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Topics - TableSalt

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Off Topic / Today I went on Omegle [i]Again[/i]
« on: July 03, 2017, 07:55:00 AM »
continuing the "tradition"

these were actually taken over the course of a few weeks
also i know the title doesnt work with bbcode go away
That's still Omegle.

Games / Summer Games Done Quick 2017
« on: July 02, 2017, 11:57:05 AM »

General Discussion / what should I host tomorrow (24th)
« on: June 22, 2017, 04:00:10 AM »
what should I
I want to host all of them at once but that doesn't work so pick pl0x
also solar apocalypse goes on for like 12 hours

Modification Help / Is there a way to make randomized kill messages?
« on: June 21, 2017, 03:19:11 AM »
Not much else to say about it.

Modification Help / How do I give someone an item via the console?
« on: June 13, 2017, 02:30:36 AM »
That's all.
It can be adding it to their inventory and/or just making them temporarily holding it, just tell me how.

Suggestions & Requests / VCE Slot Machine
« on: June 11, 2017, 06:29:19 PM »
I am requesting a modification of Swollow's slot machine brick that, instead of using points to spin, it uses VCE variables.

If that can't be done (or if it's just not worth the effort), then could I have a save of a VCE slot machine made using bricks and events?

General Discussion / 4002
« on: June 10, 2017, 09:25:48 PM »
this game is slightly addicting

Add-Ons / Particle_Studs
« on: June 06, 2017, 12:49:24 PM »
Contains 3 emitters: Studs A, Studs B, and Studs C

Studs A (rains directly downwards)

Studs B (sprays outwards)

Studs A, B, and C comparison (studs C goes higher up but doesn't go as far out as B)


Modification Help / Where's the syntax error?
« on: June 03, 2017, 12:31:55 AM »

I don't see how the = is the error.
Can I get an explanation/solution?

Add-Ons / Gun Edits Again
« on: May 23, 2017, 03:42:16 PM »
I finally got around to polishing up the gun edits I made a year ago.

This contains all of the guns from the previous thread* as well as-

5 new guns:
Chunk Gun
Fires a giant slow-moving bullet that does 100 damage.

Inherit Gun
Fires bullets that keep your momentum. A little extra damage.

Light Gun
Fires weak bullets that create some light. Lots of light on impact.

Recoil Gun
Knocks you backwards very far.

Shot Gun
Fires a cluster of low damage bullets. yes its a joke about shotguns

*The one hit kill gun is removed. If you want it, just go to the previous thread.

Other changes include:
Crystal Gun has a custom icon.
Decigun and Deciguns Akimbo now have recoil.
Hyper-Gun doesn't suck as much.
Harmless Gun is recolored.
All of the weapon zips start with GE.
All redundant files have been removed.

Fun Facts:
I got stuck on fixing the recoil on the Decigun many months ago which made me give up for a while. I just got back to it today.
I don't know what happened to the one hit kill gun. It's just not there anymore.
Nearly all of the old guns had a bunch of minor errors with certain variables. Those are fixed now.
I tried to bring back Gun^-1. It failed miserably.


*28 faces were excluded because they were either inadequate or duplicates. It's not like anybody needs 430, anyway. EDIT: Also, there's probably new faces that I'm not going to bother adding to a new pack now.
Yeah. It's all* of them.

Pack 1
View faces

53 faces

Pack 2
View faces

52 faces

Pack 3
View faces

52 faces

Pack 4
View faces

51 faces

Pack 5
View faces

50 faces

Pack 6
View faces

48 faces

Pack 7
View faces

47 faces

Pack 8
View faces

46 faces

Pack Human
View faces

12 faces

Not much else to say.

Modification Help / Ranking based on amount of bricks placed
« on: May 19, 2017, 06:47:08 AM »
This belongs in coding help then


Just a word to the left of the player's name, possibly without overwriting the clan prefix.

Suggestions & Requests / Ranking based on amount of bricks placed
« on: May 15, 2017, 01:47:03 AM »

Just a word to the left of the player's name, possibly without overwriting the clan prefix.

Forum Games / Let's play some chess. [13]
« on: May 11, 2017, 05:23:24 PM »
If you don't know how to play and don't want to google it, here's some basic info:

From left to right
Moves 1 space forward. Can do 2 on it's first move.
Captures diagonally forward.
If it reaches the enemy side, it can upgrade into any other piece.

Moves any amount of spaces cardinally.

Moves in an L shape; 2 spaces cardinally, then 1 space to the side of that.
Can jump over other pieces, but can only capture where it lands.

Moves any amount of spaces diagonally.

Moves 1 space in any direction.
If the king can be captured on the next turn, you MUST move it. (Check)
If the king can't move anywhere without being captured on the next turn, it's an instant loss. (Checkmate)
If the king is currently safe, but can't move to a different spot and there is no other piece to move, it's a draw. (Stalemate)

Moves any amount of spaces in any direction.

You can also use some of the lesser-known moves.

A majority needs to agree on a movement for a piece to move.
If nobody can agree on anything, I'll randomly choose anything you suggested.

Acceptable movements:
Blank to X#/#X.
X#/#X. to X#/#X.*
Blank forward/back/left/right/etc # spaces.
Blank to capture blank.
X#/#X. to capture blank.*
(Variants are allowed, but generally should be done like this)

X is a horizontal amount, starting from the left: A B C D E F G H
# is a vertical amount, starting from the bottom: 1 2 3 4 5 6 7 8

*Pawns MUST move like this.

You guys are the white pieces, so you go first.

Off Topic / i'll rename them later
« on: May 02, 2017, 07:04:03 PM »
who is this
what is this
why is this

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