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Messages - DeltaPro137

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46
Suggestions & Requests / FNAF World Playertypes
« on: October 12, 2015, 07:45:22 PM »
I know the original fnaf models dont fit BL much and would look odd compared to a Blockhead, but i hope that someone could put these models in or something similar http://www.geeksnack.com/wp-content/uploads/2015/09/fnafworld.jpg

I know the Five Nights at Freddy's craze has died now but id still like to see these or at least a few

47
General Discussion / Re: Glass' Blockland Servers [New Fort Wars Map]
« on: August 18, 2015, 08:23:53 PM »


Missile silo op, I am now confirmed most annoying peice of stuff on the server
seriously just get rid of it

MURICA'!

48
Help / Re: How to work FireRelay
« on: August 15, 2015, 10:50:20 PM »
Nevermind to that last post,it works perfectly now just like before. you guys are awesome!

49
Help / Re: How to work FireRelay
« on: August 15, 2015, 10:43:11 PM »
VCE was normally used for that
input>self>firerelay
onrelay>self>firerelay
onrelay>self>vce_ifvalue[<var:cl:lastmsg>][==][attack][3 3]
onvariabletrue>player>spawnprojectile[tank shell]


do I have to manually put in var:cl:lastmsg? if not what do the abbreviations represent?

50
Help / Re: How to work FireRelay
« on: August 15, 2015, 10:33:59 PM »
ive done those ones before by fiddling with it alot, like i said i remember where someone could say something like 'Attack' and a arrow trail would appear where ever he looked and could aim it but stopped when they said anything else, same think with playertypes someone could say 'Fast' and their playertype would change to something faster until he said something THEN changed their playertype back to normal

51
Help / How to work FireRelay
« on: August 15, 2015, 09:26:00 PM »
I remember when the relay event first came out people could say anything and either make a line of projectiles appear or a constant explosion around one's self at that moment. it's been awhile but i have found the event again but forgotten the right combination in events to do that again, if anyone can remember it and post it , it would be greatly apperciated

52
Help / Re: Vehicle Glitch
« on: July 29, 2015, 10:11:49 PM »
Thats what i did,Ill leave them for now and if it acts up with Defaults on ill just redo this process

53
Help / Re: Vehicle Glitch
« on: July 29, 2015, 10:03:17 PM »
I think it had something to do with turning jeep off,Advanced Horse acts up when regular horse is turned off so maybe it's the same thing

54
Help / Re: Vehicle Glitch
« on: July 28, 2015, 10:12:02 PM »
I was actually trying to do a group at a time,like Bots first,then Bricks, after Events and so on

55
Help / Re: Vehicle Glitch
« on: July 28, 2015, 08:55:21 PM »
Nope,it has to be a addon then,itll be tedious to figure out which one it is

56
Help / Vehicle Glitch
« on: July 28, 2015, 05:18:42 PM »
So whenever I enter a Vehicle my player doesn't sit down nor face the proper direction and looks very odd,and when I switch to another seat I continue to face that direction while standing in the next seat BUT I still control over the Vehicle, if someone else jumps in they face the same direction and will have no control over the Vehicle whether we switch seats or not, I have no clue what's causing this it could be a add-on or something else but it's extremely annoying so any help about fixing this will be appreciated

57
Suggestions & Requests / Centaur Playertype/Vehicle
« on: July 24, 2015, 07:30:50 PM »
Could someone make a Horse Vehicle without a head so when you jump on it your upper body will be where the head would  usually be at you make it look like a centaur and also when a second player jumps on it they can ride it's back.Possible using the Advanced horse also for better running animation

58
Suggestions & Requests / Re: Majora's Mask Hatmod
« on: March 19, 2015, 04:19:20 PM »
i made some basic shapes to see how the masks would technically fit a blockhead.

actually doesn't look too out of place. obviously not final work.
the only one i can see probably being the most awkward to deal with is the mask of truth or kamaro's mask.

That looks really epic O-O

59
Suggestions & Requests / Re: Majora's Mask Hatmod
« on: March 16, 2015, 01:00:32 PM »
That would require a lot of extra work for that to happen.
Sadly, I'm not a big enough fan of the game to commit.
Thats understandable dude,hopefully some guy will take it up with the time to do it

60
Suggestions & Requests / Re: Majora's Mask Hatmod
« on: March 14, 2015, 01:38:57 PM »
Well, I tried, and because the player has a square head and Link does not it looks really wrong.

Think it's Possible to modify them to fit around a player's head or enlarge the mask so it can? or would it still look off?

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