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January 19, 2018, 05:21:28 AM

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31  Blockland Forums / Modification Help / Re: skybox guide? on: January 06, 2018, 03:28:15 PM
theyre just text files
.dml tells the order of which parts of the skybox go where
and the .atmosphere just has some variables for the environment settings
32  Blockland Forums / Help / Re: Using Swollow's SetAppearance Mod on: January 04, 2018, 06:49:08 PM
pushAppearance and popAppearance saves onto the player not the client so once they die it is no longer stored, you may want to check out elm's appearance events which are more targetted towards clients
33  Blockland Files / Add-Ons / Re: kidalex's hat pack on: January 03, 2018, 09:39:36 PM
nice uv mapping

I can only imagine how strange it will look to someone who doesn't have download textures on though
34  Blockland Forums / Help / Re: Weapon spawns break on loading a save. on: January 03, 2018, 05:33:55 AM
probably some shitty add-on you should try disabling some until it works or start clean and enable addons until it works
35  Blockland Files / Add-Ons / Re: Client_Greenlight on: December 31, 2017, 02:36:14 AM
why does it get set everytime you send a message and not on game load?
36  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: December 28, 2017, 11:42:54 PM
hey can we have both versions??
i kinda like the old and new ones :(
save the model then cause the new is a vast improvement
37  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: December 27, 2017, 04:44:25 PM
could you do a version of the sniper with a proper scope?
the reason the scope is like that is so you can actually see instead of having your visibility decreased to a 5 pixel circle, if blockland had some way for me to make a magnified scope then I would do that but there isn't a way without some shitty client mod that no one will download

Edit: The old AR15 model was literally made over a year ago, christ
38  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: December 27, 2017, 02:12:05 PM

wwooooo putting the old ar15 model to sleep
39  Blockland Forums / General Discussion / Re: I'm back to create something and have a few questions on: December 26, 2017, 02:12:56 AM
welcome back bitch
40  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: December 25, 2017, 08:04:38 PM
Will we ever get dual wield?
seems like a dumb gimmick that has no gameplay or practical purpose but I've been considering it
41  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: December 25, 2017, 03:58:31 PM
why not make revolver raycast?
this has nothing to do with delay between clicking on the client side and firing on the server

swAllow can i use your sounds for my gun packs
i give credits :(((((((((((((
i cant find good sounds
they're ripped and edited mostly from fallout 4 each sound is tailored specifically for the gun I don't know why you would want to copy my gun sounds that are already used and made specifically for these guns but be my guest

do make a wood skin for the magnum for the lever thing
and a colt for the ak
I did want to make a cowboy skin for the revolver
42  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: December 25, 2017, 05:28:43 AM
the revolver update reminds me of the moment when i got killed because of the delay between click and shot
now its gonna be even worse eeeeeeeeeeeee
the reason there's a delay between the click and the shot is because my weapons have a trigger animation that occurs before the weapon fires this delay is only about 64 milliseconds on the server that's 0.064th of a second at a refresh rate of 60 frames per second each frame of drawing will be 16.667 milliseconds almost 4 frames (a little less) pass within the duration of 64 milliseconds

this is completely unnoticeable normally, UNLESS you have lag, this is because of client interpolation, on your end when you click you will instantly pull the trigger however you must then wait for your trigger command to be sent to the server, since projectiles are only created when the server says they will be you then need to wait for the server to tell your client that you are advancing to the firing state and creating bullets if this was a different weapon like the default gun wouldn't instantly respond when you pulled the trigger you would still have to wait for the server to confirm to your client that you are firing and creating projectiles, the only real difference is you have a frame of reference being that you can easily measure the time between when the trigger pulls on your screen and then the server tells your client that you are firing vs with the default gun you click the mouse and then you must wait for lag the server to tell you that you are firing the gun, its more difficult to measure because your only frame of reference for the lag is when you push down your mouse button which isn't on your screen

so basically: its not my fault, its lag and your dumb human brain
43  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: December 25, 2017, 12:58:04 AM
Lever Rifle looks rad

Revolver updates are pretty interesting. I'm a little afraid it'll kill the weapon somewhat, but we'll see
probably will add a desperation fan the hammer right click like csgo/overwatch
either way I want the lever rifle to replace the revolver in terms of stats, because the revolver is too powerful for a secondary

also damage fall off is planned and will be more extreme for some weapons
44  Blockland Files / Add-Ons / Re: SWeps UPCOMING UPDATES on: December 24, 2017, 04:35:09 PM
Update post
Here are some upcoming updates

Removed Sniper and moved it into its own Add-on
Removed Melee and moved it into its own Add-on
Renamed Sniper to "Wasteland Sniper"

Moved AK47 into this pack

Renamed .357 rounds to Magnum Rounds
Rename .308 rounds to Sniper Rounds

New Weapon "Lever Rifle" [Beta]

(clicky for animation)

6 Shots
Uses Magnum Ammo
Reloads each shell individually
1 hit kill headshot
60 damage body shot
Replacing the Sniper in this pack AND the current revolver

Update Weapon "Revolver"

Revolver now fires by holding down to cock the hammer all the way back
So you need to hold the trigger down for a short duration before the shot will actually fire
Releasing early will cause the hammer and trigger to reset

Model Update for Assault Rifle

Future updates that are in the distant future


Fire sticks to ground and burns for a bit
sets players on fire



Health Syringe
45  Blockland Forums / General Discussion / Re: New Server - Don't Burn the Turkey (Online) on: December 24, 2017, 03:31:43 PM
speedrun record set banned within 120 milliseconds of spawning
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