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5641
Add-Ons / Clear Spam on Leave
« on: June 29, 2013, 09:51:10 PM »
Clear Spam on Leave

This automatically clears any spam someone built (clear spam bricks but for client) when they leave your server
most of the code was ripped directly from Script_ClearSpamBricks and adapted

will not clear admin's bricks

Download
Direct Download
RTB
1 Kb

5642
Off Topic / Re: Hug the person above you
« on: June 28, 2013, 11:55:07 PM »
>hug

5643
Creativity / Re: I made some music in audacity
« on: June 28, 2013, 10:53:17 PM »
Really? You have quite a good ear then, I highly doubt I could ever make something like these just by winging it like that
I know what a good tune sounds like, but I can't like read music or anything

also
https://dl.dropboxusercontent.com/u/50959273/Stuff/somethingElse.mp3

5644
Add-Ons / Re: SpeedKart Race- Footrace
« on: June 28, 2013, 04:12:30 PM »
interesting concept

5645
Off Topic / Re: What the forget is on my arm
« on: June 28, 2013, 10:32:30 AM »
web MD says its cancer

5646
Gallery / Re: [VIDEO] Family RP in a Nutshell V2
« on: June 27, 2013, 09:57:29 PM »
did you have to go and build all that spam and spray paint everything or did you just go to a family rp

5647
Gallery / Re: [VIDEO] UTA Weapons - New Sounds
« on: June 27, 2013, 09:54:10 PM »
those third person animations

5648
Clan Discussion / Re: DemonClan
« on: June 27, 2013, 09:49:03 PM »
Did anyone else read this as "Demo Clan"?
>someone makes a demo clan 5 minutes later
hmmmmm

5649
Off Topic / Re: iPhone 5 got ded.
« on: June 27, 2013, 04:32:21 PM »
I've heard the black ones run faster however.
that sounds like bullstuff

5650
Off Topic / Re: iPhone 5 got ded.
« on: June 27, 2013, 04:21:06 PM »
Cases totally ruin the iphone. They put so much love and care into those beautiful bevels and you just cover it up with some ugly ass case. I'd rather a smashed screen than some bulky ugly case.
I'd rather have it not break, but I know what you mean

5651
Off Topic / Re: iPhone 5 got ded.
« on: June 27, 2013, 04:11:55 PM »
should get a better case

5652

function rgbGradient(%step, %c1, %c2)
{
   %r1 = getWord(%c1, 0);
   %g1 = getWord(%c1, 1);
   %b1 = getWord(%c1, 2);

   %r2 = getWord(%c2, 0);
   %g2 = getWord(%c2, 1);
   %b2 = getWord(%c2, 2);

   %r3 = %r1 + %step * (%r2 - %r1);
   %g3 = %g1 + %step * (%g2 - %g1);
   %b3 = %b1 + %step * (%b2 - %b1);

   return %r3 SPC %g3 SPC %b3;
}

thanks port but this only seems to work for black and white, what am I doing wrong?

Code: [Select]
function rgbToHex( %rgb )
{
        %r = _compToHex( 255 * getWord( %rgb, 0 ) );
        %g = _compToHex( 255 * getWord( %rgb, 1 ) );
        %b = _compToHex( 255 * getWord( %rgb, 2 ) );
 
        return %r @ %g @ %b;
}
function _compToHex( %comp )
{
        %left = mFloor( %comp / 16 );
        %comp = mFloor( %comp - %left * 16 );
 
        %left = getSubStr( "0123456789ABCDEF", %left, 1 );
        %comp = getSubStr( "0123456789ABCDEF", %comp, 1 );
 
        return %left @ %comp;
}
function rgbGradient(%step, %c1, %c2)
{
   %r1 = getWord(%c1, 0);
   %g1 = getWord(%c1, 1);
   %b1 = getWord(%c1, 2);

   %r2 = getWord(%c2, 0);
   %g2 = getWord(%c2, 1);
   %b2 = getWord(%c2, 2);

   %r3 = %r1 + %step * (%r2 - %r1);
   %g3 = %g1 + %step * (%g2 - %g1);
   %b3 = %b1 + %step * (%b2 - %b1);

   return %r3 SPC %g3 SPC %b3;
}
function changeColCenter(%cl,%step)
{
cancel(%cl.colChangeSched);
%col = rgbGradient(%step, "1 0 0", "0 0 1");

if(%step < 1)
%step += 0.1;
else
return;

%hexCo = rgbToHex(%col);
centerPrint(%cl,"<color:" @ %hexCo @ ">Color",1);
schedule(100,0,changeColCenter,%cl,%step);
}

5653
how would I go about making a gradual change between two hex code colors

5654
General Discussion / Re: Blockland needs Dupicator In the Game
« on: June 26, 2013, 11:30:39 PM »
duplicator is still a little glitchy and needs some touching up, fillcan however is not as useful but is very well tuned

5655
inb4ephialtes

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