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Messages - Fastmapler

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76
Help / Re: What are some good file sharing websites that are free?
« on: November 11, 2017, 02:00:01 PM »
I typically use Pecon's file hosting website, but I heard that you can also use discord's attachment system too.

77
Creativity / Re: My Website.
« on: November 10, 2017, 09:40:32 PM »

dunno if this is important but there is a face above the bush on the right side of the house (or it could just be something else)

78
General Discussion / Re: does converting your key to steam still work
« on: October 28, 2017, 08:04:15 PM »
Yes, converting your key will still work. You can convert it here.

Keep in mind that doing this will make it impossible to have an alt bought through the steam store on your steam account

79
Creativity / Re: The new and improved 3D model topic!
« on: October 28, 2017, 09:13:54 AM »
yeah it is supposed to be based off the bfg from the movie and the bfg10k from a doom deathmatch mod named skulltag. forgot to include that in the post sorry about that

80
Creativity / Re: The new and improved 3D model topic!
« on: October 27, 2017, 10:23:34 PM »
Made this model awhile ago. Dunno what to do with it:



p3d.in

I based it of the BFG from the doom movie and the BFG10k from a doom mod named skulltag.

81
Help / Re: whenever i alt tab i suddenly cant type?
« on: October 24, 2017, 08:31:14 PM »
It is probably because blockland thinks that one of the modifier keys are being held when you alt tab back in, even though not being held. Try pressing tab and alt to see if you can chat again.

If you don't have windowless mode enabled, try enabling it and disabling fullscreen. It removes many of the bugs that happen when tabbing out of blockland, and makes switching windows generally faster.

83
Help / Re: Server still crashing when trying to host
« on: July 27, 2017, 05:03:36 PM »
I had this same issue yesterday. I removed blockland glass from the addon folder, and I was able to host again. Try removing Glass.

84
Help / Re: Building and destroying bricks on floating bricks
« on: July 24, 2017, 08:32:21 PM »
When you use the dupe to replant the bricks the issue of not being able to break bricks on top of floating ones doesn't persist.
I tried this out and this works. The issue is that if you save the build, clear, then reload it, the effect goes away. Since this is going to be in a gamemode, this would be an issue. I tried filling the bottom in with bricks, but the bricks can stick out onto the surface, and manually filling a huge terrain will take too long. Is there just an option in PTG that autofills the open space below generated terrain?

85
Help / Building and destroying bricks on floating bricks
« on: July 24, 2017, 05:42:26 PM »
(if this can only be answered through a server script then this should be in mod discussion)

I have been using Ghost's new PTG, and I have been generating large pieces of terrain using it. The issue is that since the generated bricks are floating, bricks I place on them can't be removed by a hammer. Dwanding these bricks breaks all of the connected bricks. There does not seem to be a ground filling option for the new PTG, unlike the old one on RTB (unless I completely missed it). Is there a way to place and destroy bricks on a floating brick as if it were a grounded brick?

86
Suggestions & Requests / Re: Xalos' Solar Apocalypse Download
« on: July 19, 2017, 08:01:00 PM »
thanks, but that seems to be chrisbot's build to survive. the one I am looking for is the one where you need to collect materials at night to build a house to shield you from the sunlight

87
Suggestions & Requests / Re: Xalos' Solar Apocalypse Download
« on: July 19, 2017, 08:55:17 AM »
bumpp
did i bump this too early
just need a working download link

88
Suggestions & Requests / Xalos' Solar Apocalypse Download
« on: July 16, 2017, 09:42:33 AM »
I tried looking through the forum for Xalos' Solar Apoc gamemode, but the google links are dead, and his add-on dump does not contain the gamemode. I looked at other people's posts, but nobody seemed to link the gamemode. Does anybody have the file?

89
Forum Games / Re: SCP - 914 Open Testing
« on: July 07, 2017, 11:59:59 AM »
going to guess that the dial remained unchanged

Output of techno's remains on rough is a pile of dust

I insert the dust on very fine

90
General Discussion / Re: What program do I use to open .dts
« on: June 12, 2017, 11:03:54 PM »
By default Blender 2.77 does not come with a dts importer/exporter. Portify made a dts importer/exporter plugin for blender, which I use to export my files to dts.

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