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Topics - --LegoPepper--

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16
From what I've noticed, vehicle collision tends to work better when you have below average connection quality. (ie 150 ping)
On a server where I have a really good connection, vehicles tend to glitch out a lot.

Now, I'm no dev, but would it be possible to limit the vehicle latency so we can have better physics?

17
/title

The current invincible playertype is affected by explosions and can be thrown across the map.

18
Hello, I was wondering what I could do to a WheeledVehicle to make it float. I can't use flyingvehicle because the physics just seem too unstable.

I'd like to make it perform like a helicopter- again, without making it a flyingvehicle.

Code: [Select]
datablock WheeledVehicleData(gc_BlimpVehicle)
{
  uiName = "Blimp";
  category = "Vehicles";
  displayName = "";
  shapeFile = "./blimp.dts";
  emap = true;
  minMountDist = 6;
  numMountPoints = 6;
  mountThread[0] = "root";
  mountThread[1] = "root";
  mountThread[2] = "root";
  mountThread[3] = "root";
  mountThread[4] = "root";
  mountThread[5] = "root";
  maxDamage = 500;
        destroyedLevel = 100.00;
        energyPerDamagePoint = 160;
        speedDamageScale = 1.04;
        collDamageThresholdVel = 20.0;
        collDamageMultiplier   = 0.02;

        massCenter = "0 0 0";
   //massBox = "2 5 1";

        maxSteeringAngle = 0.9785;  // Maximum steering angle, should match animation
        integration = 4;           // Force integration time: TickSec/Rate
        tireEmitter = VehicleTireEmitter; // All the tires use the same dust emitter

        // 3rd person camera settings
        cameraRoll = false;         // Roll the camera with the vehicle
        cameraMaxDist = 20;         // Far distance from vehicle
        cameraOffset = 7.5;        // Vertical offset from camera mount point
        cameraLag = 0.0;           // Velocity lag of camera
        cameraDecay = 0.75;        // Decay per sec. rate of velocity lag
        cameraTilt = 0.4;
   collisionTol = 0.1;        // Collision distance tolerance
   contactTol = 0.1;
        heightcontrol=1;

        useEyePoint = false;       

        // defaultTire        = biplaneTire;
        // defaultSpring        = biplaneSpring;
        // flatTire        = biplaneFlatTire;
        // flatSpring        = biplaneFlatSpring;

   //numWheels = 3;

        // Rigid Body
        mass = 200;
        density = 5.0;
        drag = 0.0;
        bodyFriction = 0.6;
        bodyRestitution = 0.6;
        minImpactSpeed = 10;        // Impacts over this invoke the script callback
        softImpactSpeed = 10;       // Play SoftImpact Sound
        hardImpactSpeed = 15;      // Play HardImpact Sound
        groundImpactMinSpeed    = 10.0;

        // Engine
        engineTorque = 4000; //4000;       // Engine power
        engineBrake = 2000;         // Braking when throttle is 0
        brakeTorque = 4000;        // When brakes are applied
        maxWheelSpeed = 20;        // Engine scale by current speed / max speed

        rollForce                = 900;
        yawForce                = 600;
        pitchForce                = 1000;
        rotationalDrag                = 0.2;

        // Energy
        maxEnergy = 100;
        jetForce = 3000;
        minJetEnergy = 30;
        jetEnergyDrain = 2;

   isSled = false;

   forwardThrust                = 3000;
        reverseThrust                = 2000;
        lift                        = 100;
        maxForwardVel                = ;
        maxReverseVel                = 5;
        horizontalSurfaceForce        = 130;   // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
        verticalSurfaceForce        = 130;
        rollForce                = 4000;
        yawForce                = 6000;
        pitchForce                = 6000;
        rotationalDrag                = 0.5;
        stallSpeed                = 10;

        splash = vehicleSplash;
        splashVelocity = 4.0;
        splashAngle = 67.0;
        splashFreqMod = 300.0;
        splashVelEpsilon = 0.60;
        bubbleEmitTime = 1.4;
        splashEmitter[0] = vehicleFoamDropletsEmitter;
        splashEmitter[1] = vehicleFoamEmitter;
        splashEmitter[2] = vehicleBubbleEmitter;
        mediumSplashSoundVelocity = 10.0;   
        hardSplashSoundVelocity = 20.0;   
        exitSplashSoundVelocity = 5.0;
               
