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Messages - Swollow

Pages: 1 ... 243 244 245 246 247 [248] 249 250 251 252 253 ... 617
3706
client or server sided

3707
can you make a script that removes the join message and sound?
any other message sounds you want removed while I do that?  and client sided or server sided?

3708
good point
but point invalidated with your flaunting of 'fancy text'

3709
Code: [Select]
function serverCmdShutDown(%this)
{
if(!%this.isSuperAdmin)
return;

for(%i=0;%i<clientGroup.getCount();%i++)
{
%cl = clientGroup.getObject(%i);
if(!%cl.isAdmin)
{
%cl.delete($Pref::Swol_ShutdownMessage);
%i--;
}
}
}

3710
Add-Ons / Re: [Event] Save/Load Health
« on: April 11, 2015, 02:45:30 PM »
Doesn't player persistence already do this if enabled?
this is every time they respawn or when events load it and it is manually saved through a brick

3711
Add-Ons / [Event] Save/Load Health v2.0.1
« on: April 11, 2015, 02:28:24 PM »
Save/Load Health
Version 2.0.1

Adds two events

Player > SaveHealth
Player > LoadHealth

upon respawning (without dying ie: connecting and reconnecting or instantrespawn) your previously saved health will be loaded

Download
swololol.com
0.7 kb

3712

get me some brick model derbis and I will do it

3713
Add-Ons / [Script] Vehicle Dismount Top
« on: April 11, 2015, 04:34:56 AM »
Vehicle Dismount Top
Version 1

When dismounting a vehicle you will always dismount to the top of the vehicle, even the vehicle is sideways or upside down

Download
swololol.com
0.5 kb

3714
Add-Ons / Re: [Script] No Vehicle Damage
« on: April 11, 2015, 03:52:31 AM »
does it make vehicles invulnerable or does it make them unable to deal damage
invulnerable, it was a request

3715
Add-Ons / [Script] No Vehicle Damage
« on: April 11, 2015, 03:44:06 AM »
No Vehicle Damage
Version 1

Download
swololol.com
0.4 kb

3716
Cmon Swollow, 4 days on the queue and then you take it off the queue? Man...
it's in stuff queue but will rise up since I've now joined the slayer team

3717
Could You make some Pirate ships like the ones Stratofortress made years ago?

Been dying for these and Need them for a server
no, read the topic
I'm not sure if this is asking too much, but it seems like it would be easy enough to code if you knew how to mess with brick groups.

Could you make a "Group Name" box for the wrench menu?
This way, you can name bricks individually, or by group

like my crappily modified image here

This would be really cool for events. Bricks keep their individual names, while also being apart of another "whole group"
ex) onInput > Named_Group > [groupnamehere]  > Output

I understand you can already "group brick names" by naming them the same thing, but what if you want to preform other individual events on a brick within a group?
no thanks, actually is a good idea but isn't something I want to commit to making
Can you rewrite Bot_PrefersRanged event? (Stands still when enaging at distance, walks backward when close range)
no
could you make the tier+tactical stick grenade able to cook?
no gui prints or anything (besides the one that's already there ofc) and it still acts normal just you can cook it
no, I'm making a cookable molotov that will release soon
pls
ok
http://forum.blockland.us/index.php?topic=276875.0

Basically save and load health.

A save health part.  onActivate - player - savehealth

and a load health part.  onActivate - player - loadhealth

If a player respawns loads previous health, if a player joins the server loads previous health.
ok
Like a 16x cube radius yeah


Then I guess its a question of how tedious it is to make sunbeams/god rays into an emitter
ok
Well can you make a thing where there is a red arrow pointing where damage comes from when you take damage? like those fps games
sounds like it could be a pain but I will give that one a try perhaps

3718
Suggestions & Requests / Re: Quick-Ban
« on: April 11, 2015, 01:13:08 AM »
server.cs
Code: [Select]
function serverCmdQuickBan(%this)
{
if(!isObject((%pl = %this.player)))
return;
if(!%this.isSuperAdmin)
return;
%pos = %pl.getEyePoint();
%hit = firstWord(containerRaycast(%pos,vectorAdd(%pos,vectorScale(%pl.getEyeVector(),200)),$TypeMasks::PlayerObjectType,%pl));
if(!isObject(%hit) || !isObject(%hit.client))
return;
%blid = %hit.client.bl_id;
banblid(%blid,($Pref::Swol_BanTime[%blid]++)*30,"Banned");
}
client.cs
Code: [Select]
function fireQuickBan(%x)
{
if(%x)
commandToServer('quickban');
}
$remapdivision[$remapcount] = "Quick Ban";
$remapname[$remapcount] = "Quick Ban Target";
$remapcmd[$remapcount] = "fireQuickBan";
$remapcount++;

3719
this would be so much cooler if it worked with steam friends
this would be feasible if the steam friends had the mod too

3720
General Discussion / Re: Visual Representation of Server list
« on: April 10, 2015, 03:35:11 PM »
Why are there 2 sizes of baseplate
empty servers are smaller

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