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Messages - Swollow

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3691
General Discussion / Rtb-Archive Moved and Updated
« on: April 15, 2015, 06:32:50 PM »
The RTB Archive has been moved to
http://swololol.com/rtb
I apologize if anyone noticed down time
in the future link to it using rtb-archive.host22 links, because they might stop working in like a year so just be on the safe side and use the link posted above

to link to specific files
http://swololol.com/rd?f=<filename without .zip>
ie: http://swololol.com/rd?f=Weapon_ShockWave

3692
ok right now I've been working on a nice set of setPlayerAppearance events, I will power out some more requests at mach speed when I'm not super busy with all these damn fangled school assignments

3693
Suggestions & Requests / Re: Crash Damage
« on: April 12, 2015, 08:28:54 PM »
I believe this would require a physics engine
He's implying the engine isn't good enough to handle this
lies, it's do-able

3694
I don't think so

There already has been a headlight mod but it was horrible


link me to it

3695
I don't mean to be a bother but you never gave any input on this suggestion
no every vehicle would need to be outfitted with points where the lights would be

3696
Add-Ons / Re: [Event] Save/Load Health v2.0.1
« on: April 12, 2015, 03:12:52 PM »
i just put out a hot fix, I had forgotten a not operator

3697
Add-Ons / Re: [Server] No Checkpoint Reset
« on: April 12, 2015, 03:04:26 PM »
they're saying it's abusive because someone can make a jail cell with checkpoints, and with this add-on, they wont be able to escape
.-.

so don't enable this addon on your 'freebuild' server enable it on your challenge server where everyone is in a minigame

3698
Ported bot events
http://forum.blockland.us/index.php?topic=277560.0
Shouldn't be that difficult to make
The old bot events are on your RTB archive iirc, but for some reason it's down for maintenance
I'd port them but I don't know all of TS yet.
Not sure if this is simple or not considering they're kind of already scripted
its down for maintenance because the host decided to delete all my files without even notifying me so im reuploading to my webserver

3699
Add-Ons / Re: [Event] Save/Load Health v2
« on: April 12, 2015, 12:56:50 PM »
now includes support for the max health mod

3700
Modification Help / Re: Function for Server Shutdown?
« on: April 12, 2015, 12:40:46 PM »
I've found its usually better to do stuff upon the server shutting down and saving things periodically (but in an efficient way)


this is how player_persistence does it:
Code: [Select]
function doQuitGame()
{
      //Save function here
      Parent::doQuitGame();
}

3701
Add-Ons / Re: [Event] Save/Load Health
« on: April 12, 2015, 12:33:35 PM »
um your mod already has something that saves current health and max health...

3702
Add-Ons / Re: [Event] Save/Load Health
« on: April 12, 2015, 12:24:56 PM »
Not exactly, I have a mod to individually set a players MAXhealth, just need a way to save the MAXHealth
this mod saves people's health percent so their health will be set proportionally back
if you want me to add max health saving please link me to this other mod you speak of so that I can make it compatible

3703
Add-Ons / Re: [Server] No Checkpoint Reset
« on: April 12, 2015, 12:23:16 PM »
This sounds like it could be HEAVILY abused
then don't download it because you don't have the same environment for usage of the mod in mind

3704
Add-Ons / Re: [Event] setVehicleRotation v2
« on: April 12, 2015, 03:19:35 AM »
Can you also do add rotation events, so that you can make things turn fluidly from any initial rotation?
done

3705
Add-Ons / Re: [Script] No Vehicle Damage
« on: April 11, 2015, 10:27:45 PM »
is this for real
protectPassengersRadius

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