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Gallery / Re: Ubermaze Reloaded
« on: March 06, 2007, 05:58:54 PM »
escapees so far ;0)
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You've made it clearly obvious that YOU don't care what your customers think. An attitude that a indie game developer should not have in my opinion. I know, i sell games too, and we actually listen to what people want in the games we sell and will often add it. We never wanted a savegame solution (arcade shooters simply don't have them) in Warblade, but in the end we added it. And when we don't agree with what someone wants we explain why it wouldn't work or couldn't be done. More recently we've added things to Deluxe Pocmon that users have requested. What i don't understand is why we can't have saving by id. Or an option to enable or disable client saving on a server.Basically i can build it, but i won't host it, so no-ones gonna see it. Shame.Spare us the drama. No one cares.
Operative word being if. Regardless, the fact is people loved that old maze, i wanted to bring it back, but i won't if it can be easily recreated on other peoples servers. It'll get smashed up, secrets found and be useless in my own server in no time at all. Making my time making it a complete waste.If my build was on 10 different servers...You're giving yourself too much credit.