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Topics - TableSalt

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61
Off Topic / chocolate love thread
« on: October 23, 2017, 07:07:13 PM »
chocolate is good




and furthermore, chocolate is nice



discuss how wonderful chocolate is

62
Off Topic / Which word has more meaning? [Round A5]
« on: October 17, 2017, 02:40:41 AM »
Which one?

A1: joy vs glee
A2: delight vs elation
A3: pleasure vs verve
A4: gaiety vs cheer
A5: exuberance vs exhilaration
A6: euphoria vs mirth
A7: happiness vs bliss
A8: jolliness vs jocundity
B1: joy vs elation
B2: pleasure vs cheer
B3: A5 vs A6
B4: A7 vs A8
C1: B1 vs B2
C2: B3 vs B4
Final: C1 vs C2

63
General Discussion / is it time to stop
« on: October 05, 2017, 06:05:51 AM »


64
Modification Help / How do I make something trigger with right click?
« on: October 03, 2017, 06:42:14 AM »
I've looked in the flak cannon, throwing knife, and old school rifle, but I'm not sure what exactly causes something to happen with the RMB. Can I get some help?

65
Forum Games / the hunger lames (pre-game)
« on: September 25, 2017, 10:37:14 PM »
you know this

heres the template to join
Code: [Select]
name*: the name of your thing
nickname: the smaller name of your thing (defaults to name)
image*: a picture of your thing, must be square or near-square
eliminated: can be BW (gray) or a new image (defaults to BW)
gender: M or F (defaults to M)
district*: 1 to 12
slot: 1 to 4 (defaults to lowest possible)
*required
you can only submit one thing


also heres a template for a custom event
Code: [Select]
event*: what happens in the event, 6 players max
killers: the people that have done a kill (not usable with 1 player)
deaths: the people that have done a die (does not need a killer)

"When making an event, make sure to add (Player#) where a player’s name goes.
Also add (he/she#), (him/her#), (his/her#), (himself/herself#) where each number indicates the player number's gender.
EXAMPLE: (Player1) spears (Player2) in (his/her2) abdomen."
no limit to these



empty slots:
8,1  ---  8,3  8,4
---  ---  9,3  9,4
---  ---  ---  10,4

66
Suggestions & Requests / magic combat knife from battlemix
« on: September 24, 2017, 11:51:47 PM »
that thing that was the combat knife but when you right clicked at someone it would immediately teleport you to them
or at least something that lets someone teleport immediately to another person

67
Suggestions & Requests / restricted items
« on: September 19, 2017, 12:05:01 PM »
i want an addon that prevents specific items from being spawned with the wrench, thats all
yes i know that people could spawn them with events and yes i have something to prevent that

68
Question is in the title. Nothing else to say.

69
Off Topic / whats the worst allergy/intolerance
« on: August 31, 2017, 09:36:57 PM »
lets take a break and have a simple poll

if you dont see your unfavorite then post about it and i will add it

70
Suggestions & Requests / ban event
« on: August 30, 2017, 02:08:38 AM »
an event that bans someone with variables for length and reason

i know it has been requested before but all i have found is an event that kicks with a broken link

71
Help / How do I make a slayer minigame end when everybody is dead?
« on: August 28, 2017, 04:27:54 AM »
To clarify, I have a minigame with 2 teams, one is empty, one has players, and I want to make it so everybody has 1 life, and there's 10 minutes to survive through.

I want the minigame to end ONLY when time runs out (team 1 wins) or all of team 1 dies (team 2 wins). Right now I can't get the second condition to work, it ends as soon as 1 person is left. How do I change this?

72
Add-Ons / Item_ColorMagic
« on: August 27, 2017, 10:18:54 PM »
Adds 4 items with 4 events.
Each item is a ranged tool that fires a bolt of color, and can trigger a corresponding event.

Note: None of the items have models, and are invisible when on a brick.

https://leopard.hosting/dl/ofsmi/Item_ColorMagic.zip

73
Suggestions & Requests / announcement event
« on: August 27, 2017, 05:50:34 PM »
an output event that sends a message to all players in a server

also dont tell me its easily abusable please

74
Help / How does onMinigameRoundStart work?
« on: August 27, 2017, 05:20:18 PM »
I have some events that fire a relay after the minigame round starts, but they never activate. It doesn't matter if the round ends then the minigame resets itself, or if I manually reset it.

I have also tried onMinigameReset but they only triggers if I manually reset and not if the minigame does it itself.

75
I tried comparing the item and image datablocks from the pill and gun for anything unique and I couldn't figure it out. How do I do this?

Hold on...

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