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Messages - TableSalt

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1
pretty easy iirc. i think you can package over webcom_postserver() and it wont post
can confirm that i tinkered with it earlier and it literally just works (although it wouldnt let me package that so i had to package tcpobject::connect instead)
when has something in blockland ever Just Worked

2
Modification Help / hosting without appearing on the server list
« on: Yesterday at 10:40:19 PM »
like modifying webcom_postserver etc to allow hosting and joining servers (via ip) without it being visible on the master server at all
on a scale of 1 to 10 how much of a pain in the ass would this be, assuming its feasible in the first place. would anything be required beyond a client addon

3
Add-Ons / Re: compact escape menu
« on: July 16, 2026, 10:07:49 PM »
Can you add support for the a reconnect to server button? link
i have added support for the reconnect to server button

4
Add-Ons / Re: rear view
« on: July 13, 2026, 07:30:09 PM »

5
Add-Ons / Re: modified quake-type weapons
« on: July 10, 2026, 11:12:56 PM »
added 4 new weapons :]
did this again

6
Add-Ons / Re: modified quake-type weapons
« on: June 30, 2026, 03:47:40 AM »
ok! added 4 new weapons :]

7
Add-Ons / Re: title system
« on: June 29, 2026, 11:07:43 AM »
do they work with fonts?
idk probably

8
Add-Ons / title system
« on: June 28, 2026, 08:14:34 PM »

a system for attaching colorful titles to player's names
usable as a random cosmetic a la hatmod, or you could use it for roleplays and the like i guess

titles are saved and loaded at config/server/titledataD (you can create the relevant folders manually, or auto-generate them by starting a server with the addon enabled)
you can create custom title packs by putting .titles files in titledataD/titles, with each line formatted like so:
Code: [Select]
Color Prefix Suffix BLID(those are separated by tabs! very important!)

Color is a hex code and absolutely required
Prefix and Suffix are what go before and after the name respectively, you need at least one or the other, or both
BLID is optional, and if added will make it a "personal" title that only the player with that blid can use

spaces are NOT added automatically, so if you want to make a title like one in the screenshot, you would write the prefix as "Word " (with a space at the end)
if you want a suffix but no prefix, you can just have two consecutive tabs between Color and Suffix
also if you want to use fancy accented characters you'll need to change the file's encoding to windows-1252

    rtb prefs
Access to All Titles - set who is allowed to use any droppable title without restrictions
Random Title Drops - set whether titles are periodically given to random players
Minutes Between Drops - self-explanatory
Chance To Receive Drop (%) - per player
Enable /giveTitle - set whether players may trade titles with each other
Enable Events - set whether events for title manipulation are enabled (requires restart, only the host can apply these events)

    chat commands
/titles - lists all the titles you own (alias: /title)
/useTitle <id> - equips the title with the specified id, leave blank to unequip
/giveTitle <name> <id> - trades a title of yours to that player
/allTitles - lists all droppable titles at once (admin only)
/getPersonalTitles <name> - lists all personal titles belonging to the player (admin only)
/titleDropReset - resets the timer for random title drops (admin only)
/lockTitle <name> <id> - locks the title of the player, preventing them from changing it, optionally also force-equipping a title (super admin only)
/unlockTitle <name> - unlocks the title of the player (super admin only)

    useful console commands
client.hasTitle( id ) - returns true if the client owns that title
client.equipTitle( id )* - forces the client to equip that title, even if they don't own it
client.grantTitle( id, bool )* - grants that title to the client, optionally silencing the usual chat messages
client.grantRandomTitle( bool )* - makes 100 attempts to grant the client a random title, optionally silencing the usual chat messages
client.revokeTitle( id )* - revokes the specified droppable title from the client, and unequips it if necessary (they will not be informed of this)
client.clearTitles()* - revokes ALL droppable titles from the client (they will be informed of this)
createPersonalTitle( player, color, prefix, suffix ) - generates a personal title for the specified player (by name or client), color must be hex
getTitlesLoadOrder() - returns a tab-separated list of .titles files in the order they were loaded
$TitleSys::ForceLoadOrder - set this global in the same format as the previous command, and then run reloadTitles(); to override the load order
*has an event equivalent, if enabled

if you don't care about all that though i have some generic packs of 1000+ titles here: https://leopard.hosting.pecon.us/dl/hjzlx/TITLES%21.zip (put lastloadorder.txt in the main titledataD folder)

download button

9
Add-Ons / Re: modified quake-type weapons
« on: June 27, 2026, 04:53:18 PM »
hey guys if hypothetically i make more of these should i split it into a second pack or just commit to having the most datablocks in one addon like at this point??

10
Add-Ons / Re: rear view
« on: June 26, 2026, 03:31:47 PM »
it has come to my attention that this was already made in 2009. nevertheless

11
Add-Ons / rear view
« on: June 26, 2026, 11:55:54 AM »


adds a keybind to show a small rear-view window at the top of the screen

download button

12
Add-Ons / build random colors
« on: June 26, 2026, 11:43:29 AM »


client-sided brick color randomizer with modifiable color list

use /brc ingame to see controls

download button

13
Add-Ons / miscellaneous keybinds
« on: June 26, 2026, 11:27:59 AM »
adds a bunch of extra keybinds that i use a lot so surely everybody else will too

    Movement
Toggle Walk - does what it says
Creep - same as moveForward(0.1);

    View
Freeze/Release Camera - adds/removes a pretty long delay to the 3rd person camera so you can look at yourself any time or something
180 Spin - yaws camera 180 degrees around
Snap Left/Right/Up/Down - yaws/pitches camera 90 degrees in the respective direction

    Action
Activate Stuff - functions the same as trying to use spray can with painting disabled
Warp - sends /warp command
Continuous Fire - basically holds down Fire Weapon/Tool for you. press the regular Fire keybind to turn it off
Toggle Rhythmfire - simple adjustable autoclicker
+/- Rhythmfire Delay - adjust said autoclicker's delay in ms
Clipboard to Console - same as eval(getClipboard());

    Communication
Toggle Silent Typing - toggles whether your name appears in the corner when you start typing

    Gui
Show Server List - does what it says
Show Invisible Bricks - toggles whether invisible bricks are outlined, like when you hold a tool

    Tools / Inventory
Use Greenlight - turns on your greenlight (may have difficulty turning it back off with this keybind)

    Emotes
Sit/Sleep/Rest/Clear (Dragon) - did you know the swift dragon playertype has custom emotes? well, here's keybinds for them

not included for it is a separate add-on: the bricks emote keybind

download button

14
Add-Ons / compact escape menu
« on: June 26, 2026, 03:21:27 AM »


replaces the escape menu with a very smallish and inconspicuous one

- placed out-of-the-way at the top center of the screen by default
- that pink button opens the server list
- supports Client_MenuSounds and Client_ReconnectButton
- includes a keybind to open the vanilla escape menu if you need to do that for some reason

download button

15
Add-Ons / modified quake-type weapons
« on: June 26, 2026, 02:51:38 AM »

(not all weapons pictured)

my magnum opus of not being assed to figure out how to make my own dts files

- a pack of over 60 weapons using the original quake-type weapons as a base (required! make sure you have that installed)
- quirky customers such as: a rifle that does footshots instead of headshots, a big gun with built-in aimbot, and a recursive cluster grenade launcher (here's a list of all of them i think)
- also there's akimbo versions of vanilla static beam and missile storm :]
- balanced for use in a randomizer dm, which is to say, the range of firepower is quite large
- utilizes the unimplemented/unfinished electrocution effect! and the whirlwind raycast shape! what!!
- adds over 400 datablocks on its own just so we're clear



download button

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