Blockland Welcome, Guest. Please login or register.
Did you miss your activation email?
April 26, 2018, 05:01:35 PM

Home Help Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 7 8 9 ... 604
46  Blockland Forums / General Discussion / Re: [MODELLERS] What to do with our models after the end? on: January 17, 2018, 03:29:48 AM
itll be pretty hard for blockland to die for me since everytime i play blockland I just invite a bunch of people onto my server and we play something random i make
47  Blockland Forums / Suggestions & Requests / Re: Script for "Show BL_ID on join?" on: January 15, 2018, 04:45:37 PM
their name and ID should show up in the clear bricks menu right?
48  Blockland Forums / Modification Help / Re: Help: Custom turret aiming on: January 15, 2018, 02:39:40 AM
wtffffff no way
49  Blockland Forums / Modification Help / Re: How can I clamp the vertical component of a vector between two values? on: January 14, 2018, 04:32:31 PM
never experienced that
try copying the default tank turret variables
50  Blockland Forums / Modification Help / Re: Help: Custom turret aiming on: January 14, 2018, 03:40:37 PM
You should be able to select the start and end marker of an animation, export as .dsq, and check "Selection Only" to have it only export that sequence into a .dsq
didn't know you could do this, thanks
51  Blockland Forums / Modification Help / Re: Help: Custom turret aiming on: January 14, 2018, 03:34:57 PM
they need to be exported as dsq files, and you can only export 1 animation at a time, my file includes both animations just so I didn't have to upload two animations
create each animation so it is the only one animation on your timeline, then export that as a dsq, you should save each blender file differently for the animations probably

and yes I included information on how to set the animations in the sequences text block, please re read my information

each dsq has to be a separate file, try importing the tank turrets dsq and dts files to have look
52  Off Topic / Off Topic / Re: cilantro is horrible on: January 14, 2018, 04:53:33 AM
https://www.ihatecilantro.com

cilantro is actually great the only bad part about ciraltrno is I always fumble saying the word
53  Blockland Forums / Modification Help / Re: How can I clamp the vertical component of a vector between two values? on: January 14, 2018, 04:42:38 AM
before delving into all these calculations I'd recommend just setting the minLookAngle and maxLookAngle on the armor datablock

directly down is -$PI/2 directly up is $PI/2
you'll notice the default tank does this to prevent you from looking AND firing higher lower than 0.5 radians
54  Blockland Forums / Modification Help / Re: anyway of having two muzzle points? on: January 13, 2018, 02:55:22 AM
you can't have a timeout value of 0 can you?
55  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: January 12, 2018, 11:44:54 PM
pageloss
when I'm ready to release it, I've been taking a little break from blockland but when I come back it'll be finished up pretty fast
56  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: January 12, 2018, 03:55:48 PM
I didn't forget to add a front sight, I intentionally left it out because I liked it better without it
also I have no need to conform to your idea of having a good attitude, fuck off I'm not replying to your incessant comments anymore
57  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: January 12, 2018, 03:47:41 PM
Sure, along with a poor attitude, but expect people to question why you're an asshole then.
you think that because I like my model how it is and I don't care for the criticism on it I'm being an asshole or that I have a poor attitude?

I made the content for myself and I'm releasing it so that other people can enjoy it to, but I'm not going to change the model on the assault rifle because someone else wants it different, I like it.

get that stick out of your ass, my content is provided for free for anyones enjoyment, I am not obligated to make it fit the wants of other people, infact I don't even have to release it, it's actually a lot of work to put in all the extra code to make the addon accessible to the standard end user, but I do but you are dead wrong if you think that I don't have the right to tell people I'm not looking for that criticism, that is not a poor attitude

and as for being an asshole, fuck off then cunt
58  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: January 12, 2018, 03:38:37 PM
...You're uploading this in a public forum, Swollow, where people have a right to point out some flaws in your work (and not be a cunt about it).
haha
similarly to how people have the right to point out flaws in my work I also happen to have the right to tell them I don't care and that I like it how it is



unrelated:
working on some code to make projectile bullets now make a whizzing noise when they pass by your head
59  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: January 12, 2018, 02:48:08 PM
The proportions are the problem, it isn't even very fitting for blockland, just made the stock less thick and the barrel shorter to fit the handguard.

The rest is acceptable honestly.

don't download it then, I don't care
I like it how it is and I only made it for myself

I'm only releasing it because I like the community and in hopes that someone else will make some cool content with it
60  Blockland Files / Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16) on: January 12, 2018, 03:49:21 AM
i mean it could be better but realism isn't really my concern mostly just gameplay comes first and then 'feeling good' but not realism

however thank you for your input, you actually provided quality input rather than UMMMMM I DONT LIKE IT LOL IM FREAKING OUT IT LOOKS WEIRD
Pages: 1 2 3 [4] 5 6 7 8 9 ... 604


Login with username, password and session length

Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Page created in 0.036 seconds with 18 queries.