        //mediumSplashSound = "";
        //hardSplashSound = "";
        //exitSplashSound = "";
       
        // Sounds
        //   jetSound = ScoutThrustSound;
        //engineSound = idleSound;
        //squealSound = skidSound;
        softImpactSound = slowImpactSound;
        hardImpactSound = fastImpactSound;
        //wheelImpactSound = slowImpactSound;

        //   explosion = VehicleExplosion;
        justcollided = 0;

   uiName = "Blimp";
        rideable = true;
                lookUpLimit = 0.50;
                lookDownLimit = 0.50;

        paintable = true;
   
   damageEmitter[0] = VehicleBurnEmitter;
        damageEmitterOffset[0] = "0.0 0.0 0.0 ";
        damageLevelTolerance[0] = 0.99;

   damageEmitter[1] = VehicleBurnEmitter;
        damageEmitterOffset[1] = "0.0 0.0 0.0 ";
        damageLevelTolerance[1] = 1.0;

   numDmgEmitterAreas = 1;

   initialExplosionProjectile = vehicleExplosionProjectile;
   initialExplosionOffset = 0;         //offset only uses a z value for now

   burnTime = 4000;

   finalExplosionProjectile = vehicleFinalExplosionProjectile;
   finalExplosionOffset = 0.5;          //offset only uses a z value for now


   minRunOverSpeed    = 2;   //how fast you need to be going to run someone over (do damage)
   runOverDamageScale = 5;   //when you run over someone, speed * runoverdamagescale = damage amt
   runOverPushScale   = 1.2; //how hard a person you're running over gets pushed
   
      // Advanced Steering
   steeringAutoReturn = false;
   // steeringAutoReturnRate = 0.9;
   // steeringAutoReturnMaxSpeed = 10;
   steeringUseStrafeSteering = false;
   // steeringStrafeSteeringRate = 0.1;
   
   // minContrailSpeed = 30;
};

19
Drama / event chatspam in xalos' server
« on: March 28, 2015, 02:23:24 PM »
i got permanently banned for chatspamming.


thing is, i didn't do it. someone else did it through events.


here's where they did it really blatantly


here's where you can see them start doing it to other people



then me (excessively might i add)

not cool :/

20
Suggestions & Requests / More Boats
« on: February 24, 2015, 11:41:43 AM »
Id like to see more boats. It doesn't matter to me if they are player-based.

Specifically though, i want warboats. Boats that have turrets and can withstand several attacks. (Like have 400 hp or something)

Id like to have enough boats to have naval warfare in my server.

21
Add-Ons / Hata's Revised Shader Toggle
« on: October 14, 2014, 07:51:53 PM »
(hata asked me to post this)
Hata's Revised Shader Toggle
Script by ZSNO and Hata
Shaders by Port and Hata

Cycle through shaders with the press of a button.
It's basically ZSNO's shader toggle revised by Hata.
It comes with a special "Custom" shader also made by Hata.

Included options are:
- Default
- Soft
- Ultra
- Performance
- Custom

Screenshot Comparison:
(note the fps)
Default:
Custom:

Default:
Soft
Ultra
Performance
Custom

Installation:
Extract everything into your Blockland directory and set a key in the advanced options menu.

Download

22
Gallery / Haven [MASSIVE ISLAND RELEASE]
« on: September 18, 2014, 03:41:43 PM »
Haven

by LegoPepper, Redoctober2009, Eldorado, and Cowboy6






Haven is a little landscape project. The terrain itself was first generated from a heightmap I gave Redoctober2009. Since then, I've been editing it and added trees made by Eldorado. I'm also giving credit to Cowboy6 for hosting my server. Before I create an RPG, I thought it might be a good idea to release a landscape-only version first. So, here it is.

