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Messages - McJobless

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151
Creativity / Re: Game Design Megathread
« on: April 19, 2016, 07:11:29 AM »
I'm working on a remake of the classic LEGO LOCO, adding some new features while I'm at it. I've realised a problem, however:



What you're probably noticing, aside from the disgusting colours (to keep me awake) is the amount of "skipping". In LOCO, you can hold the mouse button down and drag to create a line (or just paint an area, sort of like using a 1px brush in Photoshop). Because LOCO is a 2D game without frame-limits, it updates really loving quickly which means it can capture the mouse constantly. Unity, however, is a proper games engine that is constrained and can really only read the mouse once per frame (generally at a frame-rate of 60FPS). What you get is the mouse only reading 60 times a second, so if you move your mouse really loving quickly, the mouse will "skip over" units before its next checked.

I'm wondering how to solve this; you can see that it does appear in LOCO (look at some of the centre lines) but nowhere near as much and thus looks more polished. I could try line-approximation, where I compare the start of a click-hold to the end of a click-hold and then fill in the line between the two points, but this would only work for dead-straight lines on the horizontal or vertical. I could increase the size of the units by zooming in the camera, but that might be a bit annoying for the player. I can't lock the mouse-axis because Unity doesn't allow loving with the cursor position.

Anybody have some suggestions? It's not a huge problem, but it looks kind of crap and I'd certainly like to do something about it.

EDIT: And just to confirm, moving the mouse slow does create straight lines without skipping, but I feel that telling the player to "slow the forget down" is really just a workaround to the issue.

152
Off Topic / Re: Post real life pictures of yourself.
« on: April 18, 2016, 11:47:15 PM »
work harder, mcjob
forget off cunt you know I can't talk about a game that may or may not be coming out

153
Off Topic / Re: BLF Alignment Chart ~ WHERE ARE YOU??? PAGE (3)
« on: April 18, 2016, 11:42:15 PM »
McZealot, you love me right? You cunt?

154
Off Topic / Re: Post real life pictures of yourself.
« on: April 18, 2016, 11:39:22 PM »
I think you mean
while(rotationAmount > 360.0f)
  rotationAmount -= 360.0f;

Real Talk, is that a better way to achieve what I was aiming? That's real old code and I think the goal was to reset the object at no rotation after it did a full loop (sort of like snapping it back to 0 if it goes over).

quick, photoshop things on the screen



155
Off Topic / Re: Post real life pictures of yourself.
« on: April 18, 2016, 05:31:23 PM »
that font size is ridiculous
The photographer said "Yeh, I know you don't normally program like this but old people don't forgetin' understand what you youning hackers do so you gotta make it bigger man".

156
Off Topic / Re: Why is every anime on Netflix 5 stars?
« on: April 18, 2016, 05:49:53 AM »
It appeals to gay people who like bright colours and girly voices.

157
Off Topic / Re: art or coding?
« on: April 18, 2016, 05:43:08 AM »
why are you pissed off

is there something you wanna talk to me about
I tell the whole tale frequently enough but you can PM me if you want the deep deets.

158
Off Topic / Re: Funny forum post thread
« on: April 18, 2016, 05:35:53 AM »
I'll follow your lead when you posts some actually funny examples.

159
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: April 18, 2016, 05:00:25 AM »
You don't sign up to the Clique. The Clique conscripts you.

EDIT: I've decided that my character is a socially-repressed, anime-obsessed, constantly angry forgetwit who is forced to wear the helmet to hide the world's most angry face that was forced upon him during birth.

Here my character is, enjoying some quality TV time alone.


160
Off Topic / Re: Post real life pictures of yourself.
« on: April 18, 2016, 04:50:43 AM »
I was in the local news for stuff I'm doing with Fillipe and Pixar. Here's my photos:




161
Fun fact: That "requires X amount of experience" is HR bullstuff. Basically, HR (Human Resources, the department responsible for hiring) will ask the departments what they'd like in potential candidates, and then they'll market it as "requires" in hopes that only the best will apply for the position.

If you believe you're up to the task, just apply anyway. It might turn out you were the only who applied, or they might give you an interview and you can dazzle them in the interview. Just throw those resumes out like you've got nothing else to live for.

162
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: April 17, 2016, 09:45:23 AM »
The Clique gave me money.
I gave them this.


163
That cunt still hasn't hijacked me :( What an extremely pathetic hacker.

164
I dare that Bloxcity forgetwit to take my account. Just try it, you fat cunt :)

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