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Messages - hitm4n

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31
Gallery / ubercube
« on: April 01, 2007, 07:25:57 AM »
Some of you may have seen my ubercube in progress but i don't recall posting about it here yet or at least not posting pics.

This is a test build, 3x3 rooms with Grimsy stood on top for scale (thx)


I did have a macro for the rooms which was 250 or so events and 30 bricks, but i've managed to optimise this to 20 bricks and just 59 events !! And the rooms are bigger...

"What does that mean, so what, its only 10 bricks!?", you might say.

Well, 10x10x10 rooms at 30 bricks each = 30,000 bricks. Add the door fills, floor fills and outer wall fills and the usual tunnels and flashy stuff, and this would have been a 35,000 brick build. Too many i thought, so i started a redesign.

Now it'll be about 25,000 instead which is still a lot but i'm sure you'll agree a saving of 10,000 bricks is definately worth the extra effort.

The resultant maze will be fully 3D. There will be dead ends, twists and turns and will not be as simple as floor1, go up, floor2, go up etc. It'll include many ups and downs and should be a tough challenge when complete. Wall huggers need not apply :)

32
Help / Re: new 1.02 server command help
« on: March 25, 2007, 05:35:48 PM »
great stuff. thankyou.

33
Help / Re: new 1.02 server command help
« on: March 24, 2007, 07:10:15 PM »
thanks koden, that really answers the question... sigh.

34
Help / new 1.02 server command help
« on: March 24, 2007, 06:08:32 PM »
$Pref::Server::BrickPublicDomainTimeout = -1

basically i'd like to know what this does and how to implement it.
thanks.

35
General Discussion / Re: Build Stealer.
« on: March 24, 2007, 05:52:47 PM »
Oh right, so now build stealing is a concern is it ?
I was saying this weeks back and everyone was like "blockland is for sharing, stop worrying about it"

sheesh. make your minds up !!

36
Gallery / Re: Build Challange - (Laser)
« on: March 22, 2007, 11:45:28 AM »
that name in lasers from thru the mattress is a neat idea... wish i'd thought of it :)

37
General Discussion / Re: whens RTBR comming?
« on: March 19, 2007, 04:16:05 PM »
Movers were fun if used wisely and i would like to see those return, at least doors with uneditable options. Remember, you could make the mod and release it in dso form to stop mad editing of it. I also like floating bricks, it just gives a little more building freedom. Jetpac lag option would be nice, more bricks more decals and faces etc for characters.

What i don't wanna see is an EW, brick in brick building and please god no more damn weapons or mods that wipe out default stuff (i.e. new colours)

1 decent mod so far in my opinion and thats the macro saver... oh and the bmptoscript thing was neat but it made my 128x128 handmade mandelbrot art seem pointless now :(

38
Gallery / Re: Large Suspension Bridge
« on: March 18, 2007, 06:31:22 PM »
support cables and longer would be great. 7/10 for now.

39
Music / Re: ►►►Don't Post Full Songs.
« on: March 10, 2007, 03:18:25 PM »
Larger than 500k just takes ages for clients to download.

I've downloaded almost all the music and sounds here and to be brutally honest, they are almost all sh1te. People stop churning out rubbish just to be able to say "i released a sound pack" or "here it is, its not very good but i rushed it". DON'T BLOODY RUSH IT !!!!

Bad looping, too long, not mono, dubious music on the whole too !

My request would be please use mono, keep em small and please for the love of all that is holy, make them loop properly !!

40
Gallery / Re: Ubermaze Reloaded
« on: March 09, 2007, 10:48:25 AM »
Thx all, its good most of you enjoy it, and some even have the patience to work thru it. No mean feat !!

I'll host it a few more nights, and also when i'm bored or not building something else.

Now i'll have to start thinking about whats next. I think the uberoffice/building was enjoyed but it seems a bit simple now. Loads of people do the "build a tower and let people pick a floor and build" type stuff, so thats out and theres plenty of road networks and build a city type servers...

At the back of my mind has been a new maze style... BIG but not necessarily hard. Don't wanna say much more in case i don't start it for a while. I'll have a good think about it tonight.

41
Gallery / Re: BLOKO Blupo
« on: March 08, 2007, 05:31:09 PM »
build stealing... awww, don't worry, its a core feature and we all need it !!

42
Gallery / Re: Ubermaze Reloaded
« on: March 08, 2007, 04:08:49 PM »
Its done, its up, its full and its damned hard. No-one has made it thru yet !!



stop by and get your ass kicked by a real tough maze.

43
Gallery / Re: Pixel face
« on: March 08, 2007, 11:03:25 AM »
really cool...

44
Gallery / Re: Ubermaze Reloaded
« on: March 08, 2007, 11:02:19 AM »
Nah, i could add a new "4 level glass hall of fame" and rename the other to "3 level painted hall of fame".

Well, i just got home from work, gonna get cracking on it.

45
Gallery / Re: Ubermaze Reloaded
« on: March 07, 2007, 05:56:57 PM »
As a test this evening i started turning the whole thing into glass. Goddamn that makes it mega mega hard !! Even i couldn't work out where i was going !!! And, i've had a thought about adding a 4th level. So... tomorrow night i will be making this into a 4 level glass maze and saving it out as a new version. Might not be up again till Friday night at the usual time but that does depend on how quickly i can paint and build the new top floor :)

VH. Stop by when you can :)

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