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Messages - Swollow

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5671
Creativity / Re: I made some music in audacity
« on: June 24, 2013, 10:35:32 AM »
you made music
with AUDACITY

HOWWWW
lots of editing ;3

5672
Gallery / Re: Defuse Mission Teaser
« on: June 24, 2013, 10:07:47 AM »
Uxie still model stuff? Anyway, cool! Good job Swollow.
ya he usually models stuff for me, I think he might make me some wire cutters too
That explosion is way too small make it the size of a mini nuke
ya thats just a place holder explosion

5673
i press home and end like all the time when coding, and I use it to quickly jump to the front of text if I forgot to type something or need to change something

5674
Gallery / Re: Defuse Mission Teaser
« on: June 24, 2013, 12:46:53 AM »
i dont think the explosion was big enough

cool though
ya, its not done yet
-Big ass explosion
-Flashing red light
-Defusing kits

I've also fixed the c4 not rotating properly

5676
Gallery / Defuse Mission Teaser
« on: June 23, 2013, 10:05:21 PM »
http://www.youtube.com/watch?v=fJz_mbevGz4&feature=youtu.be
just a little teaser of an upcoming defuse gamemode I'm making, model is by uxie

if you would like to demo it, come to my blockland server

5677
Game Modes / Re: forgetin' Zombies
« on: June 23, 2013, 09:45:39 PM »
The spam he's talking about is the call to setMoveDestination in ai.cs. The error causes the zombies to not move around, which is what the other guy was talking about as well.


You can fix it if you change:
%this.setMoveDestination(%closestpos, 0);
to
%this.setMoveDestination(%closestpos);
in ai.cs
are you like an alt

5678
Suggestions & Requests / Re: More Animal Bots
« on: June 23, 2013, 09:43:35 PM »

heuheuheuheuhe whats he doing heuheuhehueh
>topic already derailed

5679
that's a top view
oooooooooooooooooooooooooooohhhh, ya I don't think it would matter

5680
mspaint to the rescue!

I only want to find the flat horizontal top parts no slanted

5681
wedge bricks, I suppose

If something like that really matters, you could use something easy like paint particle detection
I'm having trouble understanding how a brick would rotate so its top was no longer the top....

5682
It may if they aren't square shapes.
Really? Can you give an example?

5683
getWorldBox doesn't include rotation, just be aware of this
This shoudn't be an issue because I'm checking for bricks

5684
do a container raycast, get the first brick it touches, do some math based on the brick.getWorldBox() function and figure out if the vector would be within the bounds of the top of the surface at the height that that surface is at.

For a terrain object type (why are you using this), if it finds some terrain you already know the vector has touched the top surface
Lol just realized there would be no purpose to checking for terrain because its just 1 big flat surface

5685
Off Topic / Re: Just found this on yourworldoftext
« on: June 23, 2013, 02:27:59 PM »
http://www.yourworldoftext.com/blockland
Apparently it's been populated.
i think someone made a topic a while ago with this link so thats why

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