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Messages - johnnyboy

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1321
Suggestions & Requests / Color-Coded Namegun
« on: November 29, 2009, 05:26:51 PM »
I was thinking about making a build with a bridge, and have C-4 placed on it so that when you detonate it, most of the bridge blows up. The only problem that I have is this: how do I name all of the bricks that I need named at once? Then it struck me. A color-coded name gun. According to the color of the brick, e.g. a brown wall. When you want to name all of the bricks of that color, you set the name with something like /ccnamegun <insertnamehere>, and when you fire at it, all the bricks of that color are named. It might be possible with events, but I suck at that. Same with scripting, but I suck at that, too. It's a bit like the fill can and the name gun combined. If possible, I would like to have this made, as it would help a lot.

1322
Add-Ons / Re: Sniper
« on: November 23, 2009, 09:33:27 AM »
Give it a head shot and I will like it a lot.
(But I still like it!)

1323
Add-Ons / Re: Heedicalking's Modern War(Map)
« on: November 22, 2009, 02:56:11 PM »
AA Tank link = Broken?

1324
Drama / Re: forget Furries
« on: November 18, 2009, 09:43:23 AM »
ARYANS RULE!

1325
Help / Re: "The Sandman" - doesn't show up ingame, help?
« on: November 17, 2009, 11:48:32 PM »
Mr Sandman... bring me a dream... bum bum bum bum...
I LOVE THAT SONG!
On-topic: Do default add-ons, and if it still doesn't work, then re-download the add-on. If it still doesn't work, re-download the game.

1326
I remember v8 had quite a few challenges.

1327
General Discussion / Re: Blockland Add-On Survey
« on: November 17, 2009, 09:59:31 PM »
In-Game Name: Kavon

Favorite Weapon: 880 Rifle

Favorite Vehicle: I can't drive for crap...

Favorite Item: D-wand

Favorite Mod: Zone Bricks

Favorite Map: Slopes

Favorite Unreleased Add-on: Any of Space Guy's

Favorite Event Mod: Teleport (playerTransform)

Favorite Client-Side Mod: Tab shifting Brick Selector

Favorite Decal: SuperYoshiBro's Colored Hair

Least Favorite Add-On: Gikon's Weapons Pack

1328
Faces, Decals, Prints / Re: Roblox faces
« on: November 17, 2009, 09:36:30 PM »
Think like the enemy my best friend to beat them...

1329
Add-Ons / Re: Heedicalking's Modern War(APC)
« on: November 12, 2009, 09:52:37 PM »
Kewl

1330
Add-Ons / Re: L4D Hunting Rifle
« on: November 12, 2009, 09:51:58 PM »
Get rid of the bolt and make it semi-auto and I love you.

1331
Help / Re: music
« on: November 09, 2009, 11:53:22 PM »
When you start, do you have all of the music enabled? If not, then check all of them.

1332
Help / Re: i cant find the duplicator
« on: November 09, 2009, 11:47:50 PM »
You found it yet?
If not, here it is:

http://forum.blockland.us/index.php?topic=74253.0

1333
Modification Help / Re: [WIP] Round Corner Bricks
« on: November 06, 2009, 07:28:50 PM »
Bump!
Make all now! These are FTW!

1334
Modification Help / Re: Trench Digging [BETA Release V4]
« on: November 03, 2009, 07:35:53 PM »
It's pretty hard to explain. When you have X amount of dirts, you use the Shell tool and it makes a hole x amount of dirts...deep, wide, whatever, and the same amount of dirts is ejected.

I see what you mean; what about an RTB prefs option to set the size of the hole that the shell makes so it doesn't waste your dirts?

1335
Modification Help / Re: Trench Digging [BETA Release V4]
« on: November 03, 2009, 05:23:20 PM »
When you had 20 points (in a mini) you could use the Shell tool to blow a hole in the ground and have the "shrapnel" (dirt) fly out of the hole. What I mean to say is that when you have, say, 20 dirts, and you use Shell, it would make a hole with 20 dirts removed and 20 little single dirts flying out of the hole. Think of an explosion; it's easier to picture. You could have a limit with RTB prefs to set the amount of dirts it would use each time you use the Shell.

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