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Messages - Swollow

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5626
Add-Ons / Re: Destructo Wand+
« on: June 30, 2013, 02:37:25 PM »
oops, not what i meant :P
i meant the orange light, like a torch
will look into

but there used to be a light effect?

5627
Off Topic / Re: i hate fire
« on: June 30, 2013, 02:10:44 PM »
I love fire

5628
Help / Re: Blockland wont connect to internet
« on: June 30, 2013, 01:45:45 PM »
double check to make sure its allowed through your firewall
and tell us which virus protection software you have, it could have gotten updated and effected allowing programs through

5629
Add-Ons / Re: Destructo Wand+
« on: June 30, 2013, 01:42:56 PM »
it would be nice if you added the light effect again
if you need to turn on or off your light just but the destructo wand away first, its only disabled when your holding the wand

5630
Add-Ons / Re: Destructo Wand+
« on: June 30, 2013, 01:26:01 PM »
Sounds neat.
Outside of Light Mode the DWand acts like it did, right?
yes destroy mode is the default mode, except with the added center prints that tells you who owns the brick

5631
Add-Ons / Destructo Wand+
« on: June 30, 2013, 01:21:57 PM »
Destructo Wand+
Version 1

Adds more features to the destructo wand
Features
  • Different modes switchable by pressing the light key
    • Destroy Mode(Default Mode)
    • Clear mode
  • Tells you who owns the bricks you are looking at
  • Adds a faint light to the destructo wand
Description
Looking at bricks while holding the destructo wand will tell you the owner of the bricks and their bl_id

if you press the light key it will switch to Clear mode, in clear mode look at a brick and click
it will ask for confirmation to clear this person's bricks, hit one of their bricks again and it will clear them all

You will also get a constant bottom print telling you which mode you are in and if destroy public bricks is on

Also gives the destructo wand a faint orange light

Download
Direct Download
RTB
1.8 Kb


more modes may be added, feel free to suggest

5633
Add-Ons / Re: Clear Spam on Leave
« on: June 30, 2013, 11:56:26 AM »
Clear all of the player's bricks on leave would be better.
already exists

5634
Suggestions & Requests / Re: Can Someone Add An Ammo Mod To this Bow?
« on: June 30, 2013, 11:30:57 AM »
I think heed made one before but it got fail binned or is dead now

5635
Off Topic / Re: where's our long-awaited showdown
« on: June 29, 2013, 10:45:21 PM »
wait a sec didnt the war between roroosters and blockland end when minecraft became popular?

now it seems roblox is with war with minecraft due to *cough* terrain *cough*
FFFFFFF
the only thing that makes all of the games you listed similar are blocks JUST BLOCKS
hurhurhurh hey guys I heard tetris ripped us off and ace of spades has terrain, we should have a war!1!!

5636
Off Topic / Re: where's our long-awaited showdown
« on: June 29, 2013, 10:42:00 PM »
there is no war between blockland and roblox, I don't know why people get a preconceived notion of this, they're just two games that involve blocks that doesn't make them similar, roblox has entirely different gameplay (not a style I like)

5637
not render them, but you would have to calculate whether or not they cast a shadow, which is nearly as bad
ya but on max you need to render it 6 times, you only need to calculate once

5638

but you wouldn't necessarily have to re-render as many shadows because lights shouldn't travel forever like the sun

5639
Suggestions & Requests / Re: Two weapon item
« on: June 29, 2013, 10:08:42 PM »
yes, putting different weapons in each hand is extremely basic
however, making different mouse buttons fire a respective weapon is possible but rather complicated
Basically you need to make the right click do altFire in a function i think

this one guy, jake3 i think, hosted a server once showcasing weapons that behave like this
sorry i couldn't help :X
its not very complicated

5640
each light source would double the amount of shadows cast and if you were to put more lights in that small proximity it could triple or quadruple
doesn't sound like a good idea performance wise

I think it would be possible though to not make lights go through bricks without a large drop in performance

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