03:39:17 PM »
That makes me feel better and a little sad because I have been forgotten. Guess i can earn back my reputation as not being a huge friend.
I recognize your avatar but don't remember anything you posted haha

2918
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 01, 2015, 03:29:53 PM »
its okay no one remembers anyone from 2+ years ago

2919
General Discussion / Re: Remember Greek2me's Trench Wars?
« on: December 01, 2015, 03:12:12 PM »
platform map is atrocious level design and leads to games that basically never end

2920
Off Topic / Re: Adult Swim said they were sorry they got me "fired."
« on: December 01, 2015, 02:58:48 PM »
i love the weird ass stuff they have on adult swim in the middle of the night

2921
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 01, 2015, 02:47:08 PM »
nice name /nerd/

2922
Off Topic / Re: Super steam giveaway!
« on: November 30, 2015, 02:31:08 AM »
forget me up
if I get uncrowded just give it to the next person

2923
Add-Ons / Re: [Server] Seconday Melee v3
« on: November 29, 2015, 06:00:17 PM »
Isn't the idea of this to be able to save an item slot? Why did you make it an item? Still cool, but wat.
yes, however it's always a great idea to make add-ons as multi purpose as possible
this addon can pass as a simple last resort bashing mechanic or it could be it's own stand-alone boxing minigame thing

2924
Add-Ons / Re: [Server] Seconday Melee v3
« on: November 29, 2015, 01:20:12 PM »
Added keybind for clients who have the mod
Added secondary melee in item form so you can use it like an item instead

Changed $Pref::SecondaryMelee::MeleeCharges so you can set it to -1 and disable it entirely (useful only for boxing servers should not be set to -1 on any other type of server since it breaks the flow of the mod)

2925
Add-Ons / Re: [Server] Seconday Melee v2.1
« on: November 29, 2015, 02:23:56 AM »
Or something on the keyboard?
you can only use keys that are already assigned to server functions like the light key, left and right click etc, or make the users download a client mod
could make it so that the melee attack can be triggered by a slash command, and people with a client mod can bind that slash command to a key
I can do this but I'd hate to give certain users a better advantage because they downloaded a client mod

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