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5611
Suggestions & Requests / Re: Optimize Blockland Shaders FFS
« on: July 01, 2013, 11:20:00 AM »
tl;dr

you can't just continue to optimize things until it has no performance drop and looks amazing, there are limits, specifically engine limits

5612
General Discussion / Re: Need a good terrain build
« on: July 01, 2013, 10:55:48 AM »
If you pay conan to do it he'd probably whip up a 110K+ brick build lol.
was thinkin about this actually

5613
Code: [Select]
function getEyeVectorPlayer(%cl)
{
if(!isObject(%cl.player))
return;

%pl = %cl.player;
%eye = vectorScale(%pl.getEyeVector(), 300);
%pos = %pl.getEyePoint();
%mask = $TypeMasks::PlayerObjectType;
%hit = firstWord(containerRaycast(%pos, vectorAdd(%pos, %eye), %mask, %pl));

if(!isObject(%hit))
return;

if(%hit.getClassName() $= "Player")
{
Echo(%hit);
}
}

5614
Add-Ons / Re: Destructo Wand+ (small update v1.1)
« on: July 01, 2013, 12:57:54 AM »
impact is ew
You should come to my server EVERYTHING is in impact :cookieMonster:
(This is the 3rd cookie monster I've used in all the time on the forum)

5615
Modification Help / Re: Holding right click on a weapon
« on: July 01, 2013, 12:46:59 AM »
Code pls

5616
General Discussion / Re: Need a good terrain build
« on: June 30, 2013, 10:19:54 PM »
ewwwww hills on flat syndrome :(

are you basically looking for something like craggy side terrain and then the center is an open field?

if so then you could revamp your example build to have that.

actually wait if you're hosting now i can stop by and give tips
Ya ik its bad, i dont have the time to build so im requesting one

5617
General Discussion / Re: Need a good terrain build
« on: June 30, 2013, 09:52:53 PM »
uh, that's not a good terrain build
it's barely a terrain build really
Did joo read i built that, im saying it sucks and need something better

5618
General Discussion / Need a good terrain build
« on: June 30, 2013, 09:43:51 PM »
preferably not already used before

similar to this:

the problem is im pretty stuff at building so I'm wondering if you guys could build a better version of the above, I will give credit, it's purpose is for a new gamemode

5619
Add-Ons / Re: Destructo Wand+ (small update v1.1)
« on: June 30, 2013, 09:01:47 PM »
The default font is palatino linotype, just so you know

Nice add-on
don't like default lol
impact is epic

5620
Add-Ons / Re: Destructo Wand+ (small update v1.1)
« on: June 30, 2013, 08:47:22 PM »
Nice one, glad to see people publishing more server utility's instead of weapons.
I think I've only released one weapon out of all of the stuff I've released

5621
Add-Ons / Re: Clear Spam on Leave (FIXED ERROR)
« on: June 30, 2013, 07:44:28 PM »
hey sorry guys I left off a letter on a function so I fixed now

5622
General Discussion / Re: Something new
« on: June 30, 2013, 06:54:05 PM »
i was hosting an acid trip server
I'm still seeing flashing colors and ghost images
maybe I'll host it tomorrow

really has no point but its pretty spastic

5623
Off Topic / Re: Why they called this "Eye Teeth"?
« on: June 30, 2013, 06:12:57 PM »
WOULD HAVE BEEN NICE TO KNOW WHAT THAT WAS BEFORE I GOOGLED IT.


APPARENTLY I HAVE TRYPOPHOBIA.
apparently I don't
I mean its like ew but whatev

5624
Modification Help / Re: Holding right click on a weapon
« on: June 30, 2013, 05:31:14 PM »
Code: [Select]
	function armor::onTrigger(%this,%obj,%slot,%val)
{
if(%slot == 4 && isObject(%obj.client))
{
if(!%val && %obj.shieldMode)
{
%obj.shieldMode = 0;
}
else
{
if(!%obj.shieldMode)
{
%obj.shieldMode = 1;
}
}
}
parent::onTrigger(%this,%obj,%slot,%val);
}

some code from a shield weapon I was making

5625
Add-Ons / Re: Destructo Wand+
« on: June 30, 2013, 02:45:53 PM »
yeah, i used to use it to explore dark maps in demo
I updated the file it has a faint light now

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