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Topics - Fab

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106
Modification Help / First person only playertype
« on: December 12, 2013, 07:29:07 AM »
 /title

how to insert it on my script?

figured it myself.

107
Modification Help / Playertype - jump height
« on: December 10, 2013, 05:55:45 AM »
How to insert it on my script? this is what I got so far:

Code: [Select]
//AS config
datablock PlayerData(PlayerAngelSquad : PlayerStandardArmor)
{
maxDamage = 30;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Angel Squad Player";
showEnergyBar = false;
};

108

ANGEL SQUAD's URBAN TDM


JOIN

Things we have so far:

Everything

Things we are working on:

w00t m8 nothin'


Map Development news

Map done






Main features
-Vehicles (Tanks, helis, Quads, Humvees, etc.)
-Detailed map, with fog and stuff, no unit names, this will be a hardcore server.
-Conquest and rush gamemodes, probably.

109
Modification Help / Playertype - 3 slots player
« on: December 09, 2013, 05:14:06 PM »
Hello, Is there a way to put how many slots a player can have?

110
Off Topic / Hardest tongue twister ever discovered in MIT
« on: December 09, 2013, 04:02:13 PM »
Simple, it's

pad kid poured curd pulled cod.

I failed, what about you?

10 times, fast

111
Games / I got Bad Company 2
« on: December 08, 2013, 02:07:29 PM »
bought it because i had only 2 options, BC2 or BF3 Premium edition, which was expensive as fuk

-nvm no poll-
Also anyone play it?

112
Clan Discussion / [A] Angels - "Locked" until an hosting service is found
« on: December 06, 2013, 11:01:45 AM »
ANGELS

Fab - Multi-role
BlockoBlocko - Multi-role
SmallGuy - Air
Duhman AKA Swain - Strategist
Spratticus - Support / Foot
Sparty - Multi-role
Speed - Strategist
Paradigm - Real sniper pro
Dragonslayer182 - Pilot
Score²- Support
Mega-Bear - Foot



Pending hosting service.

113
Gallery / [A] Daedalus - As seen on Glass' Fort Wars [IMGHVY]
« on: December 06, 2013, 09:49:14 AM »
Overview

Side

Back

Bottom Hangar

From sky

Back2


Fell free to rate, It was designed to be buildboted in the server, so I killed some detail.

Brick count: ~2600

By Fab, 25231.

Award for most attacked fort in the server!


114
Suggestions & Requests / dynamic main menu (?)
« on: December 03, 2013, 02:08:11 PM »
Quite easy to explain, makes the game runs when the menu is loaded, like in half life2.

placing the Menu UI over the game screen and blocking the keyboard would work, and freeing the mouse without making it able to be static again.

How making a scene works:

player builds the scene, and saves it as "scn___" where the ___ is a name of player's choice.

where the player is looking will be saved, and where he is will also be spawned, and the scene will be loaded that way.

Events:

Onsceneloaded

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