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421
Off Topic / Re: What is BLF's Opinion on "Spirit Week"?
« on: April 17, 2018, 04:40:52 PM »
you fools don't understand theres nothing stopping you from wearing pajamas every day at school

422
Modification Help / Re: setNetFlag - SelectiveGhosting
« on: April 17, 2018, 04:01:40 PM »
everything but flag 6 is basically useless

make it so it doesnt always ghost and clear it from scope to make it not ghosted and then manually ghost it to whoever needs to see it

423
General Discussion / Re: Guy wanting to buy my auth code.
« on: April 16, 2018, 01:12:57 AM »
1. they pay pal the money to you
2. you give them the key
3. they charge back the paypal purchase claiming they never made it
4. you have no disputable evidence that any sort of trade was ever conducted since it is a game key

424
Add-Ons / Re: Horse With Armors
« on: April 12, 2018, 06:47:03 AM »
4.99

425
Modification Help / Re: Adding a skin to a weapon.
« on: April 03, 2018, 03:51:08 PM »
changing the color of an image named red to say blue color will still leave it red for people who have download textures off since it will default to red texture found in the default blockland textures

426
Add-Ons / Re: SWep Heavy Sniper and Hunting Rifle
« on: April 03, 2018, 11:42:53 AM »
honestly the heavy sniper should keep it's own ammo type.. (heavy rounds are more accurate if anything) bash me for wanting an M82 Barrett to not use a round akin to a .308 all you want but to me that just seems like a better choice.
but it doesn't make sense from a gameplay perspective to have 600 rounds in reserve for a sniper
also theyre just called "Sniper Rounds" in game

427
Add-Ons / Re: SWep Heavy Sniper and Hunting Rifle
« on: April 02, 2018, 04:31:48 PM »
why not use the sniper rounds from the wasteland sniper?

just check if they exist and if the datablocks don't already exist add them in

Code: [Select]
if(!isObject(ammoBox308ItemA))
{
if($Pref::SwolAmmo_MaxAmmo["308"] $= "")
$Pref::SwolAmmo_MaxAmmo["308"] = 5*3;

if($Pref::SwolAmmo_SpawnAmmo["308"] $= "")
$Pref::SwolAmmo_SpawnAmmo["308"] = 5;


$Swol_AmmoName["308"] = "Sniper Rounds";

datablock ItemData(ammoBox308ItemA : ammoBox9mmItemA)
{
shapeFile = "./model/ammobox_308A.dts";
iconName = "./model/icon/icon_ammo308";
uiName = "Ammo Sniper";
colorShiftColor = "0.9 0.9 0.9 1";
sAmmo = 10;
sAmmoType = "308";
};
if($Pref::SwolAmmo_ExtraAmmoBoxes)
{
datablock ItemData(ammoBox308ItemB : ammoBox9mmItemA)
{
shapeFile = "./model/ammobox_308B.dts";
uiName = "Ammo Sniper B";
colorShiftColor = "0.9 0.9 0.9 1";
sAmmo = 10;
sAmmoType = "308";
};
}
datablock shapeBaseImageData(ammo308Image : ammo9mmImage)
{
shapeFile = "./model/ammobox_308B.dts";

offset = "0.12 0.04 0.05";
rotation = eulerToMatrix("-90 -90 0");
colorShiftColor = ammoBox308ItemA.colorShiftColor;
};
}
copy the models in too and what not

doesn't make since to use heavy rounds since you can literally carry like 800 of them at a time

428
Modification Help / Re: [beta] Fast projectiles support
« on: March 26, 2018, 03:17:52 PM »
Then I could have it check the projectile datablock for custom sounds. Can you give me an example of a system that you would find most useful?
you'd probably wanna do something like this

first choose default sound if a db sound exists check if theres a sound count to choose a random one otherwise just choose sound 0 assuming theres only one sound then play the sound

Code: [Select]
sound = default sound;
if(db.bulletFlyBySound[0] !$= "")
{
if(db.bulletFlyBySoundCnt !$= "")
{
sound = db.bulletFlyBySound[getRandom(0,db.bulletFlyBySoundCn)];
}
else
{
sound = db.bulletFlyBySound[0];
}
}
play sound

429
Modification Help / Re: [beta] Fast projectiles support
« on: March 25, 2018, 09:03:59 PM »
I figured hosts could just replace the sound files but I guess it wouldn't be too hard to make a pref system for it
not accounting for different types of guns that would make different sounds?

430
Suggestions & Requests / Re: Anti-Hammer Script
« on: March 25, 2018, 04:44:51 PM »
Code: [Select]
package swol_noHammerPlayers
{
function hammerImage::onHitObject(%db,%pl,%slot,%hit,%hitPos,%normal)
{
if(%pl.getClassName() !$= "Player")
return parent::onHitObject(%db,%pl,%slot,%hit,%hitPos,%normal);
if(%hit.getClassName() $= "Player")
{
if(isObject(%cl = %pl.client))
commandToClient(%cl,'MessageBoxOK',"Don't be rude","Please refrain from being annoying");
%pl.unMountImage(!%pl.playThread(1,root));
return;
}
parent::onHitObject(%db,%pl,%slot,%hit,%hitPos,%normal);
}
};
activatePackage(swol_noHammerPlayers);
You'd want to do something along these lines

431
Modification Help / Re: [beta] Fast projectiles support
« on: March 25, 2018, 03:39:42 PM »
no sound customization?

432
Modification Help / Re: [beta] Fast projectiles support
« on: March 23, 2018, 07:27:51 PM »
add fly by radius sound support

433
General Discussion / I'm hosting simon says
« on: March 18, 2018, 03:21:00 PM »

434
Off Topic / Re: Is sucking a girl's richard gay?
« on: February 13, 2018, 05:52:14 AM »
having feelings is gay

435
Modification Help / Re: [Dump] Simon Says
« on: February 12, 2018, 10:47:50 PM »
I've never seen you or anyone else host this, how does it work exactly? If you don't do what Simon says in a certain amount of time you get force killed or something?
everyone has shock collars and simon has a thing to electrocute people or simon can just shoot them

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