Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Fab

Pages: 1 2 [3] 4 5 6 7 8
31
General Discussion / Fab's mini empires server
« on: June 21, 2015, 09:51:18 AM »
so guys I can host again so why not mini empires since the lack of them

era will be future but you can be any era bellow it. your choice

i'm just unsure about the setup so you guys will decide on the poll

I've got every brick you think of and lots and lots of emmiters so you can spam them around the map to make your creations more alive.

well I guess there's no goal. survive long enough I guess :)

Element's mini empires commands thing included

paragraph overuse yeah

I plan to host this tonight or sooner.

33
Off Topic / you guys arent funny
« on: April 01, 2015, 12:33:02 PM »
keep wasting your time and go make a actual nice joke

34
Off Topic / Silvio Santos' "Zombies in the metro"
« on: March 31, 2015, 07:50:39 PM »
from the same guy that directed the ghost girl on the elevator and corpse on the elevator, he strikes again with zombies. watch it and see people crapping themselfs.

https://youtu.be/5IOSVhfG79U

35
Games / PLANETARY ANNIHILATION - Game ended: Results page 2
« on: March 09, 2015, 04:13:19 PM »

the stupid thread

Official Website
Steam Store Page

Screenshots








CONTROL A MACHINE OF WAR
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses.

EPIC SINGLE-PLAYER
Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.

EPIC MULTIPLAYER
Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.

SPECTATE AND BROADCAST
Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.

ADVANCED COMMAND AND CONTROL
With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.

DYNAMIC PICTURE-IN-PICTURE
View and interact with your units on another planet in a second window as you focus and control the action in your primary view.

INSTANT REPLAYS
View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.

ANNIHILATE PLANETS
Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.



TRULY UNIQUE PLANETS
Using our procedural planet generator, you will get new, unique and interesting play fields to wage your wars on.

PROPRIETARY ENGINE TECHNOLOGY
The Planetary Annihilation engine was built for this project, so we could make the game that we wanted to make. Built by the same engineers who built the Total Annihilation and Supreme Commander rendering engines.

BUILT TO MOD
Built to Mod: Create new units, gametypes, maps and more. Run your own server with your own custom rulesets.

NO LOWEST COMMON DENOMINATOR
Client-server asynchronous technology allows games to offload much of the gameplay heavy lifting to the server, so your game isn’t held back by the slowest machine in your game.



  • Windows Vista, 7 or 8, Linux, or Mac OS/X 10.7+
  • We recommend 64-bit version, but 32-bit is supported in Windows
  • Mac and Linux require 64-bit
  • Dual core processor
  • We highly recommend having a DX11 capable card, and if discrete graphics (ATI/Nvidia), at least 1GB of dedicated system memory, and if running UMA integrated graphics such as Intel HD 3000/4000, at least 4GB of system memory
  • Open GL capable video card with Shader 3.0 support[/b]
  • Internet connection for internet connected gameplay
  • Additional requirements still to be set



Players
Fab
Oasis
-removed-
Shinyarceus4
Flame
Folie
Kochieboy
Beachbum
Nexus

Ask to be added anytime + send steam profile link

36
Gallery / Invictus-based Supreme Commander for Mini Empires RP
« on: March 03, 2015, 11:46:36 AM »




you may rate X/10 and point where I should improve/tweak/etc

imo it could be used for more stuff than just mini empires

37
Games / help me decide which game to buy
« on: February 14, 2015, 04:21:33 PM »
I got emones and dont know where to spend it. I have BRL (R$) 30,19.

I'm thinking on:

-Company of Heroes 1, 2 or 2:AS
-RUSE
-Audiosurf 2
-Besiege

but idk recommend me one of the above games or suggest your own

38
I need the Gun, Guns Akimbo and RL for a project i'm making.

The details of every gun will have the color of the pong it fires. The Details of the weapons have to emit a neon-ish glow. (Muzzle, trigger, etc of the pistol is blue neon, for example, and fires blue pongs. the rest of the weapon is HEX(423F3D) - this last HEX applies to all variants including RL and Akimbo. Emitters are square. The pong's projectile size depends on the caliber of the weapon. (Pong Rockets are significantly large than gun's pong) Sounds are the same but lower-pitched versions of them are preferred. Projectile speed is the same as the default weapon's ones.

Please make variants of the weapons. each Hex Code is a different variant of the weapon.

Pong Gun/Akimbo details (Hex Codes: 00C800, 007EFF, FF0071, FFFFFF)
  • 15 Damage per pong bullet
  • Bounces, Explodes when hits vehicles/bots/players, dealing 15 damage. same rate of fire as the normal gun(s).

Pong RL: (Hex Codes: 00C800, 007EFF, FF0071, FFFFFF)
  • 75 Damage per pong rocket, 15 damage per pong fragment
  • Doesn't bounces. when explodes creates 5 short-living pong at any direction (time of life is 1,5 seconds, travels relatively fast) Fires 2.5 times slower than the normal default RL.

This is an example of the blue (007EFF) RL. Edited Image, purely fictional.



As you see, the details are 007EFF, and the weapon body is 423F3D. Emmiters are squareish to match the style of the ambient (the build im making) and is also the same color of the gun's details.

thanks for your time and reading!

39



40
Suggestions & Requests / Picture to skybox conversion request
« on: January 07, 2015, 01:13:05 PM »


could someone convert this? if you can and you did convert it, please PM me the link.

41
Suggestions & Requests / [Gui] Autoclicker
« on: December 23, 2014, 06:50:49 PM »
/title

I would like a gui-based autoclicker. there should be one or two buttons and a input box.

first, the input box (in milliseconds - click each X milliseconds)

toggle on/off or a button for ON and another for OFF

2 keybinds:
*Toggle autoclicker
*Open autoclicker configuration

and it's of course client side. I accept the download link via PM.

42


check it for yourself!



http://Facebook.com/4

43
Off Topic / need help installing drivers in my computer (again)
« on: December 13, 2014, 11:38:25 AM »
so, after my computer being stuff for days, I decided to uninstall the nVidia GPU driver and reset it back to factory settings where it was much faster and reliable, I believe it got corrupted at some point

after uninstalling the latest driver, I re-start and it reset to the factory settings, I cleared all of the other, older drivers, and installed the most recent one. After doing so, I run a test with the most recent one, and it still crashed on pretty much every game. so, I uninstalled the GPU driver again to reset it to factory settings again. but instead of it being "NVIDIA GT630m" on device manager, it was "Microsoft Basic Display Adapter" with an /!\ warning on it, saying the driver wasn't found. i'm sure that is actually the GT630m, and the nvidia auto-installer refuses to proceed because it cant recognize the name.

any way to manually install the driver?

44
Off Topic / Science Vs. Music
« on: December 11, 2014, 03:38:28 PM »


oh man this is so amazing, decided to share with blf because why not

45


Independence Day 2 has been finally confirmed!



it will probably be released on June/26/2016

you can google it for yourself if you want citations or debates. Discuss and get hyped.

Pages: 1 2 [3] 4 5 6 7 8