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Messages - boodals 2

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61
Modification Help / Re: Chat bot not working like it should
« on: July 28, 2015, 05:21:00 AM »
messageAll('', %string); will send a chat message with %string to everyone. Note the marks are two ' s, not one "

62
I think mask works with projectiles

datablock ProjectileData(YourData)
{
   //... Blah blah
   mask = $TypeMasks::PlayerObjectType; //Collide with players and bots only
};

Searched up more typemasks, so here's more typemasks if you need to see what else you want to add: http://forum.blockland.us/index.php?topic=212880.0

Holy stuff. Can someone confirm?

63
Modification Help / Re: How do I make guis?
« on: July 27, 2015, 05:51:21 AM »
But, how to I make this into a download able mod? I mean, the GUI is part of the play gui insted of its own canvas. Do I just save the play gui with the other gui?

Save only your GUI, then do PlayGUI.add(YourGUI) to add it to the PlayGUI. You might need to reset its position after doing that.

64
Modification Help / Re: Animated particles and oriented particles?
« on: July 27, 2015, 05:47:59 AM »
Looking at http://forum.blockland.us/index.php?topic=59525.0 , set orientParticles to true in the ParticleEmitterData to get the billboards to work.

And I think I remember reading about dts billboards years ago, but I doubt we have them in blockland.

65
Modification Help / Re: Troubleshooting addons (Problem)
« on: July 27, 2015, 05:41:14 AM »
You are not creating RocketFireEmitter (and im assuming any of the other ones), so they do not exist.

Avoid having such generic names. "RocketFireEmitter" could be used by hundreds of other add-ons, and would conflict. I always put a short name before anything that can be accessed globally, including functions, objects, methods, variables. eg HatMod_Function

66
Modification Help / Re: tumble a player/launch player
« on: July 27, 2015, 05:34:14 AM »
Run a trace, and walk into a bot or another player.

67
Modification Help / Re: How do I make guis?
« on: July 25, 2015, 10:24:20 AM »
Now im just asking help on how to keep a function running with out interaction.

Then search for the answer.

68
Modification Help / Re: Where can i learn to script?
« on: July 25, 2015, 02:48:14 AM »
i've searched every where on google on bl forums but couldn't find anything about scripting for bl

No you didnt. Literally right on the first page here is another topic asking the same question.

http://forum.blockland.us/index.php?topic=282542.0

Learn to search. It will answer 99% of your questions. Only create topics as a last resort.

69
Modification Help / Re: Trigger that will be activated instantly
« on: July 25, 2015, 02:44:50 AM »
In each of the setDatablocks, you're setting them to the same datablock.
Also, i'm not sure what if(!%player.checking) is doing there, but guessing by your indentation, it shouldn't be.

70
Modification Help / Re: How do I make guis?
« on: July 25, 2015, 02:41:48 AM »
Most of these questions you could answer yourself by searching. People here aren't payed to give coding help, you should respect that and only create help topics here as a last resort.

Here's a tutorial I found by spending 10 seconds to search. Its not hard. http://forum.blockland.us/index.php?topic=174198.0

71
Modification Help / Re: Boodals' Untitled D&D-like RPG
« on: July 20, 2015, 05:53:14 AM »
he like takes a break every 2 months or so for a month and that is probably the reason why it's taken so long

That and the fact that I'm basically creating an entire game, which takes several years. I have to undo a lot of default features, and work around things which are intentional, and not meant to be worked around.


I've been learning and designing about the AI system some more. I've found a method online that is basically the same as what I was going to do, but it also allows for AIs to learn themselves, which means I wont have to pre-program all of their knowledge. I'm still working out some of the more complex parts of it. Currently I don't think they will be able to react to things fast enough, or at all.

72
Modification Help / Re: Where do i start?
« on: July 17, 2015, 08:35:12 PM »
Start by using your own initiative, don't rely on others to teach you. Take a look at some add-ons similar to ones you want to make, change stuff around, see what it does, see how it works, don't release anything.

73
Modification Help / Re: How do i detect the Sub catergory of a brick?
« on: July 15, 2015, 03:27:36 PM »
Yeah, get a brick datablock, and do .dump(); on it. That'll give you a list of variables and functions it has so you can find out how to get its category and subcategory.

74
Modification Help / Re: i feel like making a tf2 weapon pack
« on: July 15, 2015, 02:15:21 PM »
yeah, but it just looks silly

It looks perfect as it is to me. Too long barrels will stick through walls.

75
Modification Help / Re: How do i detect the Sub catergory of a brick?
« on: July 15, 2015, 02:12:24 PM »
Dump a brick datablock, and see what you can find.

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