Add-Ons:
Bricks:
Eldorado's Trees [Custom]
16x 4x Cube [Custom]
Yuki's Other Bricks
Zone Bricks
Plant Bricks

Colorset:
Jirue's Awesome Colorset - Faded

~40,000 Bricks

Please note:
For builders: This is all floating. You might want to get some sort of mod that will allow you to place floating bricks.
Also, if you plan on using this, all I ask is that you give proper credit.

Have fun!

23
/title

24
Modification Help / Is it possible to restrict player teleporting?
« on: December 22, 2013, 08:21:59 PM »
I'm making a puzzle-based gamemode, and I'd like to (if possible) remove the ability for the player to teleport to prevent them from cheating.

25
Gallery / alexfrost & mysteroo's adventures in space
« on: November 07, 2013, 11:08:10 PM »

27
Gallery / me & sirnerd1's tennis match part 3
« on: August 27, 2013, 10:31:42 PM »
ok

28
Help / Can't see light on Jimmig's Torch while others can?
« on: July 26, 2013, 05:13:15 PM »
When I use Jimmig's Torch I don't see the light, while others can.
Image 1 is from a friend's view, while image 2 is my own.

Is there a reason for this?

I've attached my prefs.cs in base/config/client should it be needed

30
Blockbusters.





BIG MEATY HANDS:

What would you do, for Big Meaty Hands?

DONALD AND CLARISSE'S
HAMSTORE EMPORIUM:

Have you ever been under the evil clutches of an evil
slave master whos name one only knows the first half
of? This is the story of a man who dates a girl named
Clarisse. However, Clarisse is also his slave master.
He used to have a hamster that he used to personify
his negative emotions, and once that connection is
severed, he is forever lost to the void of Clarisse's
infinite abuse. However, he is about to embark
on an adventure that will last him the rest of his life.
GAETARD FRANCHISE: [Mchumba Cinematic Universe] (MCU)

BLOCKLAND: INTO ENVY:
A woman in her early twenties, who is very reckless. A woman in her late thirties, who can be quite secretive. The story begins in a prison. Someone is accused of theft. It's a story about envy. Your character sets out on a rescue mission.

MCHUMBA'S
BIG ADVENTURE:

A woman in her late thirties, who can be quite wiseA woman in her early thirties, who can be quite imaginative.The story begins on a mountain top.Someone is wrongly accused of a crime.It's a story about rags to riches.Your character sees something s/he wasn't meant to see.

SPIDEYBOY 4 - THE MOVIE:
Your favorite web slinging supwer hero is back in the greatest movie of all time. Spidey-boy returns to his classic chinese ripoff origins starring Hungarian Spider-Man, Italian Street-Bobby Joe, and the evil god being of the guy from the last movie.

Join the adventure as Spidey and friends work together to stop the evil plan from unfolding . . .





What is "Gaetard Studios"?
Cineblock Studios is a clan focused on making high quality, professional videos. Founded by LegoPepper in early 2012, it has now been restarted with different goals and application standards. After accepting too many players too easily last time, we have now decided to be more selective in who we choose for the clan. Cineblock Studios will focus on making large projects with the whole clan, instead of small shorts by each user. Why create smaller things apart, when we can create much bigger and better things together?

But this isn't Cineblock Studios. Well actually, Cineblock Studios was bought out by the biggest corporation of all corporations in July 2017, Gaetard Studios. Gaetard Studios was the (before now) underground film making kingpin. It owns many other companies such as Marfell, High Ground Surfers, SurfArts, Suffer Saffers, and Mitch Surfey Studios. Cineblock Studios was sold for a handsome profit to Hilary Gaetard, the lead character in the High Ground Surfers debut, "Into Envy."

However, since she died in the movie (spoiler alert), the corporation was taken over by itself. It was like a tumor that grew into an actual person and they fell in love. Now it's basically Cineblock Studios but the name Gaetard Studios is more widely known.

Gaetard Studios is a private clan and is not accepting any new members. However, you are welcome to join a server whenever we host. We usually host on B4v21 but we may host on other games too. But please call it "Gaetard Studios" and not "Cineblock Studios" because they are a mostly similar. However, Gaetard Studios is what it actually is because Cineblock Studios was absorbed ( see the tumor comparison above ).






