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General Discussion / Re: Modding discord
« on: August 04, 2018, 08:08:29 AM »
Fixed link for the blockland content creators discord:
https://discord.gg/r6ERkqy
https://discord.gg/r6ERkqy
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no, because blockland only clears out the first 5 slots because its hardcoded, the developer of extra slots didn't add anything to correct thisI remember Player_DifferentSlotPlayers (rtb addon) had code which fixed this, but for some reason the cs file was never executed within the server.cs along with a few other playertypes included in the pack. I have used the code in my own servers, and it seems to work.
It's been roughly 24 hours now.I had an issue similar to that awhile ago and I sent a support ticket. Apparently there was some corruption issue with the server migration awhile ago. Try sending a support ticket and see if you are having the same issue.
i know nobody will really use this but the visor has a bug where it cant be forcefully unhidden unless you change your avatar to have a helmet at least once, after which unhiding the visor works fine.I checked this issue on default freebuild and it still happens. This may just be a bug within blockland.
I don't know why i encountered this issue but i've recreated it like 3 times at random and it really bothers me
Does "keepPlayerHat" also work like in the TestScarf example file?I made a typo in the op. You should use "keepPlayerHat" to keep the hat rather than showPlayerHat. You can find the list of nodes in the same directory as m.dts in a bunch of text files. What is not included in those files is "ALL" which is all of the nodes, and "headskin" which is just the head.
Also, could you add a list of nodes for reference? I don't have one handy.