Game Engine - 3 well-known engines have just been announced or opened for licensing.
This is big because currently it's getting easier and easier to develop 3d video games at a reasonable cost. This trend started with Epic's UDK (Unreal Development Kit) and the Unity Engine, both of which gave talented people the means to create a 3d game and sell it. Now, this has expanded to include a 3rd engine from CryTek, it's CryEngine, which was used in the Crysis series, Ryse: Son of Rome, and is being used in the upcoming Star Citizen. I believe all 3 of these engines have asset stores which greatly reduce the work needed to create a good looking 3d world, and all 3 of these engines have or are going to have extensive documentation of the features present. Both Unreal Engine 4 and the Unity Engine have extensive documentation, and CryEngine is expected to as well. As I said at the beginning of the paragraph, it's getting easier and cheaper to develop 3d video games. By the way, click on the screenshots to expand them.CryEngine - Created by CryTek - Linux (and SteamOS), and Windows. - $10 per user per month to develop a game, no royalties.CRYENGINE gives users access to the same award-winning toolset that was used to create Crytek's Ryse: Son of Rome, and equips them to develop outstanding games across all of today's leading platforms.
As a first tier of its new program, Crytek has revealed that from May this year, indie developers will be able to use all of CRYENGINE's cutting-edge features for a monthly subscription fee of 9,90 USD/EUR per user - royalty free. Those features include the recently announced addition of CRYENGINE features such as Physically Based Shading, Geometry Cache and Image Based Lighting - an upgrade already shown in action by Crytek at this year's GDC conference in San Francisco.
More details about the game-changing opportunities on offer to developers as part of the program will be announced in the near future. The CRYENGINE free SDK will continue to be available under its current terms but developers wanting to take advantage of the new features of CRYENGINE will need to subscribe to the new EaaS-Program.
Crytek's Director of Business Development , Carl Jones, said: "When we announced the new CRYENGINE this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CRYENGINE will soon be available to all developers on a subscription basis. We are really excited to make CRYENGINE available to hundreds of thousands of developers working with Crytek to make awesome games.”
The launch of the CRYENGINE as-a-service program expands Crytek's online service portfolio, continuing on from their step into self-publishing with free-to-play online FPS, Warface.
Shamelessly copy-pasted from CryTek's website.ScreenshotsUnreal Engine 4 - Created by Epic Games - iOS, Mac OSX, Linux (and Steambox), and Windows. - $19/month per user to develop a game, 5% royalty.Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.
This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation. Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies: Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others.
Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Chat in the forums, add to the wiki, participate in the AnswerHub Q&A, and join collaborative development projects via GitHub.
To help you get started, we’re shipping lots of ready-made content, samples, and game templates. You’ll find it in the Marketplace in the Unreal Editor. Right now, it simply hosts free stuff from Epic, but its resemblance to the App Store is no coincidence: It will grow into a complete ecosystem for sharing community-created content, paid and free, and open for everyone’s participation!
We’re working to build a company that succeeds when UE4 developers succeed. Anyone can ship a commercial product with UE4 by paying 5% of gross revenue resulting from sales to users. If your game makes $1,000,000, then we make $50,000. We realize that’s a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise!
So, will this effort succeed? That’s up to you and your judgment of the engine’s value. Unreal Engine 4 has been built by a team of over 100 engineers, artists and designers around the world, and this launch represents all of our hopes and dreams of how major software can be developed and distributed in the future.
We find this future very exciting. It’s no longer dominated by giant publishers and marketing campaigns, but by a simple and honest proposition: Gamers pay for great games, and anybody who can valuably contribute to building those games can succeed, from indie developers, to large triple-A teams, and to individual programmers and content creators, too.
This first release of Unreal Engine 4 is just the beginning. In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5. It’s all right there, in plain view, on day one of many years of exciting and open development ahead!
Shamelessly copy-pasted from Epic's website.Screenshots
Unity Engine 5 - Developed by the Unity guys I guess - iOS, Andriod, Windows Phone, Mac OSX, Linux, and Windows - $75/month to develop a game, no royalties.Unity Pro, the high-end version of our development engine, has everything you need to create, ship and sell games with less time, cost and effort.
Major studios and multinationals, government and research organizations use Unity Pro. So do tens of thousands of independent developers and studios. They are building a livelihood around what they love to do: creating their unique games and content to delight audiences on any platform.
Scripting access to the Asset pipeline to pre and post-process incoming assets through C#; Native code plugins support to integrate with middleware libraries or existing C/C++ game code; the Asset Server for simple yet powerful version control server for game assets and scripts.
Mecanim, Unity’s new animation system. Retarget animations to reduce production time and increase performance; set up state machines and blend trees to craft animations with perfect control, and polish every detail with Pro IK rigs. Learn more about
Mecanim.
Download the free version of Unity to get a 30-day trial of Unity Pro. If you have already created a project in the free version of Unity you can import it into your trial version of Unity Pro. After 30 days, all Pro features will be disabled but you can continue to again work on your project in the free version of Unity.
Shamelessly copy-pasted from Unity's website.Screenshots