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Messages - Fastmapler

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91
Off Topic / Re: Who has the best forum name? [Nominations]
« on: June 09, 2017, 07:21:49 PM »
That no name guy or HULKHOGANWWFWORLDCHAMPION

92
Modification Help / Re: Cordax Armor not blocking damage
« on: May 22, 2017, 07:09:37 AM »
The damage script does not check if armor exists before its name is checked. Adding a check to see if the helmet exists and another check to see if the chestplate exists seems to remove the error messages. I was not able to get damage to reduce yet, though.

93
General Discussion / Re: Hey i need help
« on: May 17, 2017, 10:40:33 AM »
Make sure the profile picture is 74x74 or less and that the picture is less than 75kb.

94
Forum Games / Re: Quote your first post on this forum.
« on: May 09, 2017, 10:44:40 AM »
I want to host a dedicated server, but where is the dedicated server file?

95
Suggestions & Requests / Re: ModTer 4x Brick Pack
« on: August 02, 2016, 07:28:23 PM »
The 4x brick pack is located on Swollow's rtb archive, and can be downloaded here.

96
{0} {0000} onminigamereset > named brick > something
{1} {1000} onminigamereset > self > firerelayupwards
(note: ^ has a delay of 1 second)

then make a giant stack of bricks with events

{0} {0000} onrelay > named brick > something
{1} {1000} onrelay > self > firerelayupwards

Thanks Resonte, that worked for what I'm doing.

97
Right now, I am making amap that has a bunch of bricks (at least 1000) that have 5 OnMiniGameReset events applied to them. Since the schedule limit is 1000, I am not able to do this since each brick would not reset properly. I have tried activing the OnMinigameReset events through one brick, but that did not work either. Is there a good efficient way to use OnMinigameReset events on a bunch of bricks without going over the 1000 schedule limit?

98
Game Modes / Re: Sword Fight On The Heights
« on: March 04, 2016, 05:12:11 PM »
But how will you making the spinning brick things?


A projectile brick that has no momentum but only spins?

You can apply the disappear event to a bunch of bricks to make the bricks appear and disappear in a pattern that makes it look like it is spinning.

99
Forum Games / Re: ITT: draw a game hud and let others guess what it is
« on: March 03, 2016, 11:53:22 AM »
snip

I'll give you a hint the game is a single player RPG.

Fate.

100
Help / Re: Help i cant host i still cant host Servers! ;_;
« on: March 01, 2016, 11:47:49 AM »
Post your console.log so we can know what is going on, since error messages appear on the console when something goes wrong.

101
Forum Games / Re: You hear it, you lose
« on: February 24, 2016, 11:51:59 AM »
Let it live on


102
Games / Re: First game you ever played?
« on: February 22, 2016, 01:06:43 PM »
The first game I remember playing was some game about Wennie The Pooh. After that, I may of played Rachet and Clank.

Internet wise, the first game I played was a flash game called Platform Racing 2.

103
General Discussion / Re: Best Add-ons
« on: February 19, 2016, 01:12:44 PM »
Out of all of the add-ons I use, I use the new dupe the most since I do not have to completely isolate a set of bricks in order to duplicate it.

Also,
Pretty sure there was a fix for JVS that solved all of Badspot's complaints with them; really helpful for those who don't feel like being forced to use the new brick doors.
I think that Support_LegacyDoors does this. I believe this is a default add-on, so you should not need to look for it.

104
Help / Currently Supported Print Fonts? (Eventing)
« on: February 10, 2016, 09:03:00 PM »
I took a look on the eventing tutorial listed on the large list of tutorials, but quite a few fonts on the list did not seem to work anymore, such as LCD. When I put in the fonts, I would get no text at all. Does anybody have an updated list of the current supported words?

Link to eventing tutorial

105
General Discussion / Re: list of RTB mirrors
« on: January 28, 2016, 11:03:33 AM »

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