4/9/18 - SPIDEYBOY 4 RELEASED!!!!!

4/7/18 - Spideyboy 4 Trailer Released

2/4/18 - Suffer Saffers gets bought out for like next to nothing.

1/20/18 - SurfArts gets bought out for a handsome deal.

12/30/17 - High Ground Surfers gets bought out.

12/29/17 - 21st Century Blockwards Movies gets bought out.

7/25/17 - Cineblock Studios gets bought out.

7/13/17 - Big Meaty Hands!!!

11/10/13 - PROJECT VANILLA BEAN

4/6/13 - Production on "GONE" begins.

4/4/13 - Intro created.

1/22/13 - Steam Group is live.

1/21/13 - Clan restarted w/ new layout and system.

4/11/12 - Clan launched.

4/7/12 - Preparations for clan begin.







How can I join "Gaetard Studios"?
First of all, to apply to any of these jobs, you must have Steam.
NOTE: Gaetard Studios is currently not accepting any applications.

Actor:
To be an actor, you must be able to follow directions, be ready to actively participate in videos, and generally be liked by the clan. If you do not meet these requirements, we will not accept you. To apply, send us a PM and we'll let you try out the next time we're filming.

Director:
As a director, you must be able to write interesting plots, and have some leadership as you will be bossing people around 95% of the time. To apply to be a director, either send us a script you've written, or send us a video you've made.

Filmer/Editor:
This job will require a lot. You must have a decent screen capturing software, such as Fraps, a good editing software (Final Cut, Vegas), and be able to edit and produce high quality videos.  We will only be accepting one or two of these.

Set Builder:
To be a set builder, you must be, well, a good to excellent builder. To apply for this job, send us some links of high quality builds you've made, or come to the server and show us what you can do.






EDITUH / DIRECTUH:
LegoPepper

EXECUTIVE PRODUCER:
KeenHero

SCREEN WRITER:
Noob Guitarist

ART DIRECTOR:
Suzu

STUNT DIRECTOR:
Hit

PROPMASTER:
Ayleeyen

TECHNICIAN:
a-yes-man (日本語)

WARDROBE STYLIST AND REFRESHMENT COORDINATOR:
quippy!!!!!

BOOM OPERATOR:
Sentry

TEAM MASCOT:
Cowtastic

DOLLY GRIP:
jyvot

HIGH CLASS HOLLYWOOD ACTORS:
Pacer
Trect
Modder The Fox
Jack Noir

Quote
[OLD CINEBLOCK STUDIOS LIST]
Actors:
Bravo - ID 5229 | Steam | YouTube | Profile RETIRED
LegoPepper - ID 3763 | Steam | YouTube | Profile
Bostik - ID 5998 | Steam | YouTube | Profile
Alphadin - ID 7458 | Steam | YouTube | Profile
Jaden Brixton - ID 7543 | Steam
AlexFrost - ID 8727 | Steam | Profile
Red - ID 7834 | Steam | Profile

Directors:
Bravo - ID 5229 | Steam | YouTube | Profile RETIRED
LegoPepper - ID 3763 | Steam | YouTube | Profile
Blooker - ID 17864 | Steam | YouTube | Profile
Alphadin - ID 7458 | Steam | YouTube | Profile
 
Filmers/Editors:
Bravo - ID 5229 | Steam | YouTube | Profile RETIRED
LegoPepper - ID 3763 | Steam | YouTube | Profile
Pablo - ID 9858 | Steam | YouTube | Profile
Blooker - ID 17864 | Steam | YouTube | Profile
Mysteroo - ID 18923 | Steam | YouTube | Profile
Eksi - ID 13559 | Steam | YouTube | Profile
Red - ID 7834 | Steam | Profile


 Set Builders:
Bravo - ID 5229 | Steam | YouTube | Profile RETIRED
LegoPepper - ID 3763 | Steam | YouTube | Profile
Alphadin - ID 7458 | Steam | YouTube | Profile
Brickitect - ID 24378 | Steam | Profile





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