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Messages - pitfall

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421
Gallery / Re: Modernish House
« on: February 09, 2010, 10:12:09 PM »
I like it. Needs more trees.

422
Modification Help / Syntax Errors
« on: February 09, 2010, 09:27:07 PM »
Dont post unless your trying to help.
Error
Code: [Select]
Add-Ons/GameMode_CityRPG/common.cs Line: 775 - Syntax error.
>>> Some error context, with ## on sides of error halt:
^^messageClient(%client, '', "\c6You already have a charge request from another service! Type \c3/no\c6 to reject it.");

}



function fxDTSBrick::sellItem(%brick, %item, %markup, %client)

{

^if(isObject(%client.player) && !%client.player.serviceOrigin  && isObject(%brick))

^{

^^%name = $CityRPG::prices::weapon::name[%item].uiName;

^^{##
##
^^^%client.player.serviceType = "item";

^^^%client.player.serviceItem = %item;

^^^%client.player.serviceFee = $CityRPG::prices::weapon::price[%item] + %markup;

^^^%client.player.serviceMarkup = %markup;

^^^%client.player.serviceOrigin = %brick;

^^^

^^^messageClient(%client,'',"\c6A service is offering to sell you one \c3" @ %name SPC "\c6for \c3$" @ %client.player.serviceFee SPC "\c6.");
>>> Error report complete.
Code
Code: [Select]
function fxDTSBrick::sellItem(%brick, %item, %markup, %client)
{
if(isObject(%client.player) && !%client.player.serviceOrigin  && isObject(%brick))
{
%name = $CityRPG::prices::weapon::name[%item].uiName;
{
%client.player.serviceType = "item";
%client.player.serviceItem = %item;
%client.player.serviceFee = $CityRPG::prices::weapon::price[%item] + %markup;
%client.player.serviceMarkup = %markup;
%client.player.serviceOrigin = %brick;

messageClient(%client,'',"\c6A service is offering to sell you one \c3" @ %name SPC "\c6for \c3$" @ %client.player.serviceFee SPC "\c6.");
messageClient(%client,'',"\c6Accept with \c3/yes\c6, decline with \c3/no\c6.");
}
}
else if(%client.player.serviceOrigin && %client.player.serviceOrigin != %brick)
messageClient(%client, '', "\c6You already have a charge request from another service! Type \c3/no\c6 to reject it.");
}

423
Help / Re: headsets on blockland?
« on: February 09, 2010, 07:25:04 PM »
The last thing we need it a pissed 8 year old screaming at us for admin.

424
Suggestions & Requests / Re: i have all these great ideas for add ons
« on: February 08, 2010, 11:56:48 PM »
notepad is default on your computer

http://www.blender.org/

425
Suggestions & Requests / Re: i have all these great ideas for add ons
« on: February 08, 2010, 11:53:43 PM »
Notepad
Blender

426
Help / Re: LUA for Blockland?
« on: February 07, 2010, 02:03:47 PM »
No

427
Suggestions & Requests / Re: Medieval ideas Looking for Good scripter
« on: February 07, 2010, 04:16:45 AM »
2. A Goblin AI
3

4. An actual mining brick something like this ^
2. Bot events
3. Variables

428
General Discussion / Re: Can someone give me a copy of their add on folder?
« on: February 06, 2010, 06:24:03 PM »
Can't, Have privet stuff

429
Modification Help / Re: I NEEEEEEEEED A TESTER
« on: February 06, 2010, 01:08:03 PM »
No, he can't
Cause All cityRP's have a line in it to make it not run on Non-Dedi's
Yet, i know how to remove it.
But, no one will test it if you don't tell what it is.
CityRPG can run on non-dedi. Any way no one is going to offer to test to it they dont know what it is,

430
General Discussion / Re: I want to host a GOOD CityRPG.
« on: February 06, 2010, 01:33:43 AM »
pitfall's looked.
I hate you so much. I have some one helping me fix it. And atleast i put effort into my city. Plus i dont spam my self or any one with money. Mine is better then many others.

431
Gallery / Re: Rise of der Riddler hailers
« on: February 05, 2010, 08:07:02 PM »
Looks more like a buncha national socialist AI

432
Modification Help / Re: Error...
« on: February 05, 2010, 10:02:58 AM »
Code: [Select]
function serverCmdgiveMoney(%client, %money, %name)
{
%money = mFloor(%money);

if(%money > 0)
{
if((CityRPGData.getData(%client.bl_id).valueMoney -= %money) >= 0)
{
if(isObject(%client.player))
{
%target = containerRayCast(%client.player.getEyePoint(), vectorAdd(vectorScale(vectorNormalize(%client.player.getEyeVector()), 5), %client.player.getEyePoint()), $typeMasks::playerObjectType).client;

if(isObject(%target))
{
messageClient(%client, '', "\c6You give \c3$" @ %money SPC "\c6to \c3" @ %target.name @ "\c6.");
messageClient(%target, '', "\c3" @ %client.name SPC "\c6has given you \c3$" @ %money @ "\c6.");

CityRPGData.getData(%client.bl_id).valueMoney -= %money;
CityRPGData.getData(%target.bl_id).valueMoney += %money;

%client.SetInfo();
%target.SetInfo();
}
else
messageClient(%client, '', "\c6You must be looking at and be in a reasonable distance of the player in order to give them money.");
}
else
messageClient(%client, '', "\c6Spawn first before you use this command.");
}
else
messageClient(%client, '', "\c6You don't have that much money to give.");
}
else
messageClient(%client, '', "\c6You must enter a valid amount of money to give.");
}

433
Drama / Re: free blockland
« on: February 04, 2010, 08:53:10 PM »
FREE for the mac...
You signed on for this bullstuff when you bought a Macintosh.  Deal with it.

434
Gallery / Re: Medieval Land
« on: February 04, 2010, 07:29:37 PM »
Looks like a pile of spam...

435
Suggestions & Requests / Re: Brick Selector - The end of brick packs?
« on: February 04, 2010, 07:15:11 PM »
It is.

http://www.youtube.com/watch?v=odbGT8xByrE

From 1:17 to 1:38 is proof that it is possible.
It is not the same game engine. Its not the real Blockland.

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