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Messages - Aware14

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1081
Gallery / Re: Show off your blocklander and see nice you can make him.
« on: September 19, 2009, 01:41:27 PM »
-snip-
LAWL, PLANTED A BRICK WITHIN A BRICK
WHAT THEN CHUCK NORRIS?!?!


you fail ever one know how to do that
you build the ramps updelete the center ones then place the brick in it
you you fail

1082
Modification Help / Re: Could someone make a Wings3D tut?
« on: September 19, 2009, 12:20:20 PM »
I've played around with it, figured out how to color and all and have made some pretty cool stuff, but I need to know how to add mountPoints and muzzlePoints and/or import it to blender. It would be much appreciated.

im not 2 good at this
but i know how to add them
if its blender you press "spacebar" then go to "add" then "armature" you go into edit mode and pres "n" and name the to points armature and bone to mountPoint were the hand goes and and muzzlePoint for were the projectile comes from.

1083
Modification Help / New weapon help
« on: September 19, 2009, 12:17:19 PM »
when i try to use my weapon it is to big and dosent fit in the hand it shows fully tho it just dosnt fit in the hand.
i would like to release this but im haveing troubles
i have a costom Ci, hit sound, icon
plz help

1084
Add-Ons / Re: GSF Add-Ons [Carrier's Out!]
« on: September 17, 2009, 09:26:13 PM »
BYE [GSF]Ghost
D:
 :panda:

1085
Add-Ons / Re: Copy Mod v2 [Bot Mod] [V3 Expected Soon]
« on: September 17, 2009, 09:15:52 PM »
For the issue of more than one copy, like I've already said, I will add an RTB setting for it.

O.O
 :cookieMonster:

1086
Add-Ons / Re: Aware14's Zombie and Ai
« on: September 15, 2009, 06:15:02 PM »
ive run into some trouble :/
My pest its a small little water creature "costom model" wont work ingame :/
Code:
Code: [Select]
 datablock PlayerData(PestZombie : PlayerStandardArmor)
{
cameraVerticalOffset = 3;
shapefile = "./pest.dts";
canJet = 0;
mass = 120;
   drag = 0.02;
   density = 0.6;
   runSurfaceAngle = 1;
   jumpSurfaceAngle = 0;
   maxForwardSpeed = 0;
   maxBackwardSpeed = 0;
   maxBackwardCrouchSpeed = 0;
   maxForwardCrouchSpeed = 0;
   maxSideSpeed = 0;
   maxSideCrouchSpeed = 0;
   maxStepHeight = 0;
    maxUnderwaterSideSpeed = 0;
showEnergyBar = false;

   minJumpSpeed = 0;
   maxJumpSpeed = 200;

rideable = true;
canRide = false;
paintable = true;

   boundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";
   crouchBoundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";
   proneBoundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";

   lookUpLimit = 0.65;
lookDownLimit = 0.45;
   upMaxSpeed = 1;
   upResistSpeed = 1;
   upResistFactor = 1;

attackpower = 40;
maxDamage = 500;
//jumpForce = 40 * 90; //8.3 * 90;
jumpForce = 100 * 90; //8.3 * 90;
jumpsound = "";
BrickDestroyMaxVolume = 250;
BrickMaxJumpHeight = 20;
uiName = "Pest";
rideable = true;
canRide = false;
BrickKillRadius = 1;
skinColor = "0 0 0 1";
FollowAnim = "ArmReadyright";
randomwalk = 1;
SearchRadius = 30;
DoNotZombify = 1;
};
function PestZombie::ondisabled(%this,%obj)
{
parent::ondisabled(%this,%obj);
ZombieDefault::ondisabled(%this,%obj);
}
function PestZombie::onCollision(%this, %obj, %col, %fade, %pos, %norm)
{
parent::oncollision(%this, %obj, %col, %fade, %pos, %norm);
ZombieDefault::onCollision(%this, %obj, %col, %fade, %pos, %norm);
}
function PestZombie::onMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onMount(%a,%player,%vehicle,%d,%e,%f);
parent::onMount(%a,%player,%vehicle,%d,%e,%f);
}
function PestZombie::onUnMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onUnMount(%a,%player,%vehicle,%d,%e,%f);
parent::onUnMount(%a,%player,%vehicle,%d,%e,%f);
}
function PestZombie::onAdd(%this,%obj)
{
parent::onAdd(%this,%obj);
ZombieDefault::onAdd(%this,%obj);
if(getrandom(0,10) == 3)
{
%obj.name = "Pest";
return;
}
%obj.name = "Pest";
schedule(15,0,Pestify,%obj);
//national socialistfy(%obj);
//schedule(20,0,ghostifybot,%obj);
//%obj.playthread(1,armreadyright);
//%obj.setarmthread(crouch);

//%obj.schedule(20,setfacename,smileyblonde);
//%obj.schedule(20,setdecalname,"mod-suit");
}
function Pestify(%obj)
{
%obj.setnodecolor("ALL",%obj.chestcolor);
}

is there something wrong? becuse i cant tell

1087
Add-Ons / Re: Aware14's Zombie and Ai
« on: September 15, 2009, 06:00:47 PM »
ok

edit: Fixed :cookieMonster:

Not to mention the datablock for mini boss and boss aren't really set up too well, they can't run correctly, and have a few other problems. You could also mess with the maxyawspeed and maxpitchspeed in the boss datablock to make them turn slower.

