Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hitm4n

Pages: 1 2 3 [4] 5 6 7
46
Gallery / Re: Ubermaze Reloaded
« on: March 06, 2007, 05:58:54 PM »


escapees so far ;0)

47
General Discussion / Re: Retail lag
« on: March 06, 2007, 05:10:35 PM »
i think its due to poor video cards with poor opengl support.

48
Gallery / Re: Ubermaze Reloaded
« on: March 06, 2007, 02:55:55 PM »
Jord, glad you told me you saved it, cos there was an error, now fixed. Servers back up now and full i think...

49
Gallery / Ubermaze Reloaded
« on: March 06, 2007, 02:24:30 PM »
Its back, bigger and better than before. For those that have seen it before, you'll recognise this new build. Its mostly a clone, but it IS bigger and looks so much more funky with some fire and lasers added around the place :) The spawn is different and theres some tweaks here and there so stop by the server and check it out. Especially if you've not seen it before. Stay a while, stay forever :0)



















Servers up right now too, but you might have to wait for spaces to become free. Feel free to rate if you wish, but i understand as a build it doesn't look fantastic. Its being in the thing thats the fun. Enjoy.

50
Gallery / Re: [USSR] Retail Build
« on: March 05, 2007, 07:54:30 PM »
very nice. and original in design.  9/10

51
Suggestions & Requests / Re: Taking Vehicle Suggestions
« on: March 05, 2007, 04:50:27 AM »
I read this topic as "talking" vehicle suggestions. I was all prepared to say what nonsense, then spotted my mistake - lol.

52
Gallery / Re: 128x128 Retail Pixelart
« on: March 05, 2007, 04:47:27 AM »
No, but i plan to import that map if i can. I'm thinking its a little small now though considering the great reduction in bricklag. The purpose of that map was a very simple box, no outer space, no skies, no models, minimum textures etc. all for reducing lag, and it worked great. But now... do we need it ?

The maze is being built in the bedroom right now. Its located differently is although the maze is pretty much identical, the maze is a lot bigger. The old one had 4 studs per corridor space and now i have 6. Makes it easier to navigate but makes it larger overall. I've tried to build an exit from the maze that you can leave thru but not get back into... I'll have to wait and see how that works out.

53
Suggestions & Requests / Re: New Build saving
« on: March 05, 2007, 03:32:31 AM »
My older ubermaze was posted here. The new one isn't finished yet and when the entire thing is enclosed in a box, pictures don't really convey it too well. Hopefully tonight it will be done and pictures will be posted but i only post it to advertise its finished, not for ratings.

What i fail to understand about your argument is you seem to focus on the credit thing. I don't care if someone else said it was theirs. I care that it no longer becomes unique on my server. If YOU think "most" people will be share happy, and allow anyone to save, then why not add this in as an option ? Like you say, most will leave it enabled so anyone can save. Then maybe those that do want to protect their builds can do. That surely caters for everyone ?

No-one had a problem about the saving method in older versions, people saved their own work in their own servers. And i fail to see how adding build protection is crippling the game.

Anyway, all moot now, cos i do have a way to disable client saving, so for now i'm no longer concerned.

54
Gallery / Re: BLOKO Blupo
« on: March 04, 2007, 07:54:33 PM »
really neat. 9/10 ;)

55
Gallery / Re: 128x128 Retail Pixelart
« on: March 04, 2007, 07:52:05 PM »
Look forward to seeing it :)

Ubermaze is on the final level now. got quite a bit done this evening. Those that remember the old one will notice the differences. Just need to complete level 3, add some fancy particles, fires, lights and a spawn box and its done.

Oh, and i have managed to disable client side build saving, so it will be up and complete possibly tomorrow night. UK time, about 11pm i hope.

56
Suggestions & Requests / Re: New Build saving
« on: March 04, 2007, 01:23:37 PM »
It hasn't yet, not for me, but it could. Thats what i want to avoid. Future problems.
Anyway, no matter now, i think i have figured out a way to block client side saving :)
Will let you know shortly.

57
Suggestions & Requests / Re: New Build saving
« on: March 04, 2007, 12:07:02 PM »
Basically i can build it, but i won't host it, so no-ones gonna see it. Shame.
Spare us the drama. No one cares.
You've made it clearly obvious that YOU don't care what your customers think. An attitude that a indie game developer should not have in my opinion. I know, i sell games too, and we actually listen to what people want in the games we sell and will often add it. We never wanted a savegame solution (arcade shooters simply don't have them) in Warblade, but in the end we added it. And when we don't agree with what someone wants we explain why it wouldn't work or couldn't be done. More recently we've added things to Deluxe Pocmon that users have requested. What i don't understand is why we can't have saving by id. Or an option to enable or disable client saving on a server.

Multiple saves won't work. You have to load all parts to make the whole, then it can be saved. Making it passworded is no good either. Who do i give the password to ? No-one i personally know plays blockland.

As for no-one caring, have you seen my maze, or been in it ? Have you been in my server when people have said things like "hey this is great, nice job" or more recently "oh cool, the ubermaze is coming back". I've been asked to ressurrect the uberoffice too and i got great feedback in my server for the pixel pic thing. My enjoyment comes from hosting a server that other people enjoy.

I've been a fan of blockland from the start. I've told people about it, got people interested and i know that you will be getting another sale through me showing it to a friend. I've enjoyed the mods (mostly) and watched the progression of the game. I love the retail version but for me the saving method is wrong and is the only thing i am concerned about. Thats my opinion like it or not.

58
Help / Re: Brick Saving by clients
« on: March 04, 2007, 11:29:28 AM »
If my build was on 10 different servers...
You're giving yourself too much credit.
Operative word being if. Regardless, the fact is people loved that old maze, i wanted to bring it back, but i won't if it can be easily recreated on other peoples servers. It'll get smashed up, secrets found and be useless in my own server in no time at all. Making my time making it a complete waste.

59
Suggestions & Requests / Re: New Build saving
« on: March 04, 2007, 08:51:29 AM »
edit

60
Suggestions & Requests / Re: New Build saving
« on: March 04, 2007, 08:48:50 AM »
When its a house, or pixel art, thats fine... and i would let people do that (if we had the option), but my maze i want to keep to my own server only, and i just can't do it currently. Basically i can build it, but i won't host it, so no-ones gonna see it. Shame.

Pages: 1 2 3 [4] 5 6 7