5551
General Discussion / Re: ok, so how many blocklanders can actualy run the shaders?
« on: July 06, 2013, 10:44:48 AM »
max
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
fireworks addons enabled plsyup
You sure? It seems kind of cumbersome to have to get the bow and quiver.
Right now I have the bow finished, arrow ammo that you can pick up that gives you 5 arrows (you also drop arrow ammo if you have any when you die), and a quiver you can pickup that gives you 25 arrows. Nothing happens when you pickup the quiver, other than it giving you 25 arrows.
package removeQuiver
{
function GameConnection::removeQuiver(%cl)
{
if(!isObject(%cl.player))
return;
%pl = %cl.player;
%pl.hideNode("quiver");
}
function GameConnection::applyBodyColors(%this,%overRide)
{
if(isObject(%this.minigame))
%this.schedule(5,removeQuiver);
return parent::applyBodyColors(%this);
}
};
activatePackage(removeQuiver);I leave this here, idk
You didn't rename the datablock.um I just said that? also you should always make your datablocks named correctly like PlethArrowProjectile, you don't want them to not have the correct suffix or you could risk datablocks overwriting eachother
Lines that say new Datablock(Arrow____) should be something like new Datablock(PlethArrow) .