Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KRS1

Pages: 1 2 [3] 4 5 6 7 8 ... 10
31
Gallery / Re: Starblocks Build (Starbucks)
« on: March 09, 2011, 09:20:56 PM »
A for sure 10/10 for me personally. (Starbucks fanatic)



32
Help / Re: Bot and Vce event trouble
« on: March 09, 2011, 08:56:57 PM »
Oh, and thank you! <3



going to keep this open though for more suggestions or help


33
Help / Re: Bot and Vce event trouble
« on: March 09, 2011, 08:55:49 PM »
Maybe add a brick that the player can save the Gold var to the client?

[0] OnActivate>Client>ModVar>[Gold] [Add] [<var:pl:Gold>]
[33] OnActivate>Player>ModVar>[Gold] [Set] [0]

I think I love you.. This will add a lot more eventing for me, but this is genius and will work as a temporary until I find a more solid way of doing so.

34
Help / Re: Bot and Vce event trouble
« on: March 09, 2011, 05:03:55 PM »
bump?

35
Help / Re: addon making
« on: March 09, 2011, 04:29:25 PM »
i would like to make a wide rang of addons,from grenades&chainsaws
to flaming paper bags of poop

yes

36
Gallery / Re: Fallout 3 BB Gun
« on: March 09, 2011, 04:25:45 PM »
bump

37
Gallery / Re: Fallout 3 BB Gun
« on: March 09, 2011, 04:07:39 PM »
i personally think these are great guns.
only trolls and idiots flame them because of a stupid texture
"OOH A TEXTUR I AR FLAME"

lololololol

On a related note: I like them. I would love to use the bb gun for a zombie rpg.

38
Could use more detail.

39
Help / Bot and Vce event trouble
« on: March 09, 2011, 03:58:52 PM »
Okay, so I am going to do my best to explain this.


I am in the process of building an RPG, and I am trying to get the Bots to drop a Gold variable. How I have been eventing this is.. (below)

OnBotKilled>Killer(client)>VCE_modVariable>[Gold] [Add] [50]

When I do this, I gain the gold no problem when I check using <var:cl:Gold> but any other players that kill the bot will not receive the variable, because it goes to me.

I got it working using.. (below)

OnBotKilled>Killer>VCE_modVariable>[Gold] [Add] [50]

And then using the <var:pl:Gold>. But I don't want to use pl (player) because it wont be able to do.. (below)

OnActivate>Client>SaveVariable>Player>[Gold]

And i understand because Killer instead of Killer(Client) is picking it up, but what I don't understand is why am I picking up the Client Variable when another player kills my bot?


tl;dr - Players are not able to get client variables from killing my bots, but I am.


41
General Discussion / Re: Gpg5's Trench TDM *CLOSED*
« on: March 07, 2011, 04:03:24 AM »
bump for how terribly bad this is for angry people

42
Drama / Re: KRS1
« on: March 07, 2011, 12:36:25 AM »
o ya dis waz supar suxesfall??n

43
Gallery / Re: Lord Tony's Castle WIP
« on: March 06, 2011, 11:37:47 PM »

44
Gallery / Re: Lord Tony's Castle WIP
« on: March 06, 2011, 11:35:34 PM »
Fine, a 8.

45
Add-Ons / Re: Screwdriver V1
« on: March 06, 2011, 11:27:06 PM »
can et fix the relationshep problemz between me and my gf???  :panda: :panda: :panda: :panda:

Pages: 1 2 [3] 4 5 6 7 8 ... 10