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Messages - boodals 2

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271
General Discussion / Re: What was your favorite terrain map(s) before v21?
« on: September 21, 2014, 08:35:47 AM »
And then there was one whose name I can't recall. I think it released twice with a different name, the later release I think being a recreation of it.
Anyway, it was some green hills (It may even have been called Greenhills), and two flat areas (one higher than the other), with a deep dive into a small lake.

I built a few projects with friends on that.

Misty Mountains? That's definitely on my list. (map_mounts I think, I have it saved)

Bedroom
Slopes
Misty Mountains
GSF paradise, I loved tracking down the secrets, so loving awesome.
The original planets map
Gliese591, planets done lovey
Worlds, another lovey planet-like map
Fairlands and Fairlands 2

Thats all I can find from the maps I have..

272
Modification Help / Re: Simulate mouse click
« on: September 19, 2014, 05:10:11 PM »
it should activate trigger slot 0

But onTrigger is called when the trigger is changed, it isn't the function to set the trigger down. It would call all add-ons which package onTrigger, but engine related stuff would be unaffected.

Idk, if it works then maybe I don't understand it as much as I thought I did..

273
Modification Help / Re: Simulate mouse click
« on: September 19, 2014, 03:59:15 PM »
Server sided:
%player.getDataBlock().onTrigger(%player, 0, 1);

Surely that wouldn't do anything engine leveled, such as firing weapons?

274
General Discussion / Re: So I have like, the best glitch in Blockland.
« on: September 18, 2014, 08:54:58 AM »
Didn't addons used to do this too?

Only models and textures, maybe some other stuff, but not scripts.

275
Modification Help / Re: Spawning multiple debris/shells
« on: September 16, 2014, 02:22:47 PM »
...yes i am sure that the nodes exist, i know what they do
the function does not exist; try it yourself

Try dumping the player and take a look through, it might exist under another name, idk.

276
Modification Help / Re: Spawning multiple debris/shells
« on: September 15, 2014, 05:47:18 AM »
The reason it's spawning from the player is because %obj is the player object. To correct the position, use
Code: [Select]
%pos = %obj.getMountedObject(%slot).getPosition();

If %slot doesn't work for some reason, just change it to 0.

What? Nonono, mounted images are not the same as mounted objects. Use %pos = %obj.getMuzzlePoint(%slot) or %pos = %obj.getMountPoint(%slot); , there might be something like %pos = %obj.getEjectPoint(); too, but im not sure.

277
Modification Help / Re: TCPObject listen server help :(
« on: September 14, 2014, 05:36:51 PM »
jesus christ it's always the last thing you think

Well your not gonna find the solution then keep on looking for it, are you?

278
Modification Help / Re: Looking for a reasonably experienced coder
« on: September 10, 2014, 06:14:06 PM »
Those are lovey. For the armors/clothing, you can use this (which I coded) and modify it. Add me on steam (Boodals) if you get stuck. I might make something like hatmod but for armors, or maybe extend hatmod to include armor/clothes..

279
Modification Help / Re: How do i compress sound files for Blockland
« on: September 10, 2014, 06:08:51 PM »
Here's the Blockland player death sound, at its in-game sample rate (22050 samples/second) and at half its in-game sample rate (11025 samples/second).

BL_Death_22050Hz.wav
BL_Death_11025Hz.wav

Wait what, these have the same file sizes? Is the reduction that small?


And yeah I totally exaggerated the 'cutting download times in half', but it did help (or at least people stopped complaining about it).

280
Modification Help / Re: How do i compress sound files for Blockland
« on: September 09, 2014, 03:10:02 PM »
I don't think you understand how wav works.

I most definitely don't. However I am speaking from experience when I say that you can lower the bitrate. I did it on some wavs I had and it cut the download times in half.

Ninja: I might not be talking about bitrate, it might be something else I'm thinking of.

281
Modification Help / Re: How do i compress sound files for Blockland
« on: September 09, 2014, 01:29:03 PM »
Just do some searches for a program that compresses .wav files, you're bound to find some. I know you can always lower the bitrate in audacity, which helps a lot, but reduces quality a ton.

282
Modification Help / Re: Looking for a reasonably experienced coder
« on: September 09, 2014, 01:27:23 PM »
I'll happily take some of the models (depending on quality) for my own project, but they'll be using a custom damage and firing script, so they wont really be releasable. Also, it would be a while before I actually use them.

You should post a few pictures of them to inspire us.

Also, I think this goes in either suggestions/requests, or mod discussion, although its a bit fuzzy.

283
Modification Help / Re: State Transition for Right-Click?
« on: September 05, 2014, 10:37:59 PM »
Post the solution to help others who might have the same problem. I'm curious how you did it.

284
Modification Help / Re: Targetting player with servercmd?
« on: September 03, 2014, 07:54:39 AM »
If you say /asdf a b c d e f then it will call the function serverCmdAsdf(%client, %a, %b, %c, %d, %e, %f) with variables %a through %f as "a" through "f". Each word after the slash command is put into a parameter.

Using this, you can define a %target variable in the serverCmd, then use /whatever TargetName to put "TargetName" into %target.
%target would then be a string of the target's name, not the target itself. To find the target, you use findClientByName with %target as the parameter, and it will return the client object, from which you can use .player to find the player object to kill (if there is one).


An additional note: Variable names do not matter. %victim doesn't magically become the target. You could do %victim = 3.14159; or %victim = findClientByName(%target); ; it doesn't matter that it's called victim, all that matters is what's inside of it. However you should keep your variable names relevant to what they're storing, so its easier for yourself and other people to understand.

285
Modification Help / Re: Mounting Images on Selection
« on: September 01, 2014, 05:14:33 PM »
Edit:
I almost forgot, you should add in %image++; because I don't think getWord(%sting,0); will work.

getWord is zero indexed. getWord(%string, 0) will get you the first word. getWord(%string, N) will get you the (N-1)th word.

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