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Messages - A million souls

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136
Slevokxia instructs citizens on how to prepare their belongings for a tsunami.

Warnings are given out to cities that if anyone is caught looting, they will be conscripted on the spot into disaster relief teams.
If caught again, they will be sentenced to a decade in the army.

137
Slevokxia records as much as possible of the scandal, then sends files regarding it into secure servers.

SECURE = Manual Access only.

138
Slevokxia wonders why their emails are spammed with bills being made for Erianum's committee of pals.

139
Slevokxia awaits the rad after party.

140
Games / Re: League of Legends - Megathread
« on: December 13, 2013, 10:56:40 PM »
and oceania gets it 3.15 patch 4 days after everyone else...
God damnit.

141
Forum Games / Re: Nations at War - Tensions Rising!
« on: December 09, 2013, 08:21:00 PM »
Slevokxia begins thorough background checks on it's citizens.
Using the names provided, people have disappeared.
Only a handful have reappeared.

Operations country-wide will begin in 2 days.

Slevokxia sends it's prototype stealth cruiser to assist.
Additionally, 3rd Fleet is Iron Shadow free and is able to attack the hideout when requested.

142
Forum Games / Re: Nations at War - Tensions Rising!
« on: December 09, 2013, 12:17:31 AM »
Slevokxia announces that a prototype ship is in the area, and will be recalled.

143
Forum Games / Re: Nations at War - Tensions Rising!
« on: December 07, 2013, 06:53:31 PM »
Much to the dismay of hungry scientists, plasma cannon + chicken /=/ roasted or fried chicken + plasma cannon.

144
Forum Games / Re: SPACE MARAUDERS - New poll
« on: December 07, 2013, 06:19:16 PM »
If he's turning the corner to shoot at you, pin yourselves against the wall and give suppressing fire.
From there, you might be able to sneak around the shoot him/the gun a few times.

145
Forum Games / Re: Nations at War - Tensions Rising!
« on: December 07, 2013, 06:17:29 PM »
You could take the Caribbean islands... but whats going on there is like 1900 Australia and Britain.
(Australia = Colony; Britain = Mother Country)

146
Forum Games / Re: Nations at War - Tensions Rising!
« on: December 06, 2013, 09:04:04 PM »
The offices of the slevokxia leader are now drunk.
Atleast the wine was tested for poison first.
I guess.

147
Forum Games / Re: Nations at War - Tensions Rising!
« on: December 06, 2013, 07:11:47 PM »
For the Record; I am fully supporting AC & Belsnia in their actions against Erinaum.

Alright now to slightly more serious business.
Slevokxia begins researching how to launch stuff into space.
Another Request is sent to Vierte for a joint space program.

Slevokxia sends crates of older weaponry to Abdullahi.
A single crate of each modern weapon Slevokxia is using will be sent aswell.

148
Forum Games / Re: Nations at War - With a Side of Clue
« on: December 06, 2013, 09:21:38 AM »
The only exception is if it is sold back to Erinaum, a process that will still trace the weapons and vehicles anyways.
hell even blow it up. Cause, you know weapon research and stuff.

149
Forum Games / Re: Nations at War - With a Side of Clue
« on: December 06, 2013, 09:12:30 AM »
Slevokxia will actually pay less than what Erinaum is paying for their weaponry and vehicles.
So you know, i can reverse engineer the stuff or hell even blow it up.

Still waiting for that rad party.

150
Forum Games / Re: Nations at War - With a Side of Clue
« on: December 06, 2013, 05:52:01 AM »
The Money is returned immediately to Erinaum.
If you are persistent, ill give the money to the TP or Utah or Plexia.

Cause you can't just invest 10 million into a secret Slevokxian military project.

Navy is finished.
Secret Project Two is nearing completion, but lacks the equipment to be launched.

Requests are sent to Vierte for a joint space program.

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