well i made those befor you updated the Gamemode

1088
Modification Help / Re: Creating a new brick?
« on: September 15, 2009, 08:14:59 AM »
acualy there is a working tutorial
http://forum.blockland.us/index.php?topic=68826.msg1159688#msg1159688
dont bump it

1089
Add-Ons / Re: GSF Add-Ons [Carrier's Out!]
« on: September 15, 2009, 08:08:43 AM »
YAAYAYA!! CARRIER!

1090
Add-Ons / Re: Aware14's Zombie and Ai
« on: September 14, 2009, 09:01:53 PM »
question, when the warrior and archer die, do they respawn back as ghosts?

sadly no D: im not that good into scripting to do that

1091
Add-Ons / Re: Aware14's Zombie and Ai
« on: September 14, 2009, 06:36:29 PM »
mini boss isnt so mini.

thats because a mini boss is easy boss

1092
Add-Ons / Re: Aware14's Zombie and Ai
« on: September 14, 2009, 05:42:54 PM »
I can't? I made atleast 10 of these. Just because the 1 I posted won't shoot his spear doesn't mean all the others don't loving work. Its the 3rd easiest thing to make, it just takes skill in reading to make one.
1rst is colorset and 2nd is Slate Edit

I hope I answered correctly, with that beautifull spelling I can feed a 50 hungry kids.

people have comented and downloaded it and havent been mean so idc

1093
Add-Ons / Re: Aware14's Zombie and Ai
« on: September 14, 2009, 05:21:10 PM »
Way to be a richard and post the 3rd easiest to make add-on.

:/ wow just becuse you cant dosnt meanou have to be just plane rude

1094
Add-Ons / Re: Insane Player
« on: September 14, 2009, 05:20:13 PM »
DO NOT DOWNLOAD I DID AND ALL IT DOES IS CRASH SERVER FROM LAG AND IF YOU HIT THE GROUND YOU DIE!

1. its only if you have a slow computer then you get lag
2. turn fall damage off DUH

1095
Add-Ons / Re: Aware14's Zombie and Ai
« on: September 14, 2009, 04:42:14 PM »
err my costom modeled zombies dont work :/

Code:
Code: [Select]
datablock PlayerData(PestZombie : PlayerStandardArmor)
{
cameraVerticalOffset = 3;
shapefile = "./pest.dts";
canJet = 0;
mass = 120;
   drag = 0.02;
   density = 0.6;
   runSurfaceAngle = 1;
   jumpSurfaceAngle = 0;
   maxForwardSpeed = 0;
   maxBackwardSpeed = 0;
   maxBackwardCrouchSpeed = 0;
   maxForwardCrouchSpeed = 0;
   maxSideSpeed = 0;
   maxSideCrouchSpeed = 0;
   maxStepHeight = 0;
    maxUnderwaterSideSpeed = 0;
showEnergyBar = false;

   minJumpSpeed = 0;
   maxJumpSpeed = 200;

rideable = true;
canRide = false;
paintable = true;

   boundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";
   crouchBoundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";
   proneBoundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";

   lookUpLimit = 0.65;
lookDownLimit = 0.45;
   upMaxSpeed = 1;
   upResistSpeed = 1;
   upResistFactor = 1;

attackpower = 40;
maxDamage = 500;
//jumpForce = 40 * 90; //8.3 * 90;
jumpForce = 100 * 90; //8.3 * 90;
jumpsound = "";
BrickDestroyMaxVolume = 250;
BrickMaxJumpHeight = 20;
uiName = "Pest";
rideable = true;
canRide = false;
BrickKillRadius = 1;
skinColor = "0 0 0 1";
FollowAnim = "ArmReadyright";
randomwalk = 1;
SearchRadius = 30;
DoNotZombify = 1;
};
function PestZombie::ondisabled(%this,%obj)
{
parent::ondisabled(%this,%obj);
ZombieDefault::ondisabled(%this,%obj);
}
function PestZombie::onCollision(%this, %obj, %col, %fade, %pos, %norm)
{
parent::oncollision(%this, %obj, %col, %fade, %pos, %norm);
ZombieDefault::onCollision(%this, %obj, %col, %fade, %pos, %norm);
}
function PestZombie::onMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onMount(%a,%player,%vehicle,%d,%e,%f);
parent::onMount(%a,%player,%vehicle,%d,%e,%f);
}
function PestZombie::onUnMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onUnMount(%a,%player,%vehicle,%d,%e,%f);
parent::onUnMount(%a,%player,%vehicle,%d,%e,%f);
}
function PestZombie::onAdd(%this,%obj)
{
parent::onAdd(%this,%obj);
ZombieDefault::onAdd(%this,%obj);
if(getrandom(0,10) == 3)
{
%obj.name = "Pest";
return;
}
%obj.name = "Pest";
schedule(15,0,Pestify,%obj);
//national socialistfy(%obj);
//schedule(20,0,ghostifybot,%obj);
//%obj.playthread(1,armreadyright);
//%obj.setarmthread(crouch);

//%obj.schedule(20,setfacename,smileyblonde);
//%obj.schedule(20,setdecalname,"mod-suit");
}
function Pestify(%obj)
{
%obj.setnodecolor("ALL",%obj.chestcolor);
}

did i do something wrong?

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