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Creativity / Re: I made some music in audacity
« on: June 24, 2013, 10:35:32 AM »you made musiclots of editing ;3
with AUDACITY
HOWWWW
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you made musiclots of editing ;3
with AUDACITY
HOWWWW
Uxie still model stuff? Anyway, cool! Good job Swollow.ya he usually models stuff for me, I think he might make me some wire cutters too
That explosion is way too small make it the size of a mini nukeya thats just a place holder explosion
i dont think the explosion was big enoughya, its not done yet
cool though
The spam he's talking about is the call to setMoveDestination in ai.cs. The error causes the zombies to not move around, which is what the other guy was talking about as well.are you like an alt
You can fix it if you change:
%this.setMoveDestination(%closestpos, 0);
to
%this.setMoveDestination(%closestpos);
in ai.cs
>topic already derailed
heuheuheuheuhe whats he doing heuheuhehueh
that's a top viewoooooooooooooooooooooooooooohhhh, ya I don't think it would matter
mspaint to the rescue!I only want to find the flat horizontal top parts no slanted
wedge bricks, I supposeI'm having trouble understanding how a brick would rotate so its top was no longer the top....
If something like that really matters, you could use something easy like paint particle detection
It may if they aren't square shapes.Really? Can you give an example?
getWorldBox doesn't include rotation, just be aware of thisThis shoudn't be an issue because I'm checking for bricks
do a container raycast, get the first brick it touches, do some math based on the brick.getWorldBox() function and figure out if the vector would be within the bounds of the top of the surface at the height that that surface is at.Lol just realized there would be no purpose to checking for terrain because its just 1 big flat surface
For a terrain object type (why are you using this), if it finds some terrain you already know the vector has touched the top surface
http://www.yourworldoftext.com/blocklandi think someone made a topic a while ago with this link so thats why
Apparently it's been populated.